/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "htclow_mux.hpp" #include "../ctrl/htclow_ctrl_state_machine.hpp" namespace ams::htclow::mux { Mux::Mux(PacketFactory *pf, ctrl::HtcctrlStateMachine *sm) : m_packet_factory(pf), m_state_machine(sm), m_task_manager(), m_wake_event(os::EventClearMode_ManualClear), m_channel_impl_map(pf, sm, std::addressof(m_task_manager), std::addressof(m_wake_event)), m_global_send_buffer(pf), m_mutex(), m_is_sleeping(false), m_version(ProtocolVersion) { /* ... */ } void Mux::SetVersion(u16 version) { /* Set our version. */ m_version = version; /* Set all entries in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto &pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.first].SetVersion(m_version); } } void Mux::UpdateChannelState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update the state of all channels in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.first].UpdateState(); } } void Mux::UpdateMuxState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update whether we're sleeping. */ if (m_state_machine->IsSleeping()) { m_is_sleeping = true; } else { m_is_sleeping = false; m_wake_event.Signal(); } } }