/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
namespace ams::kern {
/* NOTE: We inherit KWorkerTask from KSynchronizationObject in order to devirtualize DoWorkerTask, which is exclusive to KThread/KProcess. */
/* This should be reverted, if Nintendo adds new types of worker tasks in the future. */
/* Nintendo has class KWorkerTask { ... } with identical interface but DoWorkerTask() virtual. */
class KWorkerTask : public KSynchronizationObject {
private:
KWorkerTask *m_next_task;
public:
constexpr ALWAYS_INLINE explicit KWorkerTask(util::ConstantInitializeTag) : KSynchronizationObject(util::ConstantInitialize), m_next_task(nullptr) { /* ... */ }
ALWAYS_INLINE explicit KWorkerTask() : m_next_task(nullptr) { /* ... */ }
constexpr ALWAYS_INLINE KWorkerTask *GetNextTask() const { return m_next_task; }
constexpr ALWAYS_INLINE void SetNextTask(KWorkerTask *task) { m_next_task = task; }
void DoWorkerTask();
};
}