strat: avoid using unique_lock in a few places

This commit is contained in:
Michael Scire 2021-01-12 03:54:46 -08:00
parent 6a2ee02409
commit b4122da6ad
2 changed files with 9 additions and 9 deletions

View file

@ -22,10 +22,10 @@ namespace ams::fssystem {
NON_COPYABLE(KeySlotCacheAccessor);
NON_MOVEABLE(KeySlotCacheAccessor);
private:
std::unique_lock<os::Mutex> lk;
std::scoped_lock<os::Mutex> lk;
const s32 slot_index;
public:
KeySlotCacheAccessor(s32 idx, std::unique_lock<os::Mutex> &&l) : lk(std::move(l)), slot_index(idx) { /* ... */ }
KeySlotCacheAccessor(s32 idx, std::scoped_lock<os::Mutex> &&l) : lk(std::move(l)), slot_index(idx) { /* ... */ }
s32 GetKeySlotIndex() const { return this->slot_index; }
};
@ -79,7 +79,7 @@ namespace ams::fssystem {
}
Result Find(std::unique_ptr<KeySlotCacheAccessor> *out, const void *key, size_t key_size, s32 key2) {
std::unique_lock lk(this->mutex);
std::scoped_lock lk(this->mutex);
KeySlotCacheEntryList *lists[2] = { std::addressof(this->high_priority_mru_list), std::addressof(this->low_priority_mru_list) };
for (auto list : lists) {
@ -100,12 +100,12 @@ namespace ams::fssystem {
}
void AddEntry(KeySlotCacheEntry *entry) {
std::unique_lock lk(this->mutex);
std::scoped_lock lk(this->mutex);
this->low_priority_mru_list.push_front(*entry);
}
private:
Result AllocateFromLru(std::unique_ptr<KeySlotCacheAccessor> *out, KeySlotCacheEntryList &dst_list, const void *key, size_t key_size, s32 key2) {
std::unique_lock lk(this->mutex);
std::scoped_lock lk(this->mutex);
KeySlotCacheEntryList &src_list = this->low_priority_mru_list.empty() ? this->high_priority_mru_list : this->low_priority_mru_list;
AMS_ASSERT(!src_list.empty());

View file

@ -55,14 +55,14 @@ namespace ams::os::impl {
manager.NotifyThreadNameChanged(thread);
{
std::unique_lock lk(GetReference(thread->cs_thread));
GetReference(thread->cs_thread).Lock();
while (thread->state == ThreadType::State_Initialized) {
GetReference(thread->cv_thread).Wait(GetPointer(thread->cs_thread));
}
const auto new_state = thread->state;
GetReference(thread->cs_thread).Unlock();
if (thread->state == ThreadType::State_Started) {
lk.unlock();
if (new_state == ThreadType::State_Started) {
thread->function(thread->argument);
}
}