/* * Copyright (c) 2019-2020 Adubbz, Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "ncm_content_storage_impl.hpp" #include "ncm_read_only_content_storage_impl.hpp" #include "ncm_content_meta_database_impl.hpp" #include "ncm_on_memory_content_meta_database_impl.hpp" #include "ncm_fs_utils.hpp" namespace ams::ncm { namespace { alignas(os::MemoryPageSize) u8 g_system_content_meta_database_heap[512_KB]; alignas(os::MemoryPageSize) u8 g_gamecard_content_meta_database_heap[512_KB]; alignas(os::MemoryPageSize) u8 g_sd_and_user_content_meta_database_heap[2_MB + 512_KB]; ContentMetaMemoryResource g_system_content_meta_memory_resource(g_system_content_meta_database_heap, sizeof(g_system_content_meta_database_heap)); ContentMetaMemoryResource g_gamecard_content_meta_memory_resource(g_gamecard_content_meta_database_heap, sizeof(g_gamecard_content_meta_database_heap)); ContentMetaMemoryResource g_sd_and_user_content_meta_memory_resource(g_sd_and_user_content_meta_database_heap, sizeof(g_sd_and_user_content_meta_database_heap)); constexpr fs::SystemSaveDataId BuiltInSystemSaveDataId = 0x8000000000000120; constexpr u64 BuiltInSystemSaveDataSize = 0x6c000; constexpr u64 BuiltInSystemSaveDataJournalSize = 0x6c000; constexpr u32 BuiltInSystemSaveDataFlags = fs::SaveDataFlags_KeepAfterResettingSystemSaveData | fs::SaveDataFlags_KeepAfterRefurbishment; constexpr SystemSaveDataInfo BuiltInSystemSystemSaveDataInfo = { .id = BuiltInSystemSaveDataId, .size = BuiltInSystemSaveDataSize, .journal_size = BuiltInSystemSaveDataJournalSize, .flags = BuiltInSystemSaveDataFlags, .space_id = fs::SaveDataSpaceId::System }; constexpr fs::SystemSaveDataId BuiltInUserSaveDataId = 0x8000000000000121; constexpr u64 BuiltInUserSaveDataSize = 0x29e000; constexpr u64 BuiltInUserSaveDataJournalSize = 0x29e000; constexpr u32 BuiltInUserSaveDataFlags = 0; constexpr SystemSaveDataInfo BuiltInUserSystemSaveDataInfo = { .id = BuiltInUserSaveDataId, .size = BuiltInUserSaveDataSize, .journal_size = BuiltInUserSaveDataJournalSize, .flags = BuiltInUserSaveDataFlags, .space_id = fs::SaveDataSpaceId::System }; constexpr fs::SystemSaveDataId SdCardSaveDataId = 0x8000000000000124; constexpr u64 SdCardSaveDataSize = 0xa08000; constexpr u64 SdCardSaveDataJournalSize = 0xa08000; constexpr u32 SdCardSaveDataFlags = 0; constexpr SystemSaveDataInfo SdCardSystemSaveDataInfo = { .id = SdCardSaveDataId, .size = SdCardSaveDataSize, .journal_size = SdCardSaveDataJournalSize, .flags = SdCardSaveDataFlags, .space_id = fs::SaveDataSpaceId::SdSystem, }; using RootPath = kvdb::BoundedString<32>; inline void ReplaceMountName(char *out_path, const char *mount_name, const char *path) { std::strcpy(out_path, mount_name); std::strcat(out_path, std::strchr(path, ':')); } Result EnsureBuiltInSystemSaveDataFlags() { u32 cur_flags = 0; /* Obtain the existing flags. */ R_TRY(fs::GetSaveDataFlags(std::addressof(cur_flags), BuiltInSystemSaveDataId)); /* Update the flags if needed. */ if (cur_flags != BuiltInSystemSaveDataFlags) { R_TRY(fs::SetSaveDataFlags(BuiltInSystemSaveDataId, fs::SaveDataSpaceId::System, BuiltInSystemSaveDataFlags)); } return ResultSuccess(); } ALWAYS_INLINE Result GetContentStorageNotActiveResult(StorageId storage_id) { switch (storage_id) { case StorageId::GameCard: return ResultGameCardContentStorageNotActive(); case StorageId::BuiltInSystem: return ResultBuiltInSystemContentStorageNotActive(); case StorageId::BuiltInUser: return ResultBuiltInUserContentStorageNotActive(); case StorageId::SdCard: return ResultSdCardContentStorageNotActive(); default: return ResultUnknownContentStorageNotActive(); } } ALWAYS_INLINE Result GetContentMetaDatabaseNotActiveResult(StorageId storage_id) { switch (storage_id) { case StorageId::GameCard: return ResultGameCardContentMetaDatabaseNotActive(); case StorageId::BuiltInSystem: return ResultBuiltInSystemContentMetaDatabaseNotActive(); case StorageId::BuiltInUser: return ResultBuiltInUserContentMetaDatabaseNotActive(); case StorageId::SdCard: return ResultSdCardContentMetaDatabaseNotActive(); default: