/* * Copyright (c) 2018-2019 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "boot_power_utils.hpp" #include "boot_repair_boot_images.hpp" #include "boot_spl_utils.hpp" #include "updater/updater_api.hpp" namespace sts::boot { namespace { /* Globals. */ u8 __attribute__((aligned(0x1000))) g_boot_image_work_buffer[0x10000]; } void CheckAndRepairBootImages() { const auto boot_image_update_type = sts::updater::GetBootImageUpdateType(GetHardwareType()); bool repaired_normal, repaired_safe; if (R_SUCCEEDED(sts::updater::VerifyBootImagesAndRepairIfNeeded(&repaired_normal, &repaired_safe, g_boot_image_work_buffer, sizeof(g_boot_image_work_buffer), boot_image_update_type)) && repaired_normal) { /* Nintendo only performs a reboot on successful normal repair. */ RebootSystem(); } } }