/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include namespace ams::init { WEAK_SYMBOL void InitializeSystemModuleBeforeConstructors() { /* This should only be used in exceptional circumstances. */ } WEAK_SYMBOL void InitializeSystemModule() { /* TODO: What should we do here, if anything? */ /* Nintendo does nndiagStartup(); nn::diag::InitializeSystemProcessAbortObserver(); */ } WEAK_SYMBOL void FinalizeSystemModule() { /* Do nothing by default. */ } WEAK_SYMBOL void Startup() { /* TODO: What should we do here, if anything? */ /* Nintendo determines heap size and does init::InitializeAllocator, as relevant. */ } }