/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include namespace ams::fssystem { namespace { constexpr size_t IdealWorkBufferSize = 0x100000; /* 1 MiB */ constexpr const char CommittedDirectoryPath[] = "/0/"; constexpr const char WorkingDirectoryPath[] = "/1/"; constexpr const char SynchronizingDirectoryPath[] = "/_/"; class DirectorySaveDataFile : public fs::fsa::IFile { private: std::unique_ptr base_file; DirectorySaveDataFileSystem *parent_fs; fs::OpenMode open_mode; public: DirectorySaveDataFile(std::unique_ptr f, DirectorySaveDataFileSystem *p, fs::OpenMode m) : base_file(std::move(f)), parent_fs(p), open_mode(m) { /* ... */ } virtual ~DirectorySaveDataFile() { /* Observe closing of writable file. */ if (this->open_mode & fs::OpenMode_Write) { this->parent_fs->OnWritableFileClose(); } } public: virtual Result ReadImpl(size_t *out, s64 offset, void *buffer, size_t size, const fs::ReadOption &option) override { return this->base_file->Read(out, offset, buffer, size, option); } virtual Result GetSizeImpl(s64 *out) override { return this->base_file->GetSize(out); } virtual Result FlushImpl() override { return this->base_file->Flush(); } virtual Result WriteImpl(s64 offset, const void *buffer, size_t size, const fs::WriteOption &option) override { return this->base_file->Write(offset, buffer, size, option); } virtual Result SetSizeImpl(s64 size) override { return this->base_file->SetSize(size); } virtual Result OperateRangeImpl(void *dst, size_t dst_size, fs::OperationId op_id, s64 offset, s64 size, const void *src, size_t src_size) override { return this->base_file->OperateRange(dst, dst_size, op_id, offset, size, src, src_size); } public: virtual sf::cmif::DomainObjectId GetDomainObjectId() const override { return this->base_file->GetDomainObjectId(); } }; } DirectorySaveDataFileSystem::DirectorySaveDataFileSystem(std::shared_ptr fs) : PathResolutionFileSystem(fs), open_writable_files(0) { /* ... */ } DirectorySaveDataFileSystem::DirectorySaveDataFileSystem(std::unique_ptr fs) : PathResolutionFileSystem(std::move(fs)), open_writable_files(0) { /* ... */ } DirectorySaveDataFileSystem::~DirectorySaveDataFileSystem() { /* ... */ } Result DirectorySaveDataFileSystem::Initialize() { /* Nintendo does not acquire the lock here, but I think we probably should. */ std::scoped_lock lk(this->accessor_mutex); fs::DirectoryEntryType type; /* Check that the working directory exists. */ R_TRY_CATCH(this->base_fs->GetEntryType(&type, WorkingDirectoryPath)) { /* If path isn't found, create working directory and committed directory. */ R_CATCH(fs::ResultPathNotFound) { R_TRY(this->base_fs->CreateDirectory(WorkingDirectoryPath)); R_TRY(this->base_fs->CreateDirectory(CommittedDirectoryPath)); } } R_END_TRY_CATCH; /* Now check for the committed directory. */ R_TRY_CATCH(this->base_fs->GetEntryType(&type, CommittedDirectoryPath)) { /* Committed doesn't exist, so synchronize and rename. */ R_CATCH(fs::ResultPathNotFound) { R_TRY(this->SynchronizeDirectory(SynchronizingDirectoryPath, WorkingDirectoryPath)); R_TRY(this->base_fs->RenameDirectory(SynchronizingDirectoryPath, CommittedDirectoryPath)); return ResultSuccess(); } } R_END_TRY_CATCH; /* The committed directory exists, so synchronize it to the working directory. */ return this->SynchronizeDirectory(WorkingDirectoryPath, CommittedDirectoryPath); } Result DirectorySaveDataFileSystem::AllocateWorkBuffer(std::unique_ptr *out, size_t *out_size, size_t size) { /* Repeatedly try to allocate until success. */ while (size > 0x200) { /* Allocate the buffer. */ if (auto mem = new (std::nothrow) u8[size]; mem != nullptr) { out->reset(mem); *out_size = size; return ResultSuccess(); } else { /* Divide size by two. */ size >>= 1; } } /* TODO: Return a result here? Nintendo does not, but they have other allocation failed results. */ /* Consider returning ResultFsAllocationFailureInDirectorySaveDataFileSystem? */ AMS_ABORT_UNLESS(false); } Result DirectorySaveDataFileSystem::SynchronizeDirectory(const char *dst, const char *src) { /* Delete destination dir and recreate it. */ R_TRY_CATCH(this->base_fs->DeleteDirectoryRecursively(dst)) { R_CATCH(fs::ResultPathNotFound) { /* Nintendo returns error unconditionally, but I think that's a bug in their code. */} } R_END_TRY_CATCH; R_TRY(this->base_fs->CreateDirectory(dst)); /* Get a work buffer to work with. */ std::unique_ptr work_buf; size_t work_buf_size; R_TRY(this->AllocateWorkBuffer(&work_buf, &work_buf_size, IdealWorkBufferSize)); /* Copy the directory recursively. */ return fssystem::CopyDirectoryRecursively(this->base_fs, dst, src, work_buf.get(), work_buf_size); } Result