mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-11-09 22:56:35 +00:00
os: implement LightEvent
This commit is contained in:
parent
5e0bbb61b1
commit
632b6b3330
8 changed files with 644 additions and 1 deletions
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@ -44,7 +44,7 @@
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#include <stratosphere/os/os_sdk_reply_and_receive.hpp>
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#include <stratosphere/os/os_thread.hpp>
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#include <stratosphere/os/os_message_queue.hpp>
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//#include <stratosphere/os/os_light_event.hpp>
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#include <stratosphere/os/os_light_event.hpp>
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//#include <stratosphere/os/os_light_message_queue.hpp>
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//#include <stratosphere/os/os_light_semaphore.hpp>
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#include <stratosphere/os/os_waitable.hpp>
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#if defined(ATMOSPHERE_OS_HORIZON)
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#include <stratosphere/os/impl/os_internal_light_event_impl.os.horizon.hpp>
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#else
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#error "Unknown OS for ams::os::impl::InternalLightEventImpl"
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#endif
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namespace ams::os::impl {
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class InternalLightEvent {
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private:
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InternalLightEventImpl m_impl;
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public:
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explicit InternalLightEvent(bool signaled) : m_impl(signaled) { /* ... */ }
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ALWAYS_INLINE void SignalWithAutoClear() { return m_impl.SignalWithAutoClear(); }
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ALWAYS_INLINE void SignalWithManualClear() { return m_impl.SignalWithManualClear(); }
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ALWAYS_INLINE void Clear() { return m_impl.Clear(); }
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ALWAYS_INLINE void WaitWithAutoClear() { return m_impl.WaitWithAutoClear(); }
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ALWAYS_INLINE void WaitWithManualClear() { return m_impl.WaitWithManualClear(); }
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ALWAYS_INLINE bool TryWaitWithAutoClear() { return m_impl.TryWaitWithAutoClear(); }
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ALWAYS_INLINE bool TryWaitWithManualClear() { return m_impl.TryWaitWithManualClear(); }
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ALWAYS_INLINE bool TimedWaitWithAutoClear(const TimeoutHelper &timeout_helper) { return m_impl.TimedWaitWithAutoClear(timeout_helper); }
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ALWAYS_INLINE bool TimedWaitWithManualClear(const TimeoutHelper &timeout_helper) { return m_impl.TimedWaitWithManualClear(timeout_helper); }
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};
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using InternalLightEventStorage = util::TypedStorage<InternalLightEvent>;
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}
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@ -0,0 +1,49 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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namespace ams::os::impl {
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class TimeoutHelper;
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class InternalLightEventImpl {
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private:
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std::atomic<s32> m_state;
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u32 m_padding;
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public:
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explicit InternalLightEventImpl(bool signaled) { this->Initialize(signaled); }
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~InternalLightEventImpl() { this->Finalize(); }
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void Initialize(bool signaled);
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void Finalize();
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void SignalWithAutoClear();
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void SignalWithManualClear();
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void Clear();
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void WaitWithAutoClear();
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void WaitWithManualClear();
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bool TryWaitWithAutoClear();
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bool TryWaitWithManualClear();
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bool TimedWaitWithAutoClear(const TimeoutHelper &timeout_helper);
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bool TimedWaitWithManualClear(const TimeoutHelper &timeout_helper);
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};
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}
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@ -0,0 +1,72 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os/os_event_common.hpp>
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#include <stratosphere/os/os_light_event_types.hpp>
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#include <stratosphere/os/os_light_event_api.hpp>
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namespace ams::os {
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class LightEvent {
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NON_COPYABLE(LightEvent);
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NON_MOVEABLE(LightEvent);
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private:
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LightEventType m_event;
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public:
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explicit LightEvent(EventClearMode clear_mode) {
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InitializeLightEvent(std::addressof(m_event), false, clear_mode);
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}
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~LightEvent() {
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FinalizeLightEvent(std::addressof(m_event));
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}
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void Wait() {
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return WaitLightEvent(std::addressof(m_event));
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}
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bool TryWait() {
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return TryWaitLightEvent(std::addressof(m_event));
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}
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bool TimedWait(TimeSpan timeout) {
