/* * Copyright (c) 2018-2019 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "pm_resource_manager.hpp" namespace sts::pm::resource { namespace { constexpr LimitableResource LimitableResources[] = { LimitableResource_Memory, LimitableResource_Threads, LimitableResource_Events, LimitableResource_TransferMemories, LimitableResource_Sessions, }; constexpr size_t LimitableResource_Count = sizeof(LimitableResources) / sizeof(LimitableResources[0]); constexpr size_t Megabyte = 0x100000; /* Definitions for limit differences over time. */ constexpr size_t ExtraSystemThreadCount400 = 100; constexpr size_t ExtraSystemMemorySize400 = 10 * Megabyte; constexpr size_t ExtraSystemMemorySize500 = 12 * Megabyte; constexpr size_t ExtraSystemEventCount600 = 100; constexpr size_t ExtraSystemSessionCount600 = 100; constexpr size_t ReservedMemorySize600 = 5 * Megabyte; /* Atmosphere always allocates 24 extra megabytes for system usage. */ constexpr size_t ExtraSystemMemorySizeAtmosphere = 24 * Megabyte; /* Globals. */ HosMutex g_resource_limit_lock; Handle g_resource_limit_handles[ResourceLimitGroup_Count]; spl::MemoryArrangement g_memory_arrangement = spl::MemoryArrangement_Standard; u64 g_system_memory_boost_size = 0; u64 g_resource_limits[ResourceLimitGroup_Count][LimitableResource_Count] = { [ResourceLimitGroup_System] = { [LimitableResource_Memory] = 0, /* Initialized by more complicated logic later. */ [LimitableResource_Threads] = 508, [LimitableResource_Events] = 600, [LimitableResource_TransferMemories] = 128, [LimitableResource_Sessions] = 794, }, [ResourceLimitGroup_Application] = { [LimitableResource_Memory] = 0, /* Initialized by more complicated logic later. */ [LimitableResource_Threads] = 96, [LimitableResource_Events] = 0, [LimitableResource_TransferMemories] = 32, [LimitableResource_Sessions] = 1, }, [ResourceLimitGroup_Applet] = { [LimitableResource_Memory] = 0, /* Initialized by more complicated logic later. */ [LimitableResource_Threads] = 96, [LimitableResource_Events] = 0, [LimitableResource_TransferMemories] = 32, [LimitableResource_Sessions] = 5, }, }; u64 g_memory_resource_limits[spl::MemoryArrangement_Count][ResourceLimitGroup_Count] = { [spl::MemoryArrangement_Standard] = { [ResourceLimitGroup_System] = 269 * Megabyte, [ResourceLimitGroup_Application] = 3285 * Megabyte, [ResourceLimitGroup_Applet] = 535 * Megabyte, }, [spl::MemoryArrangement_StandardForAppletDev] = { [ResourceLimitGroup_System] = 481 * Megabyte, [ResourceLimitGroup_Application] = 2048 * Megabyte, [ResourceLimitGroup_Applet] = 1560 * Megabyte, }, [spl::MemoryArrangement_StandardForSystemDev] = { [ResourceLimitGroup_System] = 328 * Megabyte, [ResourceLimitGroup_Application] = 3285 * Megabyte, [ResourceLimitGroup_Applet] = 476 * Megabyte, }, [spl::MemoryArrangement_Expanded] = { [ResourceLimitGroup_System] = 653 * Megabyte, [ResourceLimitGroup_Application] = 4916 * Megabyte, [ResourceLimitGroup_Applet] = 568 * Megabyte, }, [spl::MemoryArrangement_ExpandedForAppletDev] = { [ResourceLimitGroup_System] = 653 * Megabyte, [ResourceLimitGroup_Application] = 3285 * Megabyte, [ResourceLimitGroup_Applet] = 2199 * Megabyte, }, }; /* Helpers. */ Result SetMemoryResourceLimitLimitValue(ResourceLimitGroup group, u64 new_memory_limit) { const u64 old_memory_limit = g_resource_limits[group][LimitableResource_Memory]; g_resource_limits[group][LimitableResource_Memory] = new_memory_limit; R_TRY_CLEANUP(svcSetResourceLimitLimitValue(GetResourceLimitHandle(group), LimitableResource_Memory, g_resource_limits[group][LimitableResource_Memory]), { /* If we fail, restore the old memory limit. */ g_resource_limits[group][LimitableResource_Memory] = old_memory_limit; }); return ResultSuccess; } Result SetResourceLimitLimitValues(ResourceLimitGroup group, u64 new_memory_limit) { /* First, set memory limit. */ R_TRY(SetMemoryResourceLimitLimitValue(group, new_memory_limit)); /* Set other limit values. */ for (size_t i = 0; i < LimitableResource_Count; i++) { const auto resource = LimitableResources[i]; if (resource == LimitableResource_Memory) { continue; } R_TRY(svcSetResourceLimitLimitValue(GetResourceLimitHandle(group), LimitableResources[resource], g_resource_limits[group][resource])); } return