return ResultUnknownContentMetaDatabaseNotActive(); } } ALWAYS_INLINE bool IsSignedSystemPartitionOnSdCardValid(const char *bis_mount_name) { /* Signed system partition should never be checked on < 4.0.0, as it did not exist before then. */ AMS_ABORT_UNLESS(hos::GetVersion() >= hos::Version_400); /* If we're importing from system on SD, make sure that the signed system partition is valid. */ const auto version = hos::GetVersion(); if (version >= hos::Version_800) { /* On >= 8.0.0, a simpler method was added to check validity. */ /* This also works on < 4.0.0 (though the system partition will never be on-sd there), */ /* and so this will always return false. */ char path[fs::MountNameLengthMax + 2 /* :/ */ + 1]; std::snprintf(path, sizeof(path), "%s:/", bis_mount_name); return fs::IsSignedSystemPartitionOnSdCardValid(path); } else { /* On 4.0.0-7.0.1, use the remote command to validate the system partition. */ return fs::IsSignedSystemPartitionOnSdCardValidDeprecated(); } } } ContentManagerImpl::~ContentManagerImpl() { std::scoped_lock lk(this->mutex); /* Disable and unmount all content storage roots. */ for (auto &root : this->content_storage_roots) { this->InactivateContentStorage(root.storage_id); } /* Disable and unmount all content meta database roots. */ for (auto &root : this->content_meta_database_roots) { this->InactivateContentMetaDatabase(root.storage_id); } } Result ContentManagerImpl::EnsureAndMountSystemSaveData(const char *mount_name, const SystemSaveDataInfo &info) const { constexpr u64 OwnerId = 0; /* Don't create save if absent - We want to handle this case ourselves. */ fs::DisableAutoSaveDataCreation(); /* Mount existing system save data if present, otherwise create it then mount. */ R_TRY_CATCH(fs::MountSystemSaveData(mount_name, info.space_id, info.id)) { R_CATCH(fs::ResultTargetNotFound) { /* On 1.0.0, not all flags existed. Mask when appropriate. */ constexpr u32 SaveDataFlags100Mask = fs::SaveDataFlags_KeepAfterResettingSystemSaveData; const u32 flags = (hos::GetVersion() >= hos::Version_200) ? (info.flags) : (info.flags & SaveDataFlags100Mask); R_TRY(fs::CreateSystemSaveData(info.space_id, info.id, OwnerId, info.size, info.journal_size, flags)); R_TRY(fs::MountSystemSaveData(mount_name, info.space_id, info.id)); } } R_END_TRY_CATCH; return ResultSuccess(); } Result ContentManagerImpl::GetContentStorageRoot(ContentStorageRoot **out, StorageId id) { /* Storage must not be StorageId::Any or StorageId::None. */ R_UNLESS(IsUniqueStorage(id), ncm::ResultUnknownStorage()); /* Find a root with a matching storage id. */ for (auto &root : this->content_storage_roots) { if (root.storage_id == id) { *out = std::addressof(root); return ResultSuccess(); } } return ncm::ResultUnknownStorage(); } Result ContentManagerImpl::GetContentMetaDatabaseRoot(ContentMetaDatabaseRoot **out, StorageId id) { /* Storage must not be StorageId::Any or StorageId::None. */ R_UNLESS(IsUniqueStorage(id), ncm::ResultUnknownStorage()); /* Find a root with a matching storage id. */ for (auto &root : this->content_meta_database_roots) { if (root.storage_id == id) { *out = std::addressof(root); return ResultSuccess(); } } return ncm::ResultUnknownStorage(); } Result ContentManagerImpl::InitializeContentStorageRoot(ContentStorageRoot *out, StorageId storage_id, fs::ContentStorageId content_storage_id) { out->storage_id = storage_id; out->content_storage_id = content_storage_id; out->content_storage = nullptr; /* Create a new mount name and copy it to out. */ std::strcpy(out->mount_name, impl::CreateUniqueMountName().str); std::snprintf(out->path, sizeof(out->path), "%s:/", out->mount_name); return ResultSuccess(); } Result ContentManagerImpl::InitializeGameCardContentStorageRoot(ContentStorageRoot *out) { out->storage_id = StorageId::GameCard; out->content_storage = nullptr; /* Create a new mount name and copy it to out. */ std::strcpy(out->mount_name, impl::CreateUniqueMountName().str); std::snprintf(out->path, sizeof(out->path), "%s:/", out->mount_name); return