mirror of
https://github.com/Atmosphere-NX/Atmosphere
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94eb2195d3
* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/*
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* Copyright (c) 2020 Adubbz
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <nanovg.h>
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#include <switch.h>
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namespace dbk {
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enum class ButtonStyle {
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Standard,
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StandardSelected,
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StandardDisabled,
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FileSelect,
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FileSelectSelected,
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};
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void DrawStar(NVGcontext *vg, float x, float y, float width);
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void DrawBackground(NVGcontext *vg, float w, float h);
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void DrawWindow(NVGcontext *vg, const char *title, float x, float y, float w, float h);
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void DrawButton(NVGcontext *vg, const char *text, float x, float y, float w, float h, ButtonStyle style, u64 ns);
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void DrawTextBackground(NVGcontext *vg, float x, float y, float w, float h);
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void DrawProgressText(NVGcontext *vg, float x, float y, float progress);
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void DrawProgressBar(NVGcontext *vg, float x, float y, float w, float h, float progress);
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void DrawTextBlock(NVGcontext *vg, const char *text, float x, float y, float w, float h);
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}
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