ResultSuccess; } inline ResourceLimitGroup GetResourceLimitGroup(const ldr::ProgramInfo *info) { switch (info->flags & ldr::ProgramInfoFlag_ApplicationTypeMask) { case ldr::ProgramInfoFlag_Application: return ResourceLimitGroup_Application; case ldr::ProgramInfoFlag_Applet: return ResourceLimitGroup_Applet; default: return ResourceLimitGroup_System; } } void WaitResourceAvailable(ResourceLimitGroup group) { const Handle reslimit_hnd = GetResourceLimitHandle(group); for (size_t i = 0; i < LimitableResource_Count; i++) { const auto resource = LimitableResources[i]; u64 value = 0; while (true) { R_ASSERT(svcGetResourceLimitCurrentValue(&value, reslimit_hnd, resource)); if (value == 0) { break; } svcSleepThread(1'000'000ul); } } } void WaitApplicationMemoryAvailable() { u64 value = 0; while (true) { R_ASSERT(svcGetSystemInfo(&value, SystemInfoType_UsedPhysicalMemorySize, INVALID_HANDLE, PhysicalMemoryInfo_Application)); if (value == 0) { break; } svcSleepThread(1'000'000ul); } } } /* Resource API. */ Result InitializeResourceManager() { /* Create resource limit handles. */ for (size_t i = 0; i < ResourceLimitGroup_Count; i++) { if (i == ResourceLimitGroup_System) { u64 value = 0; R_ASSERT(svcGetInfo(&value, InfoType_ResourceLimit, INVALID_HANDLE, 0)); g_resource_limit_handles[i] = static_cast(value); } else { R_ASSERT(svcCreateResourceLimit(&g_resource_limit_handles[i])); } } /* Adjust resource limits based on firmware version. */ const auto firmware_version = GetRuntimeFirmwareVersion(); if (firmware_version >= FirmwareVersion_400) { /* 4.0.0 increased the system thread limit. */ g_resource_limits[ResourceLimitGroup_System][LimitableResource_Threads] += ExtraSystemThreadCount400; /* 4.0.0 also took memory away from applet and gave it to system, for the Standard and StandardForSystemDev profiles. */ g_memory_resource_limits[spl::MemoryArrangement_Standard][ResourceLimitGroup_System] += ExtraSystemMemorySize400; g_memory_resource_limits[spl::MemoryArrangement_Standard][ResourceLimitGroup_Applet] -= ExtraSystemMemorySize400; g_memory_resource_limits[spl::MemoryArrangement_StandardForSystemDev][ResourceLimitGroup_System] += ExtraSystemMemorySize400; g_memory_resource_limits[spl::MemoryArrangement_StandardForSystemDev][ResourceLimitGroup_Applet] -= ExtraSystemMemorySize400; } if (firmware_version >= FirmwareVersion_500) { /* 5.0.0 took more memory away from applet and gave it to system, for the Standard and StandardForSystemDev profiles. */ g_memory_resource_limits[spl::MemoryArrangement_Standard][ResourceLimitGroup_System] += ExtraSystemMemorySize500; g_memory_resource_limits[spl::MemoryArrangement_Standard][ResourceLimitGroup_Applet] -= ExtraSystemMemorySize500; g_memory_resource_limits[spl::MemoryArrangement_StandardForSystemDev][ResourceLimitGroup_System] += ExtraSystemMemorySize500; g_memory_resource_limits[spl::MemoryArrangement_StandardForSystemDev][ResourceLimitGroup_Applet] -= ExtraSystemMemorySize500; } if (firmware_version >= FirmwareVersion_600) { /* 6.0.0 increased the system event and session limits. */ g_resource_limits[ResourceLimitGroup_System][LimitableResource_Events] += ExtraSystemEventCount600; g_resource_limits[ResourceLimitGroup_System][LimitableResource_Sessions] += ExtraSystemSessionCount600; } /* 7.0.0+: Nintendo restricts the number of system threads here, from 0x260 -> 0x60. */ /* We will not do this. */ /* Choose and initialize memory arrangement. */ if (firmware_version >= FirmwareVersion_600) { /* 6.0.0 retrieves memory limit information from the kernel, rather than using a hardcoded profile. */ g_memory_arrangement = spl::MemoryArrangement_Dynamic; /* Get total memory available. */ u64 total_memory = 0; R_ASSERT(svcGetResourceLimitLimitValue(&total_memory, GetResourceLimitHandle(ResourceLimitGroup_System), LimitableResource_Memory)); /* Get and save application + applet memory. */ R_ASSERT(svcGetSystemInfo(&g_memory_resource_limits[spl::MemoryArrangement_Dynamic][ResourceLimitGroup_Application], SystemInfoType_TotalPhysicalMemorySize, INVALID_HANDLE, PhysicalMemoryInfo_Application)); R_ASSERT(svcGetSystemInfo(&g_memory_resource_limits[spl::MemoryArrangement_Dynamic][ResourceLimitGroup_Applet], SystemInfoType_TotalPhysicalMemorySize, INVALID_HANDLE, PhysicalMemoryInfo_Applet)); const