ResultSuccess(); } Result ContentManagerImpl::InitializeContentMetaDatabaseRoot(ContentMetaDatabaseRoot *out, StorageId storage_id, const SystemSaveDataInfo &info, size_t max_content_metas, ContentMetaMemoryResource *memory_resource) { out->storage_id = storage_id; out->info = info; out->max_content_metas = max_content_metas; out->memory_resource = memory_resource; out->content_meta_database = nullptr; out->kvs = std::nullopt; /* Create a new mount name and copy it to out. */ std::strcpy(out->mount_name, impl::CreateUniqueMountName().str); out->mount_name[0] = '#'; std::snprintf(out->path, sizeof(out->path), "%s:/meta", out->mount_name); return ResultSuccess(); } Result ContentManagerImpl::InitializeGameCardContentMetaDatabaseRoot(ContentMetaDatabaseRoot *out, size_t max_content_metas, ContentMetaMemoryResource *memory_resource) { out->storage_id = StorageId::GameCard; out->max_content_metas = max_content_metas; out->memory_resource = memory_resource; out->content_meta_database = nullptr; out->kvs = std::nullopt; return ResultSuccess(); } Result ContentManagerImpl::ImportContentMetaDatabaseImpl(StorageId storage_id, const char *import_mount_name, const char *path) { std::scoped_lock lk(this->mutex); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); /* Print the savedata path. */ PathString savedata_db_path; savedata_db_path.SetFormat("%s/%s", root->path, "imkvdb.arc"); /* Print a path for the mounted partition. */ PathString bis_db_path; bis_db_path.SetFormat("%s:/%s", import_mount_name, path); /* Mount the savedata. */ R_TRY(fs::MountSystemSaveData(root->mount_name, root->info.space_id, root->info.id)); ON_SCOPE_EXIT { fs::Unmount(root->mount_name); }; /* Ensure the path exists for us to import to. */ R_TRY(fs::EnsureDirectoryRecursively(root->path)); /* Copy the file from bis to our save. */ R_TRY(impl::CopyFile(savedata_db_path, bis_db_path)); /* Commit the import. */ return fs::CommitSaveData(root->mount_name); } Result ContentManagerImpl::BuildContentMetaDatabase(StorageId storage_id) { if (hos::GetVersion() <= hos::Version_400) { /* Temporarily activate the database. */ R_TRY(this->ActivateContentMetaDatabase(storage_id)); ON_SCOPE_EXIT { this->InactivateContentMetaDatabase(storage_id); }; /* Open the content meta database and storage. */ ContentMetaDatabase meta_db; ContentStorage storage; R_TRY(ncm::OpenContentMetaDatabase(std::addressof(meta_db), storage_id)); R_TRY(ncm::OpenContentStorage(std::addressof(storage), storage_id)); /* Create a builder, and build. */ ContentMetaDatabaseBuilder builder(std::addressof(meta_db)); return builder.BuildFromStorage(std::addressof(storage)); } else { /* On 5.0.0+, building just performs an import. */ return this->ImportContentMetaDatabase(storage_id, false); } } Result ContentManagerImpl::ImportContentMetaDatabase(StorageId storage_id, bool from_signed_partition) { /* Only support importing BuiltInSystem. */ AMS_ABORT_UNLESS(storage_id == StorageId::BuiltInSystem); /* Get a mount name for the system partition. */ auto bis_mount_name = impl::CreateUniqueMountName(); /* Mount the BIS partition that contains the database we're importing. */ R_TRY(fs::MountBis(bis_mount_name.str, fs::BisPartitionId::System)); ON_SCOPE_EXIT { fs::Unmount(bis_mount_name.str); }; /* If we're not importing from a signed partition (or the partition signature is valid), import. */ if (!from_signed_partition || IsSignedSystemPartitionOnSdCardValid(bis_mount_name.str)) { R_TRY(this->ImportContentMetaDatabaseImpl(StorageId::BuiltInSystem, bis_mount_name.str, "cnmtdb.arc")); } return ResultSuccess(); } Result ContentManagerImpl::Initialize(const ContentManagerConfig &config) { std::scoped_lock lk(this->mutex); /* Check if we've already initialized. */ R_SUCCEED_IF(this->initialized); /* Clear storage id for all roots. */ for (auto &root : this->content_storage_roots) { root.storage_id = StorageId::None; } for (auto &root : this->content_meta_database_roots) { root.storage_id = StorageId::None; } /* First, setup the BuiltInSystem storage