#pragma once #include #include class ResourceLimitUtils { public: enum ResourceLimitCategory { ResourceLimitCategory_System = 0, ResourceLimitCategory_Application = 1, ResourceLimitCategory_Applet = 2 }; static void InitializeLimits(); static void EnsureApplicationResourcesAvailable(); static Handle GetResourceLimitHandle(u16 application_type); static Result BoostSystemMemoryResourceLimit(u64 boost_size); };