mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-24 21:51:15 +00:00
609a302e16
This implements waitable management for Events (and implements Events). It also refactors PM to use new Event/Waitable semantics, and also adds STS_ASSERT as a macro for asserting a boolean expression. The rest of stratosphere has been refactored to use STS_ASSERT whenever possible.
267 lines
7.9 KiB
C++
267 lines
7.9 KiB
C++
/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstring>
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#include <cstdlib>
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "fs_path_utils.hpp"
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Result FsPathUtils::VerifyPath(const char *path, size_t max_path_len, size_t max_name_len) {
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const char *cur = path;
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size_t name_len = 0;
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for (size_t path_len = 0; path_len <= max_path_len && name_len <= max_name_len; path_len++) {
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const char c = *(cur++);
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/* If terminated, we're done. */
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if (c == 0) {
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return ResultSuccess;
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}
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/* TODO: Nintendo converts the path from utf-8 to utf-32, one character at a time. */
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/* We should do this. */
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/* Banned characters: :*?<>| */
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if (c == ':' || c == '*' || c == '?' || c == '<' || c == '>' || c == '|') {
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return ResultFsInvalidCharacter;
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}
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name_len++;
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/* Check for separator. */
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if (c == '/' || c == '\\') {
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name_len = 0;
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}
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}
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return ResultFsTooLongPath;
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}
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Result FsPathUtils::ConvertPathForServiceObject(FsPath *out, const char *path) {
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/* Check for nullptr. */
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if (out == nullptr || path == nullptr) {
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return ResultFsInvalidPath;
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}
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/* Copy string, NULL terminate. */
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/* NOTE: Nintendo adds an extra char at 0x301 for NULL terminator */
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/* But then forces 0x300 to NULL anyway... */
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std::strncpy(out->str, path, sizeof(out->str) - 1);
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out->str[sizeof(out->str)-1] = 0;
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/* Replace any instances of \ with / */
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for (size_t i = 0; i < sizeof(out->str); i++) {
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if (out->str[i] == '\\') {
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out->str[i] = '/';
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}
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}
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/* Nintendo allows some liberties if the path is a windows path. Who knows why... */
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const auto prefix_len = FsPathUtils::IsWindowsAbsolutePath(path) ? 2 : 0;
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const size_t max_len = (FS_MAX_PATH-1) - prefix_len;
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return FsPathUtils::VerifyPath(out->str + prefix_len, max_len, max_len);
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}
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Result FsPathUtils::IsNormalized(bool *out, const char *path) {
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/* Nintendo uses a state machine here. */
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enum class PathState {
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Start,
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Normal,
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FirstSeparator,
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Separator,
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CurrentDir,
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ParentDir,
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WindowsDriveLetter,
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};
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PathState state = PathState::Start;
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for (const char *cur = path; *cur != 0; cur++) {
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const char c = *cur;
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switch (state) {
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case PathState::Start:
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if (IsWindowsDriveLetter(c)) {
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state = PathState::WindowsDriveLetter;
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} else if (c == '/') {
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state = PathState::FirstSeparator;
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} else {
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return ResultFsInvalidPathFormat;
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}
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break;
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case PathState::Normal:
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if (c == '/') {
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state = PathState::Separator;
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}
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break;
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case PathState::FirstSeparator:
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case PathState::Separator:
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/* It is unclear why first separator and separator are separate states... */
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if (c == '/') {
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*out = false;
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return ResultSuccess;
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} else if (c == '.') {
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state = PathState::CurrentDir;
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} else {
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state = PathState::Normal;
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}
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break;
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case PathState::CurrentDir:
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if (c == '/') {
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*out = false;
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return ResultSuccess;
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} else if (c == '.') {
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state = PathState::ParentDir;
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} else {
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state = PathState::Normal;
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}
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break;
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case PathState::ParentDir:
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if (c == '/') {
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*out = false;
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return ResultSuccess;
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} else {
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state = PathState::Normal;
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}
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break;
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case PathState::WindowsDriveLetter:
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if (c == ':') {
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*out = true;
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return ResultSuccess;
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} else {
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return ResultFsInvalidPathFormat;
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}
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break;
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}
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}
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switch (state) {
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case PathState::Start:
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case PathState::WindowsDriveLetter:
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return ResultFsInvalidPathFormat;
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case PathState::FirstSeparator:
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case PathState::Normal:
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*out = true;
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break;
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case PathState::CurrentDir:
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case PathState::ParentDir:
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case PathState::Separator:
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*out = false;
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break;
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}
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return ResultSuccess;
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}
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Result FsPathUtils::Normalize(char *out, size_t max_out_size, const char *src, size_t *out_len) {
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/* Paths must start with / */
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if (src[0] != '/') {
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return ResultFsInvalidPathFormat;
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}
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bool skip_next_sep = false;
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size_t i = 0;
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size_t len = 0;
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while (src[i] != 0) {
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if (src[i] == '/') {
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/* Swallow separators. */
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while (src[++i] == '/') { }
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if (src[i] == 0) {
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break;
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}
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/* Handle skip if needed */
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if (!skip_next_sep) {
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if (len + 1 == max_out_size) {
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out[len] = 0;
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if (out_len != nullptr) {
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*out_len = len;
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}
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return ResultFsTooLongPath;
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}
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out[len++] = '/';
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/* TODO: N has some weird windows support stuff here under a bool. */
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/* Boolean is normally false though? */
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}
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skip_next_sep = false;
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}
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/* See length of current dir. */
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size_t dir_len = 0;
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while (src[i+dir_len] != '/' && src[i+dir_len] != 0) {
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dir_len++;
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}
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if (FsPathUtils::IsCurrentDirectory(&src[i])) {
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skip_next_sep = true;
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} else if (FsPathUtils::IsParentDirectory(&src[i])) {
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if (len == 1) {
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return ResultFsDirectoryUnobtainable;
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}
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/* Walk up a directory. */
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len -= 2;
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while (out[len] != '/') {
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len--;
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}
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} else {
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/* Copy, possibly truncating. */
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if (len + dir_len + 1 <= max_out_size) {
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for (size_t j = 0; j < dir_len; j++) {
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out[len++] = src[i+j];
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}
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} else {
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const size_t copy_len = max_out_size - 1 - len;
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for (size_t j = 0; j < copy_len; j++) {
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out[len++] = src[i+j];
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}
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out[len] = 0;
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if (out_len != nullptr) {
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*out_len = len;
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}
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return ResultFsTooLongPath;
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}
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}
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i += dir_len;
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}
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if (skip_next_sep) {
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len--;
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}
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if (len == 0 && max_out_size) {
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out[len++] = '/';
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}
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if (max_out_size < len - 1) {
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return ResultFsTooLongPath;
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}
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/* NULL terminate. */
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out[len] = 0;
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if (out_len != nullptr) {
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*out_len = len;
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}
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/* Assert normalized. */
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bool normalized = false;
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R_ASSERT(FsPathUtils::IsNormalized(&normalized, out));
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STS_ASSERT(normalized);
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return ResultSuccess;
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}
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