# Planned Features The following features are planned to be added in future versions of Atmosphère: + Thermosphère, a hypervisor-based emunand implementation. + A feature-rich debugging toolset (a component of Stratosphère). + A custom debug monitor system module, providing an API for debugging Switch's processes. This may not be a reimplementation of Nintendo's own debug monitor. + This should include a gdbstub implementation, possibly borrowing from Luma3DS's. + This API should be additionally usable for RAM Editing/"Cheat Engine" purposes. + A custom shell system module, providing an means for users to perform various RPC (with support for common/interesting functionality) on their Switch remotely. This may not be a reimplementation of Nintendo's own shell. + This should support client connections over both Wi-Fi and USB. + A custom logging system module, providing a means for other Atmosphère components (and possibly Nintendo's own system modules) to log debug output. + This should support logging to the SD card, over Wi-Fi, and over USB. + An application-level plugin system. + This will, ideally, work somewhat like NTR-CFW's plugin system on the 3DS, allowing users to run their own code in a game's process in their own thread. + An AR Code/Gameshark analog implementation, allowing for easy sharing/development of cheat codes to run on device. + Further extensions to existing Atmosphère components. + General system stability improvements to enhance the user's experience.