entry. */ R_TRY(this->InitializeContentStorageRoot(&this->content_storage_roots[this->num_content_storage_entries++], StorageId::BuiltInSystem, fs::ContentStorageId::System)); if (R_FAILED(this->VerifyContentStorage(StorageId::BuiltInSystem))) { R_TRY(this->CreateContentStorage(StorageId::BuiltInSystem)); } R_TRY(this->ActivateContentStorage(StorageId::BuiltInSystem)); /* Next, the BuiltInSystem content meta entry. */ R_TRY(this->InitializeContentMetaDatabaseRoot(&this->content_meta_database_roots[this->num_content_meta_entries++], StorageId::BuiltInSystem, BuiltInSystemSystemSaveDataInfo, SystemMaxContentMetaCount, std::addressof(g_system_content_meta_memory_resource))); if (R_FAILED(this->VerifyContentMetaDatabase(StorageId::BuiltInSystem))) { R_TRY(this->CreateContentMetaDatabase(StorageId::BuiltInSystem)); /* Try to build or import a database, depending on our configuration. */ if (config.ShouldBuildDatabase()) { /* If we should build the database, do so. */ R_TRY(this->BuildContentMetaDatabase(StorageId::BuiltInSystem)); R_TRY(this->VerifyContentMetaDatabase(StorageId::BuiltInSystem)); } else if (config.ShouldImportDatabaseFromSignedSystemPartitionOnSd()) { /* Otherwise if we should import the database from the SD, do so. */ R_TRY(this->ImportContentMetaDatabase(StorageId::BuiltInSystem, true)); R_TRY(this->VerifyContentMetaDatabase(StorageId::BuiltInSystem)); } } /* Ensure correct flags on the BuiltInSystem save data. */ /* NOTE: Nintendo does not check this succeeds, and it does on older system versions. */ /* We will not check the error, either, even though this kind of defeats the call's purpose. */ if (hos::GetVersion() >= hos::Version_200) { EnsureBuiltInSystemSaveDataFlags(); } R_TRY(this->ActivateContentMetaDatabase(StorageId::BuiltInSystem)); /* Now for BuiltInUser's content storage and content meta entries. */ R_TRY(this->InitializeContentStorageRoot(&this->content_storage_roots[this->num_content_storage_entries++], StorageId::BuiltInUser, fs::ContentStorageId::User)); R_TRY(this->InitializeContentMetaDatabaseRoot(&this->content_meta_database_roots[this->num_content_meta_entries++], StorageId::BuiltInUser, BuiltInUserSystemSaveDataInfo, UserMaxContentMetaCount, std::addressof(g_sd_and_user_content_meta_memory_resource))); /* Beyond this point, N uses hardcoded indices. */ /* Next SdCard's content storage and content meta entries. */ R_TRY(this->InitializeContentStorageRoot(&this->content_storage_roots[2], StorageId::SdCard, fs::ContentStorageId::SdCard)); R_TRY(this->InitializeContentMetaDatabaseRoot(&this->content_meta_database_roots[2], StorageId::SdCard, SdCardSystemSaveDataInfo, SdCardMaxContentMetaCount, std::addressof(g_sd_and_user_content_meta_memory_resource))); /* GameCard's content storage and content meta entries. */ /* N doesn't set a content storage id for game cards, so we'll just use 0 (System). */ R_TRY(this->InitializeGameCardContentStorageRoot(&this->content_storage_roots[3])); R_TRY(this->InitializeGameCardContentMetaDatabaseRoot(&this->content_meta_database_roots[3], GameCardMaxContentMetaCount, std::addressof(g_gamecard_content_meta_memory_resource))); this->initialized = true; return ResultSuccess(); } Result ContentManagerImpl::CreateContentStorage(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content storage root. */ ContentStorageRoot *root; R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id)); /* Mount the relevant content storage. */ R_TRY(fs::MountContentStorage(root->mount_name, root->content_storage_id)); ON_SCOPE_EXIT { fs::Unmount(root->mount_name); }; /* Ensure the content storage root's path exists. */ R_TRY(fs::EnsureDirectoryRecursively(root->path)); /* Initialize content and placeholder directories for the root. */ return ContentStorageImpl::InitializeBase(root->path); } Result ContentManagerImpl::CreateContentMetaDatabase(StorageId storage_id) { std::scoped_lock lk(this->mutex); R_UNLESS(storage_id != StorageId::GameCard, ncm::ResultUnknownStorage()); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); /* Mount (and optionally create) save data for the root. */ R_TRY(this->EnsureAndMountSystemSaveData(root->mount_name, root->info)); ON_SCOPE_EXIT { fs::Unmount(root->mount_name); }; /* Ensure the content meta database root's path exists. */ R_TRY(fs::EnsureDirectoryRecursively(root->path)); /* Commit our changes. */ return fs::CommitSaveData(root->mount_name); } Result ContentManagerImpl::VerifyContentStorage(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content storage root. */ ContentStorageRoot *root; R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id)); /* Substitute the mount name in the root's path with a unique one. */ char path[0x80]; auto mount_name = impl::CreateUniqueMountName(); ReplaceMountName(path, mount_name.str, root->path); /* Mount the relevant content storage. */ R_TRY(fs::MountContentStorage(mount_name.str, root->content_storage_id)); ON_SCOPE_EXIT { fs::Unmount(mount_name.str); }; /* Ensure the root, content and placeholder directories exist for the storage. */ return ContentStorageImpl::VerifyBase(path); } Result ContentManagerImpl::VerifyContentMetaDatabase(StorageId storage_id) { /* Game card content meta databases will always be valid. */ R_SUCCEED_IF(storage_id == StorageId::GameCard); std::scoped_lock lk(this->mutex); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); /* Mount save data for non-existing content meta databases. */ const bool mount = !root->content_meta_database; if (mount) { R_TRY(fs::MountSystemSaveData(root->mount_name, root->info.space_id, root->info.id)); } auto mount_guard = SCOPE_GUARD { if (mount) { fs::Unmount(root->mount_name); } }; /* Ensure the root path exists. */ bool has_dir = false; R_TRY(fs::HasDirectory(&has_dir, root->path)); R_UNLESS(has_dir, ncm::ResultInvalidContentMetaDatabase()); return ResultSuccess(); } Result ContentManagerImpl::OpenContentStorage(sf::Out> out, StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content storage root. */ ContentStorageRoot *root; R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id)); if (hos::GetVersion() >= hos::Version_200) { /* Obtain the content storage if already active. */ R_UNLESS(root->content_storage, GetContentStorageNotActiveResult(storage_id)); } else { /* 1.0.0 activates content storages as soon as they are opened. */ if (!root->content_storage) { R_TRY(this->ActivateContentStorage(storage_id)); } } out.SetValue(std::shared_ptr(root->content_storage)); return ResultSuccess(); } Result ContentManagerImpl::OpenContentMetaDatabase(sf::Out> out, StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); if (hos::GetVersion() >= hos::Version_200) { /* Obtain the content meta database if already active. */ R_UNLESS(root->content_meta_database, GetContentMetaDatabaseNotActiveResult(storage_id)); } else { /* 1.0.0 activates content meta databases as soon as they are opened. */ if (!root->content_meta_database) { R_TRY(this->ActivateContentMetaDatabase(storage_id)); } } out.SetValue(std::shared_ptr(root->content_meta_database)); return ResultSuccess(); } Result ContentManagerImpl::CloseContentStorageForcibly(StorageId storage_id) { return this->InactivateContentStorage(storage_id); } Result ContentManagerImpl::CloseContentMetaDatabaseForcibly(StorageId storage_id) { return this->InactivateContentMetaDatabase(storage_id); } Result ContentManagerImpl::CleanupContentMetaDatabase(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Disable and unmount content meta database root. */ R_TRY(this->InactivateContentMetaDatabase(storage_id)); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); /* Delete save data for the content meta database root. */ return fs::DeleteSaveData(root->info.space_id, root->info.id); } Result ContentManagerImpl::ActivateContentStorage(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content storage root. */ ContentStorageRoot *root; R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id)); /* Check if the storage is already activated. */ R_SUCCEED_IF(root->content_storage != nullptr); /* Mount