/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include namespace ams::kern { class KThread; class KSynchronizationObject : public KAutoObjectWithList { MESOSPHERE_AUTOOBJECT_TRAITS(KSynchronizationObject, KAutoObject); public: struct ThreadListNode { ThreadListNode *next; KThread *thread; }; private: ThreadListNode *m_thread_list_head; ThreadListNode *m_thread_list_tail; protected: constexpr ALWAYS_INLINE explicit KSynchronizationObject(util::ConstantInitializeTag) : KAutoObjectWithList(util::ConstantInitialize), m_thread_list_head(), m_thread_list_tail() { MESOSPHERE_ASSERT_THIS(); } ALWAYS_INLINE explicit KSynchronizationObject() : m_thread_list_head(), m_thread_list_tail() { MESOSPHERE_ASSERT_THIS(); } /* NOTE: This is a virtual function which is overridden only by KDebugBase in Nintendo's kernel. */ /* virtual void OnFinalizeSynchronizationObject() { MESOSPHERE_ASSERT_THIS(); } */ void NotifyAvailable(Result result); ALWAYS_INLINE void NotifyAvailable() { return this->NotifyAvailable(ResultSuccess()); } public: static Result Wait(s32 *out_index, KSynchronizationObject **objects, const s32 num_objects, s64 timeout); public: void Finalize(); virtual bool IsSignaled() const { AMS_INFINITE_LOOP(); } void DumpWaiters(); ALWAYS_INLINE void LinkNode(ThreadListNode *node) { /* Link the node to the list. */ if (m_thread_list_tail == nullptr) { m_thread_list_head = node; } else { m_thread_list_tail->next = node; } m_thread_list_tail = node; } ALWAYS_INLINE void UnlinkNode(ThreadListNode *node) { /* Unlink the node from the list. */ ThreadListNode *prev_ptr = reinterpret_cast(std::addressof(m_thread_list_head)); ThreadListNode *prev_val = nullptr; ThreadListNode *prev, *tail_prev; do { prev = prev_ptr; prev_ptr = prev_ptr->next; tail_prev = prev_val; prev_val = prev_ptr; } while (prev_ptr != node); if (m_thread_list_tail == node) { m_thread_list_tail = tail_prev; } prev->next = node->next; } }; }