/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "impl/os_thread_manager.hpp" #include "impl/os_timeout_helper.hpp" namespace ams::os { void SdkConditionVariableType::Wait(SdkMutexType &mutex) { /* Check that we own the mutex. */ AMS_ABORT_UNLESS(os::IsSdkMutexLockedByCurrentThread(std::addressof(mutex))); /* Wait on the mutex. */ GetReference(this->_storage).Wait(GetPointer(mutex._storage)); } bool SdkConditionVariableType::TimedWait(SdkMutexType &mutex, TimeSpan timeout) { /* Check preconditions. */ AMS_ASSERT(timeout.GetNanoSeconds() >= 0); AMS_ABORT_UNLESS(os::IsSdkMutexLockedByCurrentThread(std::addressof(mutex))); /* Handle zero timeout by unlocking and re-locking. */ if (timeout == TimeSpan(0)) { GetReference(mutex._storage).Leave(); GetReference(mutex._storage).Enter(); return false; } /* Handle timed wait. */ impl::TimeoutHelper timeout_helper(timeout); auto status = GetReference(this->_storage).TimedWait(GetPointer(mutex._storage), timeout_helper); return status == ConditionVariableStatus::Success; } void SdkConditionVariableType::Wait(SdkRecursiveMutexType &mutex) { /* Check preconditions. */ AMS_ABORT_UNLESS(os::IsSdkRecursiveMutexLockedByCurrentThread(std::addressof(mutex))); AMS_ABORT_UNLESS(mutex.recursive_count == 1); /* Decrement the mutex's recursive count. */ --mutex.recursive_count; /* Wait on the mutex. */ GetReference(this->_storage).Wait(GetPointer(mutex._storage)); /* Increment the mutex's recursive count. */ ++mutex.recursive_count; /* Check that the mutex's recursive count is valid. */ AMS_ABORT_UNLESS(mutex.recursive_count != 0); } bool SdkConditionVariableType::TimedWait(SdkRecursiveMutexType &mutex, TimeSpan timeout) { /* Check preconditions. */ AMS_ASSERT(timeout.GetNanoSeconds() >= 0); AMS_ABORT_UNLESS(os::IsSdkRecursiveMutexLockedByCurrentThread(std::addressof(mutex))); /* Handle zero timeout by unlocking and re-locking. */ if (timeout == TimeSpan(0)) { /* NOTE: Nintendo doesn't check recursive_count here...seems really suspicious? */ /* Not sure that this is correct, or if they just forgot to check. */ GetReference(mutex._storage).Leave(); GetReference(mutex._storage).Enter(); return false; } /* Check that the mutex is held exactly once. */ AMS_ABORT_UNLESS(mutex.recursive_count == 1); /* Decrement the mutex's recursive count. */ --mutex.recursive_count; /* Create timeout helper. */ impl::TimeoutHelper timeout_helper(timeout); /* Perform timed wait. */ auto status = GetReference(this->_storage).TimedWait(GetPointer(mutex._storage), timeout_helper); /* Increment the mutex's recursive count. */ ++mutex.recursive_count; /* Check that the mutex's recursive count is valid. */ AMS_ABORT_UNLESS(mutex.recursive_count != 0); /* Return whether we succeeded. */ return status == ConditionVariableStatus::Success; } }