/* * Copyright (c) 2018 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "fs_path_utils.hpp" #include "fs_results.hpp" Result FsPathUtils::VerifyPath(const char *path, size_t max_path_len, size_t max_name_len) { const char *cur = path; size_t name_len = 0; for (size_t path_len = 0; path_len <= max_path_len && name_len <= max_name_len; path_len++) { const char c = *(cur++); /* If terminated, we're done. */ if (c == 0) { return 0; } /* TODO: Nintendo converts the path from utf-8 to utf-32, one character at a time. */ /* We should do this. */ /* Banned characters: :*?<>| */ if (c == ':' || c == '*' || c == '?' || c == '<' || c == '>' || c == '|') { return ResultFsInvalidCharacter; } name_len++; /* Check for separator. */ if (c == '/' || c == '\\') { name_len = 0; } } return ResultFsTooLongPath; } Result FsPathUtils::ConvertPathForServiceObject(FsPath *out, const char *path) { /* Check for nullptr. */ if (out == nullptr || path == nullptr) { return ResultFsInvalidPath; } /* Copy string, NULL terminate. */ /* NOTE: Nintendo adds an extra char at 0x301 for NULL terminator */ /* But then forces 0x300 to NULL anyway... */ std::strncpy(out->str, path, sizeof(out->str) - 1); out->str[sizeof(out->str)-1] = 0; /* Replace any instances of \ with / */ for (size_t i = 0; i < sizeof(out->str); i++) { if (out->str[i] == '\\') { out->str[i] = '/'; } } /* Nintendo allows some liberties if the path is a windows path. Who knows why... */ const auto prefix_len = FsPathUtils::IsWindowsAbsolutePath(path) ? 2 : 0; const size_t max_len = (FS_MAX_PATH-1) - prefix_len; return FsPathUtils::VerifyPath(out->str + prefix_len, max_len, max_len); } Result FsPathUtils::IsNormalized(bool *out, const char *path) { /* Nintendo uses a state machine here. */ enum class PathState { Start, Normal, FirstSeparator, Separator, CurrentDir, ParentDir, WindowsDriveLetter, }; PathState state = PathState::Start; for (const char *cur = path; *cur != 0; cur++) { const char c = *cur; switch (state) { case PathState::Start: if (IsWindowsDriveLetter(c)) { state = PathState::WindowsDriveLetter; } else if (c == '/') { state = PathState::FirstSeparator; } else { return ResultFsInvalidPathFormat; } break; case PathState::Normal: if (c == '/') { state = PathState::Separator; } break; case PathState::FirstSeparator: case PathState::Separator: /* It is unclear why first separator and separator are separate states... */ if (c == '/') { *out = false; return 0; } else if (c == '.') { state = PathState::CurrentDir; } else { state = PathState::Normal; } break; case PathState::CurrentDir: if (c == '/') { *out = false; return 0; } else if (c == '.') { state = PathState::ParentDir; } else { state = PathState::Normal; } break; case PathState::ParentDir: if (c == '/') { *out = false; return 0; } else { state = PathState::Normal; } break; case PathState::WindowsDriveLetter: if (c == ':') { *out = true; return 0; } else { return ResultFsInvalidPathFormat; } break; } } switch (state) { case PathState::Start: case PathState::WindowsDriveLetter: return ResultFsInvalidPathFormat; case PathState::FirstSeparator: case PathState::Separator: *out = false; break; case PathState::Normal: case PathState::CurrentDir: case PathState::ParentDir: *out = true; break; } return 0; } Result FsPathUtils::Normalize(char *out, size_t max_out_size, const char *src, size_t *out_len) { /* Paths must start with / */ if (src[0] != '/') { return ResultFsInvalidPathFormat; } bool skip_next_sep = false; size_t i = 0; size_t len = 0; while (src[i] != 0) { if (src[i] == '/') { /* Swallow separators. */ while (src[++i] == '/') { } if (src[i] == 0) { break; } /* Handle skip if needed */ if (!skip_next_sep) { if (len + 1 == max_out_size) { out[len] = 0; if (out_len != nullptr) { *out_len = len; } return ResultFsTooLongPath; } out[len++] = '/'; /* TODO: N has some weird windows support stuff here under a bool. */ /* Boolean is normally false though? */ } skip_next_sep = false; } /* See length of current dir. */ size_t dir_len = 0; while (src[i+dir_len] != '/' && src[i+dir_len] != 0) { dir_len++; } if (FsPathUtils::IsCurrentDirectory(&src[i])) { skip_next_sep = true; } else if (FsPathUtils::IsParentDirectory(&src[i])) { if (len == 1) { return ResultFsDirectoryUnobtainable; } /* Walk up a directory. */ len -= 2; while (out[len] != '/') { len--; } } else { /* Copy, possibly truncating. */ if (len + dir_len + 1 <= max_out_size) { for (size_t j = 0; j < dir_len; j++) { out[len++] = src[i+j]; } } else { const size_t copy_len = max_out_size - 1 - len; for (size_t j = 0; j < copy_len; j++) { out[len++] = src[i+j]; } out[len] = 0; if (out_len != nullptr) { *out_len = len; } return ResultFsTooLongPath; } } i += dir_len; } if (skip_next_sep) { len--; } if (len == 0 && max_out_size) { out[len++] = '/'; } if (max_out_size < len - 1) { return ResultFsTooLongPath; } /* NULL terminate. */ out[len] = 0; if (out_len != nullptr) { *out_len = len; } /* Assert normalized. */ bool normalized = false; if (R_FAILED(FsPathUtils::IsNormalized(&normalized, out)) || !normalized) { std::abort(); } return 0; }