/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include namespace ams::os::impl { void InitializeRandomImpl(util::TinyMT *mt) { /* Retrieve entropy from kernel. */ u32 seed[4]; static_assert(util::size(seed) == util::TinyMT::NumStateWords); /* Nintendo does not check the result of these invocations, but we will for safety. */ /* Nintendo uses entropy values 0, 1 to seed the public TinyMT random, and values */ /* 2, 3 to seed os::detail::RngManager's private TinyMT random. */ R_ASSERT(svcGetInfo(reinterpret_cast(&seed[0]), InfoType_RandomEntropy, INVALID_HANDLE, 0)); R_ASSERT(svcGetInfo(reinterpret_cast(&seed[2]), InfoType_RandomEntropy, INVALID_HANDLE, 1)); mt->Initialize(seed, util::size(seed)); } }