/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "fsa/fs_mount_utils.hpp" #include "impl/fs_file_system_proxy_service_object.hpp" #include "impl/fs_file_system_service_object_adapter.hpp" namespace ams::fs { namespace { const char *GetGameCardMountNameSuffix(GameCardPartition which) { switch (which) { case GameCardPartition::Update: return impl::GameCardFileSystemMountNameUpdateSuffix; case GameCardPartition::Normal: return impl::GameCardFileSystemMountNameNormalSuffix; case GameCardPartition::Secure: return impl::GameCardFileSystemMountNameSecureSuffix; AMS_UNREACHABLE_DEFAULT_CASE(); } } class GameCardCommonMountNameGenerator : public fsa::ICommonMountNameGenerator, public impl::Newable { private: const GameCardHandle m_handle; const GameCardPartition m_partition; public: explicit GameCardCommonMountNameGenerator(GameCardHandle h, GameCardPartition p) : m_handle(h), m_partition(p) { /* ... */ } virtual Result GenerateCommonMountName(char *dst, size_t dst_size) override { /* Determine how much space we need. */ const size_t needed_size = util::Strnlen(impl::GameCardFileSystemMountName, MountNameLengthMax) + util::Strnlen(GetGameCardMountNameSuffix(m_partition), MountNameLengthMax) + sizeof(GameCardHandle) * 2 + 2; AMS_ABORT_UNLESS(dst_size >= needed_size); /* Generate the name. */ const auto size = util::SNPrintf(dst, dst_size, "%s%s%08x:", impl::GameCardFileSystemMountName, GetGameCardMountNameSuffix(m_partition), m_handle); AMS_ASSERT(static_cast(size) == needed_size - 1); AMS_UNUSED(size); return ResultSuccess(); } }; } Result GetGameCardHandle(GameCardHandle *out) { auto fsp = impl::GetFileSystemProxyServiceObject(); /* Open a device operator. */ sf::SharedPointer device_operator; AMS_FS_R_TRY(fsp->OpenDeviceOperator(std::addressof(device_operator))); /* Get the handle. */ u32 handle; AMS_FS_R_TRY(device_operator->GetGameCardHandle(std::addressof(handle))); *out = handle; R_SUCCEED(); } Result MountGameCardPartition(const char *name, GameCardHandle handle, GameCardPartition partition) { auto mount_impl = [=]() -> Result { /* Validate the mount name. */ R_TRY(impl::CheckMountNameAllowingReserved(name)); /* Open the gamecard filesystem. */ auto fsp = impl::GetFileSystemProxyServiceObject(); sf::SharedPointer fs; R_TRY(fsp->OpenGameCardFileSystem(std::addressof(fs), static_cast(handle), static_cast(partition))); /* Allocate a new filesystem wrapper. */ auto fsa = std::make_unique(std::move(fs)); R_UNLESS(fsa != nullptr, fs::ResultAllocationFailureInGameCardC()); /* Allocate a new mountname generator. */ auto generator = std::make_unique(handle, partition); R_UNLESS(generator != nullptr, fs::ResultAllocationFailureInGameCardD()); /* Register. */ R_RETURN(fsa::Register(name, std::move(fsa), std::move(generator))); }; /* Perform the mount. */ AMS_FS_R_TRY(AMS_FS_IMPL_ACCESS_LOG_SYSTEM_MOUNT(mount_impl(), name, AMS_FS_IMPL_ACCESS_LOG_FORMAT_MOUNT_GAME_CARD_PARTITION(name, handle, partition))); /* Enable access logging. */ AMS_FS_IMPL_ACCESS_LOG_SYSTEM_FS_ACCESSOR_ENABLE(name); R_SUCCEED(); } }