/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "impl/os_thread_manager.hpp" #include "impl/os_timeout_helper.hpp" #include "impl/os_waitable_holder_impl.hpp" namespace ams::os { namespace { size_t CheckThreadNameLength(const char *name) { const char *cur = name; for (size_t len = 0; len < ThreadNameLengthMax; ++len) { if (*(cur++) == 0) { return len; } } AMS_ABORT("ThreadNameLength too large"); } void ValidateThreadArguments(ThreadType *thread, void *stack, size_t stack_size, s32 priority) { AMS_ASSERT(stack != nullptr); AMS_ASSERT(util::IsAligned(reinterpret_cast(stack), ThreadStackAlignment)); AMS_ASSERT(stack_size > 0); AMS_ASSERT(util::IsAligned(stack_size, ThreadStackAlignment)); } } Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority, s32 ideal_core) { ValidateThreadArguments(thread, stack, stack_size, priority); AMS_ASSERT(GetThreadAvailableCoreMask() & (1ul << ideal_core)); return impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority, ideal_core); } Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority) { ValidateThreadArguments(thread, stack, stack_size, priority); return impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority); } void DestroyThread(ThreadType *thread) { auto &manager = impl::GetThreadManager(); AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); AMS_ASSERT(thread != manager.GetMainThread()); manager.DestroyThread(thread); } void StartThread(ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Initialized); impl::GetThreadManager().StartThread(thread); } ThreadType *GetCurrentThread() { return impl::GetCurrentThread(); } void WaitThread(ThreadType *thread) { AMS_ASSERT(thread != impl::GetCurrentThread()); AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); return impl::GetThreadManager().WaitThread(thread); } bool TryWaitThread(ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); return impl::GetThreadManager().TryWaitThread(thread); } void YieldThread() { return impl::GetThreadManager().YieldThread(); } void SleepThread(TimeSpan time) { impl::TimeoutHelper::Sleep(time); } s32 SuspendThread(ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Started); AMS_ASSERT(thread != impl::GetCurrentThread()); return impl::GetThreadManager().SuspendThread(thread); } s32 ResumeThread(ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Started); return impl::GetThreadManager().ResumeThread(thread); } s32 GetThreadSuspendCount(const ThreadType *thread) { return thread->suspend_count; } void CancelThreadSynchronization(ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); return impl::GetThreadManager().CancelThreadSynchronization(thread); } /* TODO: void GetThreadContext(ThreadContextInfo *out_context, const ThreadType *thread); */ s32 ChangeThreadPriority(ThreadType *thread, s32 priority) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); { std::scoped_lock lk(GetReference(thread->cs_thread)); const s32 prev_prio = thread->base_priority; const bool success = impl::GetThreadManager().ChangePriority(thread, priority); AMS_ASSERT(success); AMS_UNUSED(success); thread->base_priority = priority; return prev_prio; } } s32 GetThreadPriority(const ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); return thread->base_priority; } s32 GetThreadCurrentPriority(const ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); return impl::GetThreadManager().GetCurrentPriority(thread); } void SetThreadName(ThreadType *thread, const char *name) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); if (name == nullptr) { impl::GetThreadManager().SetInitialThreadNameUnsafe(thread); return; } const size_t name_size = CheckThreadNameLength(name) + 1; std::memcpy(thread->name_buffer, name, name_size); SetThreadNamePointer(thread, thread->name_buffer); } void SetThreadNamePointer(ThreadType *thread, const char *name) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); if (name == nullptr) { impl::GetThreadManager().SetInitialThreadNameUnsafe(thread); return; } thread->name_pointer = name; impl::GetThreadManager().NotifyThreadNameChanged(thread); } const char *GetThreadNamePointer(const ThreadType *thread) { AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated); return thread->name_pointer; } s32 GetCurrentCoreNumber() { return impl::GetThreadManager().GetCurrentCoreNumber(); } s32 GetCurrentProcessorNumber() { return GetCurrentCoreNumber(); } void SetThreadCoreMask(ThreadType *thread, s32 ideal_core, u64 affinity_mask) { AMS_ASSERT(ideal_core == IdealCoreDontCare || ideal_core == IdealCoreUseDefault || ideal_core == IdealCoreNoUpdate || (0 <= ideal_core && ideal_core < impl::CoreAffinityMaskBitWidth)); if (ideal_core != IdealCoreUseDefault) { AMS_ASSERT(affinity_mask != 0); AMS_ASSERT((affinity_mask & ~GetThreadAvailableCoreMask()) == 0); } if (ideal_core >= 0) { AMS_ASSERT((affinity_mask & (1ul << ideal_core)) != 0); } return impl::GetThreadManager().SetThreadCoreMask(thread, ideal_core, affinity_mask); } void GetThreadCoreMask(s32 *out_ideal_core, u64 *out_affinity_mask, const ThreadType *thread) { return impl::GetThreadManager().GetThreadCoreMask(out_ideal_core, out_affinity_mask, thread); } u64 GetThreadAvailableCoreMask() { return impl::GetThreadManager().GetThreadAvailableCoreMask(); } ThreadId GetThreadId(const ThreadType *thread) { return impl::GetThreadManager().GetThreadId(thread); } }