/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "impl/os_waitable_object_list.hpp" namespace ams::os { Event::Event(bool a, bool s) : auto_clear(a), signaled(s) { new (GetPointer(this->waitable_object_list_storage)) impl::WaitableObjectList(); } Event::~Event() { GetReference(this->waitable_object_list_storage).~WaitableObjectList(); } void Event::Signal() { std::scoped_lock lk(this->lock); /* If we're already signaled, nothing more to do. */ if (this->signaled) { return; } this->signaled = true; /* Signal! */ if (this->auto_clear) { /* If we're auto clear, signal one thread, which will clear. */ this->cv.Signal(); } else { /* If we're manual clear, increment counter and wake all. */ this->counter++; this->cv.Broadcast(); } /* Wake up whatever manager, if any. */ GetReference(this->waitable_object_list_storage).SignalAllThreads(); } void Event::Reset() { std::scoped_lock lk(this->lock); this->signaled = false; } void Event::Wait() { std::scoped_lock lk(this->lock); u64 cur_counter = this->counter; while (!this->signaled) { if (this->counter != cur_counter) { break; } this->cv.Wait(&this->lock); } if (this->auto_clear) { this->signaled = false; } } bool Event::TryWait() { std::scoped_lock lk(this->lock); const bool success = this->signaled; if (this->auto_clear) { this->signaled = false; } return success; } bool Event::TimedWait(u64 ns) { TimeoutHelper timeout_helper(ns); std::scoped_lock lk(this->lock); u64 cur_counter = this->counter; while (!this->signaled) { if (this->counter != cur_counter) { break; } if (this->cv.TimedWait(&this->lock, timeout_helper.NsUntilTimeout()) == ConditionVariableStatus::TimedOut) { return false; } } if (this->auto_clear) { this->signaled = false; } return true; } }