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return TimedWaitLightEvent(std::addressof(m_event), timeout);
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}
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void Signal() {
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return SignalLightEvent(std::addressof(m_event));
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}
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void Clear() {
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return ClearLightEvent(std::addressof(m_event));
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}
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operator LightEventType &() {
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return m_event;
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}
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operator const LightEventType &() const {
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return m_event;
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}
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LightEventType *GetBase() {
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return std::addressof(m_event);
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}
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};
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}
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@ -0,0 +1,34 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os/os_event_common.hpp>
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namespace ams::os {
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struct LightEventType;
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void InitializeLightEvent(LightEventType *event, bool signaled, EventClearMode clear_mode);
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void FinalizeLightEvent(LightEventType *event);
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void SignalLightEvent(LightEventType *event);
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void WaitLightEvent(LightEventType *event);
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bool TryWaitLightEvent(LightEventType *event);
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bool TimedWaitLightEvent(LightEventType *event, TimeSpan timeout);
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void ClearLightEvent(LightEventType *event);
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}
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@ -0,0 +1,31 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os/impl/os_internal_light_event.hpp>
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namespace ams::os {
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struct LightEventType {
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bool is_auto_clear;
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bool is_initialized;
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impl::InternalLightEventStorage storage;
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};
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static_assert(std::is_trivial<LightEventType>::value);
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}
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@ -0,0 +1,299 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stratosphere.hpp>
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namespace ams::os::impl {
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namespace {
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constexpr inline s32 LightEventState_NotSignaledAndNoWaiter = 0;
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constexpr inline s32 LightEventState_NotSignaledAndWaiter = 1;
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constexpr inline s32 LightEventState_Signaled = 2;
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ALWAYS_INLINE uintptr_t GetAddressOfAtomicInteger(std::atomic<s32> *ptr) {
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static_assert(sizeof(*ptr) == sizeof(s32));
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static_assert(alignof(*ptr) == alignof(s32));
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static_assert(std::atomic<s32>::is_always_lock_free);
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return reinterpret_cast<uintptr_t>(ptr);
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}
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ALWAYS_INLINE bool SvcSignalToAddressForAutoClear(std::atomic<s32> *state, s32 expected) {
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/* Signal. */
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R_TRY_CATCH(svc::SignalToAddress(GetAddressOfAtomicInteger(state), svc::SignalType_SignalAndModifyByWaitingCountIfEqual, expected, 1)) {
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R_CATCH(svc::ResultInvalidState) { return false; }
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} R_END_TRY_CATCH_WITH_ABORT_UNLESS;
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return true;
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}
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ALWAYS_INLINE bool SvcSignalToAddressForManualClear(std::atomic<s32> *state, s32 expected) {
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/* Signal. */
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R_TRY_CATCH(svc::SignalToAddress(GetAddressOfAtomicInteger(state), svc::SignalType_SignalAndIncrementIfEqual, expected, -1)) {
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R_CATCH(svc::ResultInvalidState) { return false; }
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} R_END_TRY_CATCH_WITH_ABORT_UNLESS;
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return true;
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}
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ALWAYS_INLINE bool SvcWaitForAddressIfEqual(std::atomic<s32> *state) {
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/* Wait. */
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R_TRY_CATCH(svc::WaitForAddress(GetAddressOfAtomicInteger(state), svc::ArbitrationType_WaitIfEqual, LightEventState_NotSignaledAndWaiter, -1ll)) {
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R_CATCH(svc::ResultInvalidState) { return false; }
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} R_END_TRY_CATCH_WITH_ABORT_UNLESS;
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return true;
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}
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ALWAYS_INLINE bool SvcWaitForAddressIfEqual(bool *out_timed_out, std::atomic<s32> *state, s64 timeout) {
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/* Default to not timed out. */
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*out_timed_out = false;
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/* Wait. */
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R_TRY_CATCH(svc::WaitForAddress(GetAddressOfAtomicInteger(state), svc::ArbitrationType_WaitIfEqual, LightEventState_NotSignaledAndWaiter, timeout)) {
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R_CATCH(svc::ResultInvalidState) { return false; }
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R_CATCH(svc::ResultTimedOut) { *out_timed_out = true; return false; }
