/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include
namespace ams::ddsf {
class EventHandlerManager;
class EventHandlerManager {
NON_COPYABLE(EventHandlerManager);
NON_MOVEABLE(EventHandlerManager);
private:
struct LoopControlCommandParameters;
private:
bool is_initialized;
bool is_looping;
os::SdkConditionVariable is_looping_cv;
os::WaitableManagerType waitable_manager;
os::ThreadType *loop_thread;
os::Event loop_control_event;
os::WaitableHolderType loop_control_event_holder;
LoopControlCommandParameters *loop_control_command_params;
os::Event loop_control_command_done_event; /* TODO: os::LightEvent, requires mesosphere for < 4.0.0 compat. */
os::SdkMutex loop_control_lock;
private:
void ProcessControlCommand(LoopControlCommandParameters *params);
void ProcessControlCommandImpl(LoopControlCommandParameters *params);
public:
EventHandlerManager()
: is_initialized(false), is_looping(false), is_looping_cv(), waitable_manager(),
loop_thread(), loop_control_event(os::EventClearMode_AutoClear), loop_control_event_holder(),
loop_control_command_params(), loop_control_command_done_event(os::EventClearMode_AutoClear),
loop_control_lock()
{
this->Initialize();
}
~EventHandlerManager() {
if (this->is_looping) {
AMS_ASSERT(!this->IsRunningOnLoopThread());
this->RequestStop();
}
if (this->is_initialized) {
this->Finalize();
}
}
bool IsRunningOnLoopThread() const { return this->loop_thread == os::GetCurrentThread(); }
bool IsLooping() const { return this->is_looping; }
void Initialize();
void Finalize();
void RegisterHandler(IEventHandler *handler);
void UnregisterHandler(IEventHandler *handler);
void WaitLoopEnter();
void WaitLoopExit();
void RequestStop();
void LoopAuto();
};
}