/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include namespace ams::fs { Result VerifyPath(const char *path, size_t max_path_len, size_t max_name_len) { const char *cur = path; size_t name_len = 0; for (size_t path_len = 0; path_len <= max_path_len && name_len <= max_name_len; path_len++) { const char c = *(cur++); /* If terminated, we're done. */ R_SUCCEED_IF(PathTool::IsNullTerminator(c)); /* TODO: Nintendo converts the path from utf-8 to utf-32, one character at a time. */ /* We should do this. */ /* Banned characters: :*?<>| */ R_UNLESS((c != ':' && c != '*' && c != '?' && c != '<' && c != '>' && c != '|'), fs::ResultInvalidCharacter()); name_len++; /* Check for separator. */ if (c == '\\' || c == '/') { name_len = 0; } } return fs::ResultTooLongPath(); } }