Some notes:
* Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead.
* This prevents paying memory costs for LM when not enabling logging.
* To facilitate this, Atmosphere's log manager has a different program id from Nintendo's.
* `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`.
* LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default).
* Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default.
This was tested using `https://github.com/node-dot-cpp/alloc-test` plus a few other by-hand tests.
It seems to work for the case we care about (sysmodules without thread cache-ing).
External users are advised to build with assertions on and contact SciresM if you find issues.
This is a lot of code to have gotten right in one go, and it was written mostly after midnight while sick, so there are probably un-noticed issues.