mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-11-14 00:56:35 +00:00
kern: simplify random bitmap selection to match latest Nintendo logic
This commit is contained in:
parent
e780171c78
commit
80cae0cc2d
1 changed files with 9 additions and 28 deletions
|
@ -48,39 +48,20 @@ namespace ams::kern {
|
|||
}
|
||||
|
||||
size_t SelectRandomBit(u64 bitmap) {
|
||||
u64 selected = 0;
|
||||
u64 selected = 0;
|
||||
|
||||
u64 cur_num_bits = BITSIZEOF(bitmap) / 2;
|
||||
u64 cur_mask = (1ull << cur_num_bits) - 1;
|
||||
for (size_t cur_num_bits = BITSIZEOF(bitmap) / 2; cur_num_bits != 0; cur_num_bits /= 2) {
|
||||
const u64 high = (bitmap >> cur_num_bits);
|
||||
const u64 low = (bitmap & (~(UINT64_C(0xFFFFFFFFFFFFFFFF) << cur_num_bits)));
|
||||
|
||||
while (cur_num_bits) {
|
||||
const u64 low = (bitmap >> 0) & cur_mask;
|
||||
const u64 high = (bitmap >> cur_num_bits) & cur_mask;
|
||||
|
||||
bool choose_low;
|
||||
if (high == 0) {
|
||||
/* If only low val is set, choose low. */
|
||||
choose_low = true;
|
||||
} else if (low == 0) {
|
||||
/* If only high val is set, choose high. */
|
||||
choose_low = false;
|
||||
} else {
|
||||
/* If both are set, choose random. */
|
||||
choose_low = this->GenerateRandomBit();
|
||||
}
|
||||
|
||||
/* If we chose low, proceed with low. */
|
||||
if (choose_low) {
|
||||
bitmap = low;
|
||||
selected += 0;
|
||||
} else {
|
||||
/* Choose high if we have high and (don't have low or select high randomly). */
|
||||
if (high && (low == 0 || this->GenerateRandomBit())) {
|
||||
bitmap = high;
|
||||
selected += cur_num_bits;
|
||||
} else {
|
||||
bitmap = low;
|
||||
selected += 0;
|
||||
}
|
||||
|
||||
/* Proceed. */
|
||||
cur_num_bits /= 2;
|
||||
cur_mask >>= cur_num_bits;
|
||||
}
|
||||
|
||||
return selected;
|
||||
|
|
Loading…
Reference in a new issue