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} R_END_TRY_CATCH_WITH_ABORT_UNLESS;
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return true;
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}
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ALWAYS_INLINE bool CompareAndSwap(std::atomic<s32> *state, s32 expected, s32 desired) {
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return state->compare_exchange_strong(expected, desired);
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}
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}
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void InternalLightEventImpl::Initialize(bool signaled) {
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/* Set initial state. */
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m_state.store(signaled ? LightEventState_Signaled : LightEventState_NotSignaledAndNoWaiter, std::memory_order_relaxed);
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}
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void InternalLightEventImpl::Finalize() {
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/* ... */
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}
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void InternalLightEventImpl::SignalWithAutoClear() {
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/* Loop until signaled */
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while (true) {
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/* Fence memory. */
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std::atomic_thread_fence(std::memory_order_seq_cst);
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/* Get the current state. */
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const auto state = m_state.load(std::memory_order_relaxed);
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switch (state) {
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case LightEventState_NotSignaledAndNoWaiter:
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/* Try to signal. */
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if (CompareAndSwap(std::addressof(m_state), state, LightEventState_Signaled)) {
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return;
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}
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break;
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case LightEventState_NotSignaledAndWaiter:
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/* Try to signal. */
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if (SvcSignalToAddressForAutoClear(std::addressof(m_state), state)) {
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return;
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}
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break;
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case LightEventState_Signaled:
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/* If we're already signaled, we're done. */
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return;
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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}
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void InternalLightEventImpl::SignalWithManualClear() {
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/* Loop until signaled */
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while (true) {
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/* Fence memory. */
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std::atomic_thread_fence(std::memory_order_seq_cst);
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/* Get the current state. */
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const auto state = m_state.load(std::memory_order_relaxed);
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switch (state) {
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case LightEventState_NotSignaledAndNoWaiter:
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/* Try to signal. */
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if (CompareAndSwap(std::addressof(m_state), state, LightEventState_Signaled)) {
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return;
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}
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break;
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case LightEventState_NotSignaledAndWaiter:
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/* Try to signal. */
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if (SvcSignalToAddressForManualClear(std::addressof(m_state), state)) {
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return;
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}
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break;
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case LightEventState_Signaled:
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/* If we're already signaled, we're done. */
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return;
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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}
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void InternalLightEventImpl::Clear() {
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/* Fence memory. */
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std::atomic_thread_fence(std::memory_order_acquire);
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ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_release); };
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/* Change state from signaled to not-signaled. */
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CompareAndSwap(std::addressof(m_state), LightEventState_Signaled, LightEventState_NotSignaledAndNoWaiter);
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}
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void InternalLightEventImpl::WaitWithAutoClear() {
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/* When we're done, fence memory. */
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ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_seq_cst); };
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/* Loop waiting. */
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while (true) {
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/* Get the current state. */
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const auto state = m_state.load(std::memory_order_acquire);
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switch (state) {
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case LightEventState_NotSignaledAndNoWaiter:
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/* Change state to have waiter. */
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if (!CompareAndSwap(std::addressof(m_state), state, LightEventState_NotSignaledAndWaiter)) {
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break;
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}
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[[fallthrough]];
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case LightEventState_NotSignaledAndWaiter:
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/* Wait for the address. */
