/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
namespace ams::mitm::sysupdater {
struct ThreadInfo {
os::ThreadType *thread;
int priority;
void *stack;
size_t stack_size;
};
/* NOTE: Nintendo uses a util::BitArray, but this seems excessive. */
class ThreadAllocator {
private:
os::ThreadType *thread_list;
const int thread_priority;
const int thread_count;
u8 *stack_heap;
const size_t stack_heap_size;
const size_t stack_size;
u64 bitmap;
os::SdkMutex mutex;
public:
constexpr ThreadAllocator(os::ThreadType *thread_list, int count, int priority, u8 *stack_heap, size_t stack_heap_size, size_t stack_size)
: thread_list(thread_list), thread_priority(priority), thread_count(count), stack_heap(stack_heap), stack_heap_size(stack_heap_size), stack_size(stack_size), bitmap()
{
AMS_ASSERT(count <= static_cast(stack_heap_size / stack_size));
AMS_ASSERT(count <= static_cast(BITSIZEOF(this->bitmap)));
}
Result Allocate(ThreadInfo *out);
void Free(const ThreadInfo &info);
};
}