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ams: bump version to 0.18.0
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# Changelog
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## 0.18.0
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+ A new mitm module was added (`dns.mitm`).
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+ This provides a highly configurable mechanism for redirecting DNS resolution requests.
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+ By default atmosphère redirects resolution requests for official telemetry servers to a loopback address.
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+ Documentation on how to configure `dns.mitm` to meet your more specific needs may be found [here](https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/dns_mitm.md).
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+ The service framework API (`sf`) was refactored to be more accurate to official logic and greatly reduce memory requirements.
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+ The comparison of atmosphère module memory usage versus Nintendo's found [here](https://github.com/Atmosphere-NX/Atmosphere/wiki/Memory-Comparisons) was updated to reflect this.
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+ **Please Note**: If you are a developer using the libstratosphere service APIs, some updating may be required. Contact SciresM#0524 on discord for assistance if required.
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+ A number of deprecations were removed, following a general codebase cleanup:
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+ The `sm` extension to not unregister services on connection close was superseded by official opt-in logic in 11.0.0, and has been removed in favor of official logic.
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+ The deprecated `hid.mitm`
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+ As mentioned in the 0.16.0 release notes, 11.0.0 added an official version of a previous `sm` extension to not close services on connection close.
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+ The deprecated `sm` extension has been removed in favor of the official logic which supersedes it.
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+ This should have zero impact on users.
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+ The temporary `hid-mitm` added in 0.9.0 has finally been removed, following over a year of deprecation.
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+ There shouldn't be any homebrew in use still affected by this, but the situation will be monitored.
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+ If this is somehow still a real issue, an unaffiliated hid mitm sysmodule providing the same functionality can be created and released, separate from atmosphère itself.
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## 0.17.1
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+ A number of atmosphère's modules were using more memory than their Nintendo equivalent's in 0.17.0; a number of code generatio tweaks have been applied to fix this across the board.
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+ A detailed comparison of atmosphère module memory usage versus Nintendo's was made and can be found [here](https://github.com/Atmosphere-NX/Atmosphere/wiki/Memory-Comparisons).
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#pragma once
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#define ATMOSPHERE_RELEASE_VERSION_MAJOR 0
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#define ATMOSPHERE_RELEASE_VERSION_MINOR 17
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#define ATMOSPHERE_RELEASE_VERSION_MICRO 1
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#define ATMOSPHERE_RELEASE_VERSION_MINOR 18
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#define ATMOSPHERE_RELEASE_VERSION_MICRO 0
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#define ATMOSPHERE_RELEASE_VERSION ATMOSPHERE_RELEASE_VERSION_MAJOR, ATMOSPHERE_RELEASE_VERSION_MINOR, ATMOSPHERE_RELEASE_VERSION_MICRO
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