u64 application_size = g_memory_resource_limits[spl::MemoryArrangement_Dynamic][ResourceLimitGroup_Application]; const u64 applet_size = g_memory_resource_limits[spl::MemoryArrangement_Dynamic][ResourceLimitGroup_Applet]; const u64 reserved_non_system_size = (application_size + applet_size + ReservedMemorySize600); /* Ensure there's enough memory for the system region. */ if (reserved_non_system_size >= total_memory) { std::abort(); } g_memory_resource_limits[spl::MemoryArrangement_Dynamic][ResourceLimitGroup_System] = total_memory - reserved_non_system_size; } else { g_memory_arrangement = spl::GetMemoryArrangement(); } /* Adjust memory limits for atmosphere. */ /* We take memory away from applet normally, but away from application on < 3.0.0 to avoid a rare hang on boot. */ for (size_t i = 0; i < spl::MemoryArrangement_Count; i++) { g_memory_resource_limits[i][ResourceLimitGroup_System] += ExtraSystemMemorySizeAtmosphere; if (firmware_version >= FirmwareVersion_300) { g_memory_resource_limits[i][ResourceLimitGroup_Applet] -= ExtraSystemMemorySizeAtmosphere; } else { g_memory_resource_limits[i][ResourceLimitGroup_Application] -= ExtraSystemMemorySizeAtmosphere; } } /* Actually set resource limits. */ { std::scoped_lock lk(g_resource_limit_lock); for (size_t group = 0; group < ResourceLimitGroup_Count; group++) { R_ASSERT(SetResourceLimitLimitValues(static_cast(group), g_memory_resource_limits[g_memory_arrangement][group])); } } return ResultSuccess; } Result BoostSystemMemoryResourceLimit(u64 boost_size) { /* Don't allow all application memory to be taken away. */ if (boost_size > g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_Application]) { return ResultPmInvalidSize; } const u64 new_app_size = g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_Application] - boost_size; { std::scoped_lock lk(g_resource_limit_lock); if (GetRuntimeFirmwareVersion() >= FirmwareVersion_500) { /* Starting in 5.0.0, PM does not allow for only one of the sets to fail. */ if (boost_size < g_system_memory_boost_size) { R_TRY(svcSetUnsafeLimit(boost_size)); R_ASSERT(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size)); } else { R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size)); R_ASSERT(svcSetUnsafeLimit(boost_size)); } } else { const u64 new_sys_size = g_memory_resource_limits[g_memory_arrangement][ResourceLimitGroup_System] + boost_size; if (boost_size < g_system_memory_boost_size) { R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_System, new_sys_size)); R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size)); } else { R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_Application, new_app_size)); R_TRY(SetMemoryResourceLimitLimitValue(ResourceLimitGroup_System, new_sys_size)); } } g_system_memory_boost_size = boost_size; } return ResultSuccess; } Result BoostSystemThreadResourceLimit() { /* Starting in 7.0.0, Nintendo reduces the number of system threads from 0x260 to 0x60, */ /* Until this command is called to double that amount to 0xC0. */ /* We will simply not reduce the number of system threads available for no reason. */ return ResultSuccess; } Handle GetResourceLimitHandle(ResourceLimitGroup group) { return g_resource_limit_handles[group]; } Handle GetResourceLimitHandle(const ldr::ProgramInfo *info) { return GetResourceLimitHandle(GetResourceLimitGroup(info)); } void WaitResourceAvailable(const ldr::ProgramInfo *info) { if (GetResourceLimitGroup(info) == ResourceLimitGroup_Application) { WaitResourceAvailable(ResourceLimitGroup_Application); if (GetRuntimeFirmwareVersion() >= FirmwareVersion_500) { WaitApplicationMemoryAvailable(); } } } Result GetResourceLimitValues(u64 *out_cur, u64 *out_lim, ResourceLimitGroup group, LimitableResource resource) { /* Do not allow out of bounds access. */ if (group >= ResourceLimitGroup_Count || resource >= LimitableResource_Count) { std::abort(); } const Handle reslimit_hnd = GetResourceLimitHandle(group); R_TRY(svcGetResourceLimitCurrentValue(out_cur, reslimit_hnd, resource)); R_TRY(svcGetResourceLimitLimitValue(out_lim, reslimit_hnd, resource)); return ResultSuccess; } }