/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "impl/lmem_impl_unit_heap.hpp" namespace ams::lmem { HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, u32 option) { HeapHandle handle = impl::CreateUnitHeap(address, size, unit_size, DefaultAlignment, static_cast(option), InfoPlacement_Head, nullptr); if (option & CreateOption_ThreadSafe) { os::InitializeSdkMutex(std::addressof(handle->mutex)); } return handle; } HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, u32 option, s32 alignment, InfoPlacement info_placement) { HeapHandle handle = impl::CreateUnitHeap(address, size, unit_size, alignment, static_cast(option), info_placement, nullptr); if (option & CreateOption_ThreadSafe) { os::InitializeSdkMutex(std::addressof(handle->mutex)); } return handle; } HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, u32 option, s32 alignment, HeapCommonHead *heap_head) { HeapHandle handle = impl::CreateUnitHeap(address, size, unit_size, alignment, static_cast(option), InfoPlacement_Head, heap_head); if (option & CreateOption_ThreadSafe) { os::InitializeSdkMutex(std::addressof(handle->mutex)); } return handle; } void DestroyUnitHeap(HeapHandle handle) { impl::DestroyUnitHeap(handle); } void InvalidateUnitHeap(HeapHandle handle) { impl::ScopedHeapLock lk(handle); impl::InvalidateUnitHeap(handle); } void ExtendUnitHeap(HeapHandle handle, size_t size) { impl::ScopedHeapLock lk(handle); impl::ExtendUnitHeap(handle, size); } void *AllocateFromUnitHeap(HeapHandle handle) { impl::ScopedHeapLock lk(handle); return impl::AllocateFromUnitHeap(handle); } void FreeToUnitHeap(HeapHandle handle, void *block) { impl::ScopedHeapLock lk(handle); impl::FreeToUnitHeap(handle, block); } size_t GetUnitHeapUnitSize(HeapHandle handle) { /* Nintendo doesn't acquire a lock here. */ return impl::GetUnitHeapUnitSize(handle); } s32 GetUnitHeapAlignment(HeapHandle handle) { /* Nintendo doesn't acquire a lock here. */ return impl::GetUnitHeapAlignment(handle); } size_t GetUnitHeapFreeCount(HeapHandle handle) { impl::ScopedHeapLock lk(handle); return impl::GetUnitHeapFreeCount(handle); } size_t GetUnitHeapUsedCount(HeapHandle handle) { impl::ScopedHeapLock lk(handle); return impl::GetUnitHeapUsedCount(handle); } size_t GetUnitHeapRequiredSize(size_t unit_size, size_t unit_count, s32 alignment, bool internal_metadata) { return impl::GetUnitHeapRequiredSize(unit_size, unit_count, alignment, internal_metadata); } }