/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "htclow_mux.hpp" #include "../htclow_packet_factory.hpp" #include "../ctrl/htclow_ctrl_state_machine.hpp" namespace ams::htclow::mux { Mux::Mux(PacketFactory *pf, ctrl::HtcctrlStateMachine *sm) : m_packet_factory(pf), m_state_machine(sm), m_task_manager(), m_event(os::EventClearMode_ManualClear), m_channel_impl_map(pf, sm, std::addressof(m_task_manager), std::addressof(m_event)), m_global_send_buffer(pf), m_mutex(), m_state(MuxState::Normal), m_version(ProtocolVersion) { /* ... */ } void Mux::SetVersion(u16 version) { /* Set our version. */ m_version = version; /* Set all entries in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto &pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.second].SetVersion(m_version); } } Result Mux::CheckReceivedHeader(const PacketHeader &header) const { /* Check the packet signature. */ AMS_ASSERT(header.signature == HtcGen2Signature); /* Switch on the packet type. */ switch (header.packet_type) { case PacketType_Data: R_UNLESS(header.version == m_version, htclow::ResultProtocolError()); R_UNLESS(header.body_size <= sizeof(PacketBody), htclow::ResultProtocolError()); break; case PacketType_MaxData: R_UNLESS(header.version == m_version, htclow::ResultProtocolError()); R_UNLESS(header.body_size == 0, htclow::ResultProtocolError()); break; case PacketType_Error: R_UNLESS(header.body_size == 0, htclow::ResultProtocolError()); break; AMS_UNREACHABLE_DEFAULT_CASE(); } return ResultSuccess(); } Result Mux::ProcessReceivePacket(const PacketHeader &header, const void *body, size_t body_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Process for the channel. */ if (auto it = m_channel_impl_map.GetMap().find(header.channel); it != m_channel_impl_map.GetMap().end()) { return m_channel_impl_map[it->second].ProcessReceivePacket(header, body, body_size); } else { if (header.packet_type == PacketType_Data || header.packet_type == PacketType_MaxData) { this->SendErrorPacket(header.channel); } return htclow::ResultChannelNotExist(); } } bool Mux::QuerySendPacket(PacketHeader *header, PacketBody *body, int *out_body_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Check for an error packet. */ /* NOTE: Nintendo checks this once per iteration of the below loop. */ /* The extra checks are unnecessary, because we hold our mutex. */ if (auto *error_packet = m_global_send_buffer.GetNextPacket(); error_packet != nullptr) { std::memcpy(header, error_packet->GetHeader(), sizeof(*header)); *out_body_size = 0; return true; } /* Iterate the map, checking each channel for a valid valid packet. */ for (auto &pair : m_channel_impl_map.GetMap()) { /* Get the current channel impl. */ /* See if the channel has something for us to send. */ if (m_channel_impl_map[pair.second].QuerySendPacket(header, body, out_body_size)) { return this->IsSendable(header->packet_type); } } return false; } void Mux::RemovePacket(const PacketHeader &header) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Remove the packet from the appropriate source. */ if (header.packet_type == PacketType_Error) { m_global_send_buffer.RemovePacket(); } else if (auto it = m_channel_impl_map.GetMap().find(header.channel); it != m_channel_impl_map.GetMap().end()) { m_channel_impl_map[it->second].RemovePacket(header); } /* Notify the task manager. */ m_task_manager.NotifySendReady(); } void Mux::UpdateChannelState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update the state of all channels in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.second].UpdateState(); } } void Mux::UpdateMuxState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update whether we're sleeping. */ if (m_state_machine->IsSleeping()) { m_state = MuxState::Sleep; } else { m_state = MuxState::Normal; m_event.Signal(); } } Result Mux::CheckChannelExist(impl::ChannelInternalType channel) { R_UNLESS(m_channel_impl_map.Exists(channel), htclow::ResultChannelNotExist()); return ResultSuccess(); } Result Mux::SendErrorPacket(impl::ChannelInternalType channel) { /* Create and send the packet. */ R_TRY(m_global_send_buffer.AddPacket(m_packet_factory->MakeErrorPacket(channel))); /* Signal our event. */ m_event.Signal(); return ResultSuccess(); } bool Mux::IsSendable(PacketType packet_type) const { switch (m_state) { case MuxState::Normal: return true; case MuxState::Sleep: return false; AMS_UNREACHABLE_DEFAULT_CASE(); } } Result Mux::Open(impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Check that the channel doesn't already exist. */ R_UNLESS(!m_channel_impl_map.Exists(channel), htclow::ResultChannelAlreadyExist()); /* Add the channel. */ R_TRY(m_channel_impl_map.AddChannel(channel)); /* Set the channel version. */ m_channel_impl_map.GetChannelImpl(channel).SetVersion(m_version); return ResultSuccess(); } Result Mux::Close(impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* If we have the channel, close it. */ if (auto it = m_channel_impl_map.GetMap().find(channel); it != m_channel_impl_map.GetMap().end()) { /* Shut down the channel. */ m_channel_impl_map[it->second].ShutdownForce(); /* Remove the channel. */ R_ABORT_UNLESS(m_channel_impl_map.RemoveChannel(channel)); } return ResultSuccess(); } Result Mux::ConnectBegin(u32 *out_task_id, impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the connection. */ return m_channel_impl_map[it->second].DoConnectBegin(out_task_id); } Result Mux::ConnectEnd(impl::ChannelInternalType channel, u32 task_id) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Get the trigger for the task. */ const auto trigger = m_task_manager.GetTrigger(task_id); /* Free the task. */ m_task_manager.FreeTask(task_id); /* Check that we didn't hit a disconnect. */ R_UNLESS(trigger != EventTrigger_Disconnect, htclow::ResultInvalidChannelStateDisconnected()); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the disconnection. */ return m_channel_impl_map[it->second].DoConnectEnd(); } ChannelState Mux::GetChannelState(impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); return m_channel_impl_map.GetChannelImpl(channel).GetChannelState(); } os::EventType *Mux::GetChannelStateEvent(impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); return m_channel_impl_map.GetChannelImpl(channel).GetChannelStateEvent(); } Result Mux::FlushBegin(u32 *out_task_id, impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the connection. */ return m_channel_impl_map[it->second].DoFlush(out_task_id); } Result Mux::FlushEnd(u32 task_id) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Get the trigger for the task. */ const auto trigger = m_task_manager.GetTrigger(task_id); /* Free the task. */ m_task_manager.FreeTask(task_id); /* Check that we didn't hit a disconnect. */ R_UNLESS(trigger != EventTrigger_Disconnect, htclow::ResultInvalidChannelStateDisconnected()); return ResultSuccess(); } os::EventType *Mux::GetTaskEvent(u32 task_id) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); return m_task_manager.GetTaskEvent(task_id); } Result Mux::ReceiveBegin(u32 *out_task_id, impl::ChannelInternalType channel, size_t size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the connection. */ return m_channel_impl_map[it->second].DoReceiveBegin(out_task_id, size); } Result Mux::ReceiveEnd(size_t *out, void *dst, size_t dst_size, impl::ChannelInternalType channel, u32 task_id) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Free the task. */ m_task_manager.FreeTask(task_id); /* If we have data, perform the receive. */ if (dst_size > 0) { /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the RECEIVE. */ return m_channel_impl_map[it->second].DoReceiveEnd(out, dst, dst_size); } else { *out = 0; return ResultSuccess(); } } Result Mux::SendBegin(u32 *out_task_id, size_t *out, const void *src, size_t src_size, impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the connection. */ return m_channel_impl_map[it->second].DoSend(out_task_id, out, src, src_size); } Result Mux::SendEnd(u32 task_id) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Get the trigger for the task. */ const auto trigger = m_task_manager.GetTrigger(task_id); /* Free the task. */ m_task_manager.FreeTask(task_id); /* Check that we didn't hit a disconnect. */ R_UNLESS(trigger != EventTrigger_Disconnect, htclow::ResultInvalidChannelStateDisconnected()); return ResultSuccess(); } Result Mux::WaitReceiveBegin(u32 *out_task_id, impl::ChannelInternalType channel, size_t size) { return this->ReceiveBegin(out_task_id, channel, size); } Result Mux::WaitReceiveEnd(u32 task_id) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Get the trigger for the task. */ const auto trigger = m_task_manager.GetTrigger(task_id); /* Free the task. */ m_task_manager.FreeTask(task_id); /* Check that we didn't hit a disconnect. */ R_UNLESS(trigger != EventTrigger_Disconnect, htclow::ResultInvalidChannelStateDisconnected()); return ResultSuccess(); } void Mux::SetConfig(impl::ChannelInternalType channel, const ChannelConfig &config) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); AMS_ABORT_UNLESS(it != m_channel_impl_map.GetMap().end()); /* Perform the connection. */ return m_channel_impl_map[it->second].SetConfig(config); } void Mux::SetSendBuffer(impl::ChannelInternalType channel, void *buf, size_t buf_size, size_t max_packet_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); AMS_ABORT_UNLESS(it != m_channel_impl_map.GetMap().end()); /* Set the send buffer. */ m_channel_impl_map[it->second].SetSendBuffer(buf, buf_size, max_packet_size); } void Mux::SetSendBufferWithData(impl::ChannelInternalType channel, const void *buf, size_t buf_size, size_t max_packet_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); AMS_ABORT_UNLESS(it != m_channel_impl_map.GetMap().end()); /* Set the send buffer. */ m_channel_impl_map[it->second].SetSendBufferWithData(buf, buf_size, max_packet_size); } void Mux::SetReceiveBuffer(impl::ChannelInternalType channel, void *buf, size_t buf_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); AMS_ABORT_UNLESS(it != m_channel_impl_map.GetMap().end()); /* Set the send buffer. */ m_channel_impl_map[it->second].SetReceiveBuffer(buf, buf_size); } Result Mux::Shutdown(impl::ChannelInternalType channel) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the channel. */ auto it = m_channel_impl_map.GetMap().find(channel); R_UNLESS(it != m_channel_impl_map.GetMap().end(), htclow::ResultChannelNotExist()); /* Perform the shutdown. */ return m_channel_impl_map[it->second].DoShutdown(); } }