DirectorySaveDataFileSystem::ResolveFullPath(char *out, size_t out_size, const char *relative_path) { R_UNLESS(strnlen(relative_path, fs::EntryNameLengthMax + 1) < fs::EntryNameLengthMax + 1, fs::ResultTooLongPath()); R_UNLESS(PathTool::IsSeparator(relative_path[0]), fs::ResultInvalidPath()); /* Copy working directory path. */ std::strncpy(out, WorkingDirectoryPath, out_size); out[out_size - 1] = StringTraits::NullTerminator; /* Normalize it. */ constexpr size_t WorkingDirectoryPathLength = sizeof(WorkingDirectoryPath) - 1; size_t normalized_length; return PathTool::Normalize(out + WorkingDirectoryPathLength - 1, &normalized_length, relative_path, out_size - (WorkingDirectoryPathLength - 1)); } void DirectorySaveDataFileSystem::OnWritableFileClose() { std::scoped_lock lk(this->accessor_mutex); this->open_writable_files--; /* Nintendo does not check this, but I think it's sensible to do so. */ AMS_ABORT_UNLESS(this->open_writable_files >= 0); } Result DirectorySaveDataFileSystem::CopySaveFromFileSystem(fs::fsa::IFileSystem *save_fs) { /* If the input save is null, there's nothing to copy. */ R_SUCCEED_IF(save_fs == nullptr); /* Get a work buffer to work with. */ std::unique_ptr work_buf; size_t work_buf_size; R_TRY(this->AllocateWorkBuffer(&work_buf, &work_buf_size, IdealWorkBufferSize)); /* Copy the directory recursively. */ R_TRY(fssystem::CopyDirectoryRecursively(this->base_fs, save_fs, PathTool::RootPath, PathTool::RootPath, work_buf.get(), work_buf_size)); return this->Commit(); } /* Overridden from IPathResolutionFileSystem */ Result DirectorySaveDataFileSystem::OpenFileImpl(std::unique_ptr *out_file, const char *path, fs::OpenMode mode) { char full_path[fs::EntryNameLengthMax + 1]; R_TRY(this->ResolveFullPath(full_path, sizeof(full_path), path)); std::scoped_lock lk(this->accessor_mutex); std::unique_ptr base_file; R_TRY(this->base_fs->OpenFile(&base_file, full_path, mode)); std::unique_ptr file(new (std::nothrow) DirectorySaveDataFile(std::move(base_file), this, mode)); R_UNLESS(file != nullptr, fs::ResultAllocationFailureInDirectorySaveDataFileSystem()); if (mode & fs::OpenMode_Write) { this->open_writable_files++; } *out_file = std::move(file); return ResultSuccess(); } Result DirectorySaveDataFileSystem::CommitImpl() { /* Here, Nintendo does the following (with retries): */ /* - Rename Committed -> Synchronizing. */ /* - Synchronize Working -> Synchronizing (deleting Synchronizing). */ /* - Rename Synchronizing -> Committed. */ std::scoped_lock lk(this->accessor_mutex); R_UNLESS(this->open_writable_files == 0, fs::ResultPreconditionViolation()); const auto RenameCommitedDir = [&]() { return this->base_fs->RenameDirectory(CommittedDirectoryPath, SynchronizingDirectoryPath); }; const auto SynchronizeWorkingDir = [&]() { return this->SynchronizeDirectory(SynchronizingDirectoryPath, WorkingDirectoryPath); }; const auto RenameSynchronizingDir = [&]() { return this->base_fs->RenameDirectory(SynchronizingDirectoryPath, CommittedDirectoryPath); }; /* Rename Committed -> Synchronizing. */ R_TRY(fssystem::RetryFinitelyForTargetLocked(std::move(RenameCommitedDir))); /* - Synchronize Working -> Synchronizing (deleting Synchronizing). */ R_TRY(fssystem::RetryFinitelyForTargetLocked(std::move(SynchronizeWorkingDir))); /* - Rename Synchronizing -> Committed. */ R_TRY(fssystem::RetryFinitelyForTargetLocked(std::move(RenameSynchronizingDir))); /* TODO: Should I call this->base_fs->Commit()? Nintendo does not. */ return ResultSuccess(); } /* Overridden from IPathResolutionFileSystem but not commands. */ Result DirectorySaveDataFileSystem::CommitProvisionallyImpl(s64 counter) { /* Nintendo does nothing here. */ return ResultSuccess(); } Result DirectorySaveDataFileSystem::RollbackImpl() { /* Initialize overwrites the working directory with the committed directory. */ return this->Initialize(); } /* Explicitly overridden to be not implemented. */ Result DirectorySaveDataFileSystem::GetFreeSpaceSizeImpl(s64 *out, const char *path) { return fs::ResultNotImplemented(); } Result DirectorySaveDataFileSystem::GetTotalSpaceSizeImpl(s64 *out, const char *path) { return fs::ResultNotImplemented(); } Result DirectorySaveDataFileSystem::GetFileTimeStampRawImpl(fs::FileTimeStampRaw *out, const char *path) { return fs::ResultNotImplemented(); } Result DirectorySaveDataFileSystem::QueryEntryImpl(char *dst, size_t dst_size, const char *src, size_t src_size, fs::fsa::QueryId query, const char *path) { return fs::ResultNotImplemented(); } Result DirectorySaveDataFileSystem::FlushImpl() { return fs::ResultNotImplemented(); } }