based on the storage type. */ if (storage_id == StorageId::GameCard) { fs::GameCardHandle handle; R_TRY(fs::GetGameCardHandle(std::addressof(handle))); R_TRY(fs::MountGameCardPartition(root->mount_name, handle, fs::GameCardPartition::Secure)); } else { R_TRY(fs::MountContentStorage(root->mount_name, root->content_storage_id)); } /* Unmount on failure. */ auto mount_guard = SCOPE_GUARD { fs::Unmount(root->mount_name); }; if (storage_id == StorageId::GameCard) { /* Game card content storage is read only. */ auto content_storage = std::make_shared(); R_TRY(content_storage->Initialize(root->path, MakeFlatContentFilePath)); root->content_storage = std::move(content_storage); } else { /* Create a content storage. */ auto content_storage = std::make_shared(); /* Initialize content storage with an appropriate path function. */ switch (storage_id) { case StorageId::BuiltInSystem: R_TRY(content_storage->Initialize(root->path, MakeFlatContentFilePath, MakeFlatPlaceHolderFilePath, false, std::addressof(this->rights_id_cache))); break; case StorageId::SdCard: R_TRY(content_storage->Initialize(root->path, MakeSha256HierarchicalContentFilePath_ForFat16KCluster, MakeSha256HierarchicalPlaceHolderFilePath_ForFat16KCluster, true, std::addressof(this->rights_id_cache))); break; default: R_TRY(content_storage->Initialize(root->path, MakeSha256HierarchicalContentFilePath_ForFat16KCluster, MakeSha256HierarchicalPlaceHolderFilePath_ForFat16KCluster, false, std::addressof(this->rights_id_cache))); break; } root->content_storage = std::move(content_storage); } /* Prevent unmounting. */ mount_guard.Cancel(); return ResultSuccess(); } Result ContentManagerImpl::InactivateContentStorage(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content storage root. */ ContentStorageRoot *root; R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id)); /* Disable and unmount the content storage, if present. */ if (root->content_storage) { /* N doesn't bother checking the result of this */ root->content_storage->DisableForcibly(); root->content_storage = nullptr; fs::Unmount(root->mount_name); } return ResultSuccess(); } Result ContentManagerImpl::ActivateContentMetaDatabase(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); /* Already activated. */ R_SUCCEED_IF(root->content_meta_database != nullptr); /* Make a new kvs. */ root->kvs.emplace(); if (storage_id == StorageId::GameCard) { /* Initialize the key value store. */ R_TRY(root->kvs->Initialize(root->max_content_metas, root->memory_resource->Get())); /* Create an on memory content meta database for game cards. */ root->content_meta_database = std::make_shared(std::addressof(*root->kvs)); } else { /* Mount save data for this root. */ R_TRY(fs::MountSystemSaveData(root->mount_name, root->info.space_id, root->info.id)); /* Unmount on failure. */ auto mount_guard = SCOPE_GUARD { fs::Unmount(root->mount_name); }; /* Initialize and load the key value store from the filesystem. */ R_TRY(root->kvs->Initialize(root->path, root->max_content_metas, root->memory_resource->Get())); R_TRY(root->kvs->Load()); /* Create the content meta database. */ root->content_meta_database = std::make_shared(std::addressof(*root->kvs), root->mount_name); mount_guard.Cancel(); } return ResultSuccess(); } Result ContentManagerImpl::InactivateContentMetaDatabase(StorageId storage_id) { std::scoped_lock lk(this->mutex); /* Obtain the content meta database root. */ ContentMetaDatabaseRoot *root; R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id)); /* Disable the content meta database, if present. */ if (root->content_meta_database) { /* N doesn't bother checking the result of this */ root->content_meta_database->DisableForcibly(); root->content_meta_database = nullptr; root->kvs = std::nullopt; /* Also unmount, except in the case of game cards. */ if (storage_id != StorageId::GameCard) { fs::Unmount(root->mount_name); } } return ResultSuccess(); } Result ContentManagerImpl::InvalidateRightsIdCache() { this->rights_id_cache.Invalidate(); return ResultSuccess(); } }