/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "htclow_mux.hpp" #include "../ctrl/htclow_ctrl_state_machine.hpp" namespace ams::htclow::mux { Mux::Mux(PacketFactory *pf, ctrl::HtcctrlStateMachine *sm) : m_packet_factory(pf), m_state_machine(sm), m_task_manager(), m_event(os::EventClearMode_ManualClear), m_channel_impl_map(pf, sm, std::addressof(m_task_manager), std::addressof(m_event)), m_global_send_buffer(pf), m_mutex(), m_is_sleeping(false), m_version(ProtocolVersion) { /* ... */ } void Mux::SetVersion(u16 version) { /* Set our version. */ m_version = version; /* Set all entries in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto &pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.first].SetVersion(m_version); } } Result Mux::CheckReceivedHeader(const PacketHeader &header) const { /* Check the packet signature. */ AMS_ASSERT(header.signature == HtcGen2Signature); /* Switch on the packet type. */ switch (header.packet_type) { case PacketType_Data: R_UNLESS(header.version == m_version, htclow::ResultProtocolError()); R_UNLESS(header.body_size <= sizeof(PacketBody), htclow::ResultProtocolError()); break; case PacketType_MaxData: R_UNLESS(header.version == m_version, htclow::ResultProtocolError()); R_UNLESS(header.body_size == 0, htclow::ResultProtocolError()); break; case PacketType_Error: R_UNLESS(header.body_size == 0, htclow::ResultProtocolError()); break; AMS_UNREACHABLE_DEFAULT_CASE(); } return ResultSuccess(); } Result Mux::ProcessReceivePacket(const PacketHeader &header, const void *body, size_t body_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Process for the channel. */ if (m_channel_impl_map.Exists(header.channel)) { R_TRY(this->CheckChannelExist(header.channel)); return m_channel_impl_map[header.channel].ProcessReceivePacket(header, body, body_size); } else { if (header.packet_type == PacketType_Data || header.packet_type == PacketType_MaxData) { this->SendErrorPacket(header.channel); } return htclow::ResultChannelNotExist(); } } void Mux::UpdateChannelState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update the state of all channels in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.first].UpdateState(); } } void Mux::UpdateMuxState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update whether we're sleeping. */ if (m_state_machine->IsSleeping()) { m_is_sleeping = true; } else { m_is_sleeping = false; m_event.Signal(); } } Result Mux::CheckChannelExist(impl::ChannelInternalType channel) { R_UNLESS(m_channel_impl_map.Exists(channel), htclow::ResultChannelNotExist()); return ResultSuccess(); } Result Mux::SendErrorPacket(impl::ChannelInternalType channel) { /* TODO */ AMS_ABORT("Mux::SendErrorPacket"); } }