/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include #include namespace ams::os { struct SdkConditionVariableType { union { s32 _arr[sizeof(impl::InternalConditionVariableStorage) / sizeof(s32)]; impl::InternalConditionVariableStorage _storage; impl::InternalConditionVariableStorageTypeForConstantInitialize _storage_for_constant_initialize; }; ALWAYS_INLINE void Initialize() { GetReference(this->_storage).Initialize(); } void Wait(SdkMutexType &mutex); bool TimedWait(SdkMutexType &mutex, TimeSpan timeout); void Wait(SdkRecursiveMutexType &mutex); bool TimedWait(SdkRecursiveMutexType &mutex, TimeSpan timeout); ALWAYS_INLINE void Signal() { GetReference(this->_storage).Signal(); } ALWAYS_INLINE void Broadcast() { GetReference(this->_storage).Broadcast(); } }; static_assert(std::is_trivial::value); class SdkConditionVariable { private: SdkConditionVariableType m_cv; public: constexpr SdkConditionVariable() : m_cv{{AMS_OS_INTERNAL_CONDITION_VARIABLE_IMPL_CONSTANT_INITIALIZER}} { /* ... */ } ALWAYS_INLINE void Wait(SdkMutex &m) { return m_cv.Wait(m.m_mutex); } ALWAYS_INLINE bool TimedWait(SdkMutex &m, TimeSpan timeout) { return m_cv.TimedWait(m.m_mutex, timeout); } ALWAYS_INLINE void Wait(SdkRecursiveMutex &m) { return m_cv.Wait(m.m_mutex); } ALWAYS_INLINE bool TimedWait(SdkRecursiveMutex &m, TimeSpan timeout) { return m_cv.TimedWait(m.m_mutex, timeout); } ALWAYS_INLINE void Signal() { return m_cv.Signal(); } ALWAYS_INLINE void Broadcast() { return m_cv.Broadcast(); } }; }