/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include namespace ams::kern { namespace { constexpr s64 DefaultTimeout = ams::svc::Tick(TimeSpan::FromSeconds(10)); } void KResourceLimit::Initialize() { /* This should be unnecessary for us, because our constructor will clear all fields. */ /* The following is analagous to what Nintendo's implementation (no constexpr constructor) would do, though. */ /* this->waiter_count = 0; for (size_t i = 0; i < util::size(this->limit_values); i++) { this->limit_values[i] = 0; this->current_values[i] = 0; this->current_hints[i] = 0; } */ } void KResourceLimit::Finalize() { /* ... */ } s64 KResourceLimit::GetLimitValue(ams::svc::LimitableResource which) const { MESOSPHERE_ASSERT_THIS(); s64 value; { KScopedLightLock lk(this->lock); value = this->limit_values[which]; MESOSPHERE_ASSERT(value >= 0); MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]); MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]); } return value; } s64 KResourceLimit::GetCurrentValue(ams::svc::LimitableResource which) const { MESOSPHERE_ASSERT_THIS(); s64 value; { KScopedLightLock lk(this->lock); value = this->current_values[which]; MESOSPHERE_ASSERT(value >= 0); MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]); MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]); } return value; } s64 KResourceLimit::GetFreeValue(ams::svc::LimitableResource which) const { MESOSPHERE_ASSERT_THIS(); s64 value; { KScopedLightLock lk(this->lock); MESOSPHERE_ASSERT(this->current_values[which] >= 0); MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]); MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]); value = this->limit_values[which] - this->current_values[which]; } return value; } Result KResourceLimit::SetLimitValue(ams::svc::LimitableResource which, s64 value) { MESOSPHERE_ASSERT_THIS(); KScopedLightLock lk(this->lock); R_UNLESS(this->current_values[which] <= value, svc::ResultInvalidState()); this->limit_values[which] = value; return ResultSuccess(); } bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value) { return this->Reserve(which, value, KHardwareTimer::GetTick() + DefaultTimeout); } bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value, s64 timeout) { MESOSPHERE_ASSERT_THIS(); MESOSPHERE_ASSERT(value >= 0); KScopedLightLock lk(this->lock); MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]); if (this->current_hints[which] >= this->limit_values[which]) { return false; } /* Loop until we reserve or run out of time. */ while (true) { MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]); MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]); /* If we would overflow, don't allow to succeed. */ if (this->current_values[which] + value <= this->current_values[which]) { break; } if (this->current_values[which] + value <= this->limit_values[which]) { this->current_values[which] += value; this->current_hints[which] += value; return true; } if (this->current_hints[which] + value <= this->limit_values[which] && (timeout < 0 || KHardwareTimer::GetTick() < timeout)) { this->waiter_count++; this->cond_var.Wait(&this->lock, timeout); this->waiter_count--; } else { break; } } return false; } void KResourceLimit::Release(ams::svc::LimitableResource which, s64 value) { this->Release(which, value, value); } void KResourceLimit::Release(ams::svc::LimitableResource which, s64 value, s64 hint) { MESOSPHERE_ASSERT_THIS(); MESOSPHERE_ASSERT(value >= 0); MESOSPHERE_ASSERT(hint >= 0); KScopedLightLock lk(this->lock); MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]); MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]); MESOSPHERE_ASSERT(value <= this->current_values[which]); MESOSPHERE_ASSERT(hint <= this->current_hints[which]); this->current_values[which] -= value; this->current_hints[which] -= hint; if (this->waiter_count != 0) { this->cond_var.Broadcast(); } } }