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https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-22 20:31:14 +00:00
strat: avoid using unique_lock in a few places
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parent
6a2ee02409
commit
b4122da6ad
2 changed files with 9 additions and 9 deletions
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@ -22,10 +22,10 @@ namespace ams::fssystem {
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NON_COPYABLE(KeySlotCacheAccessor);
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NON_MOVEABLE(KeySlotCacheAccessor);
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private:
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std::unique_lock<os::Mutex> lk;
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std::scoped_lock<os::Mutex> lk;
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const s32 slot_index;
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public:
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KeySlotCacheAccessor(s32 idx, std::unique_lock<os::Mutex> &&l) : lk(std::move(l)), slot_index(idx) { /* ... */ }
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KeySlotCacheAccessor(s32 idx, std::scoped_lock<os::Mutex> &&l) : lk(std::move(l)), slot_index(idx) { /* ... */ }
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s32 GetKeySlotIndex() const { return this->slot_index; }
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};
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@ -79,7 +79,7 @@ namespace ams::fssystem {
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}
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Result Find(std::unique_ptr<KeySlotCacheAccessor> *out, const void *key, size_t key_size, s32 key2) {
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std::unique_lock lk(this->mutex);
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std::scoped_lock lk(this->mutex);
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KeySlotCacheEntryList *lists[2] = { std::addressof(this->high_priority_mru_list), std::addressof(this->low_priority_mru_list) };
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for (auto list : lists) {
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@ -100,12 +100,12 @@ namespace ams::fssystem {
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}
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void AddEntry(KeySlotCacheEntry *entry) {
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std::unique_lock lk(this->mutex);
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std::scoped_lock lk(this->mutex);
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this->low_priority_mru_list.push_front(*entry);
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}
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private:
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Result AllocateFromLru(std::unique_ptr<KeySlotCacheAccessor> *out, KeySlotCacheEntryList &dst_list, const void *key, size_t key_size, s32 key2) {
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std::unique_lock lk(this->mutex);
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std::scoped_lock lk(this->mutex);
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KeySlotCacheEntryList &src_list = this->low_priority_mru_list.empty() ? this->high_priority_mru_list : this->low_priority_mru_list;
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AMS_ASSERT(!src_list.empty());
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@ -55,14 +55,14 @@ namespace ams::os::impl {
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manager.NotifyThreadNameChanged(thread);
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{
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std::unique_lock lk(GetReference(thread->cs_thread));
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GetReference(thread->cs_thread).Lock();
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while (thread->state == ThreadType::State_Initialized) {
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GetReference(thread->cv_thread).Wait(GetPointer(thread->cs_thread));
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}
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const auto new_state = thread->state;
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GetReference(thread->cs_thread).Unlock();
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if (thread->state == ThreadType::State_Started) {
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lk.unlock();
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if (new_state == ThreadType::State_Started) {
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thread->function(thread->argument);
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}
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}
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