* result: try out some experimental shenanigans
* result: sketch out some more shenanigans
* result: see what it looks like to convert kernel to use result conds instead of guards
* make rest of kernel use experimental new macro-ing
* Work around Clang's incomplete C++20 support for omitting typename
* vapours: fix Clang error about missing return in constexpr function
* stratosphere: fix call to non-constexpr strlen in constexpr function
strlen being constexpr is a non-compliant GCC extension; Clang
explicitly rejects it: https://reviews.llvm.org/D23692
* stratosphere: add a bunch of missing override specifiers
* stratosphere: work around Clang consteval bug
Minimal example: https://godbolt.org/z/MoM64v93M
The issue seems to be that Clang does not consider f(x) to be a
constant expression if x comes from a template argument that isn't
a non-type auto template argument (???)
We can work around this by relaxing GetMessageHeaderForCheck (by using
constexpr instead of consteval). This produces no functional changes
because the result of GetMessageHeaderForCheck() is assigned to a
constexpr variable, so the result is guaranteed to be computed
at compile-time.
* stratosphere: fix missing require clauses in definitions
GCC not requiring the require clauses to be repeated for member
definitions is actually a compiler bug:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=96830
Clang rejects declarations with missing require clauses.
* Fix ALWAYS_INLINE_LAMBDA and parameter list relative order
While GCC doesn't seem to care about the position of the always_inline
attribute relative to the parameter list, Clang is very picky
and requires the attribute to appear after the parameter list
(and before a trailing return type)
* stratosphere: fix static constexpr member variable with incomplete type
GCC accepts this for some reason (because of the lambda?) but Clang
correctly rejects this.
This is needed for Animal Crossing 2.0.0, which has >99000 fucking files.
We now do several passes over dir/file tables instead of one pass,
doing entire hash tables before we touch dir/file tables. Thus we
no longer need to simultaneously allocate hash table and dir/file table space.
In addition, we now do repeated passes building a segment of hash tables
at a time, when insufficient memory is available. Similar is also now the
case for file/dir tables, we try 0x40000 work buffer and divide by 2
until we successfully alloc. We don't allow a work buffer <0x4000, for
write/perf reasons. If a game triggers that, let me know I guess.
Hard to imagine a worse torture-test for this code than animal crossing.
Homebrew which would hang when doing this were compiled with libnx < 3.0.0.
Homebrew which is compiled with < 3.0.0 cannot send messages to sm, because
of the incorrect serialization problem (which required homebrew recompile when
12.0.0 released).
Thus, there is no case where this makes a difference.
Some notes:
* Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead.
* This prevents paying memory costs for LM when not enabling logging.
* To facilitate this, Atmosphere's log manager has a different program id from Nintendo's.
* `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`.
* LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default).
* Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.