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if (SvcWaitForAddressIfEqual(std::addressof(m_state))) {
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return;
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}
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break;
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case LightEventState_Signaled:
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/* Change state to no-waiters. */
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if (CompareAndSwap(std::addressof(m_state), state, LightEventState_NotSignaledAndNoWaiter)) {
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return;
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}
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break;
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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}
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void InternalLightEventImpl::WaitWithManualClear() {
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/* When we're done, fence memory. */
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ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_seq_cst); };
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/* Loop waiting. */
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while (true) {
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/* Get the current state. */
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const auto state = m_state.load(std::memory_order_acquire);
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switch (state) {
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case LightEventState_NotSignaledAndNoWaiter:
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/* Change state to have waiter. */
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if (!CompareAndSwap(std::addressof(m_state), state, LightEventState_NotSignaledAndWaiter)) {
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break;
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}
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[[fallthrough]];
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case LightEventState_NotSignaledAndWaiter:
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/* Wait for the address. */
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SvcWaitForAddressIfEqual(std::addressof(m_state));
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return;
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case LightEventState_Signaled:
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/* We're signaled, so return. */
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return;
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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}
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bool InternalLightEventImpl::TryWaitWithAutoClear() {
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/* When we're done, fence memory. */
|
||||
ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_seq_cst); };
|
||||
|
||||
return CompareAndSwap(std::addressof(m_state), LightEventState_Signaled, LightEventState_NotSignaledAndNoWaiter);
|
||||
}
|
||||
|
||||
bool InternalLightEventImpl::TryWaitWithManualClear() {
|
||||
/* When we're done, fence memory. */
|
||||
ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_seq_cst); };
|
||||
|
||||
return m_state.load(std::memory_order_acquire) == LightEventState_Signaled;
|
||||
}
|
||||
|
||||
bool InternalLightEventImpl::TimedWaitWithAutoClear(const TimeoutHelper &timeout_helper) {
|
||||
/* When we're done, fence memory. */
|
||||
ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_seq_cst); };
|
||||
|
||||
/* Loop waiting. */
|
||||
while (true) {
|
||||
/* Get the current state. */
|
||||
const auto state = m_state.load(std::memory_order_acquire);
|
||||
switch (state) {
|
||||
case LightEventState_NotSignaledAndNoWaiter:
|
||||
/* Change state to have waiter. */
|
||||
if (!CompareAndSwap(std::addressof(m_state), state, LightEventState_NotSignaledAndWaiter)) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case LightEventState_NotSignaledAndWaiter:
|
||||
/* Wait for the address, checking timeout. */
|
||||
{
|
||||
bool timed_out;
|
||||
if (SvcWaitForAddressIfEqual(std::addressof(timed_out), std::addressof(m_state), timeout_helper.GetTimeLeftOnTarget().GetNanoSeconds())) {
|
||||
return true;
|
||||
}
|
||||
if (timed_out) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LightEventState_Signaled:
|
||||
/* Try to clear. */
|
||||
if (CompareAndSwap(std::addressof(m_state), LightEventState_Signaled, LightEventState_NotSignaledAndNoWaiter)) {
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
AMS_UNREACHABLE_DEFAULT_CASE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool InternalLightEventImpl::TimedWaitWithManualClear(const TimeoutHelper &timeout_helper) {
|
||||
/* When we're done, fence memory. */
|
||||
ON_SCOPE_EXIT { std::atomic_thread_fence(std::memory_order_seq_cst); };
|
||||
|
||||
/* Loop waiting. */
|
||||
while (true) {
|
||||
/* Get the current state. */
|
||||
const auto state = m_state.load(std::memory_order_acquire);
|
||||
switch (state) {
|
||||
case LightEventState_NotSignaledAndNoWaiter:
|
||||
/* Change state to have waiter. */
|
||||
if (!CompareAndSwap(std::addressof(m_state), state, LightEventState_NotSignaledAndWaiter)) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case LightEventState_NotSignaledAndWaiter:
|
||||
/* Wait and check for timeout. */
|
||||
{
|
||||
bool timed_out;
|
||||
SvcWaitForAddressIfEqual(std::addressof(timed_out), std::addressof(m_state), timeout_helper.GetTimeLeftOnTarget().GetNanoSeconds());
|
||||
return !timed_out;
|
||||
}
|
||||
break;
|
||||
case LightEventState_Signaled:
|
||||
/* We're signaled, so return. */
|
||||
return true;
|
||||
AMS_UNREACHABLE_DEFAULT_CASE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
107
libraries/libstratosphere/source/os/os_light_event.cpp
Normal file
107
libraries/libstratosphere/source/os/os_light_event.cpp
Normal file
|
@ -0,0 +1,107 @@
|
|||
/*
|
||||
* Copyright (c) 2018-2020 Atmosphère-NX
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms and conditions of the GNU General Public License,
|
||||
* version 2, as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include <stratosphere.hpp>
|
||||
#include "impl/os_timeout_helper.hpp"
|
||||
|
||||
#if defined(ATMOSPHERE_OS_HORIZON)
|
||||
#include "impl/os_internal_light_event_impl.os.horizon.hpp"
|
||||
#else
|
||||
#error "Unknown OS for ams::os::impl::InternalLightEventImpl"
|
||||
#endif
|
||||
|
||||
namespace ams::os {
|
||||
bool is_auto_clear;
|
||||
bool is_initialized;
|
||||
|
||||
impl::InternalLightEventStorage storage;
|
||||
|
||||
void InitializeLightEvent(LightEventType *event, bool signaled, EventClearMode clear_mode) {
|
||||
/* Set member variables. */
|
||||
event->is_auto_clear = clear_mode == EventClearMode_AutoClear;
|
||||
event->is_initialized = true;
|
||||
|
||||
/* Create object. */
|
||||
util::ConstructAt(event->storage, signaled);
|
||||
}
|
||||
|
||||
void FinalizeLightEvent(LightEventType *event) {
|
||||
/* Set not-initialized. */
|
||||
event->is_initialized = false;
|
||||
|
||||
/* Destroy object. */
|
||||
util::DestroyAt(event->storage);
|
||||
}
|
||||
|
||||
void SignalLightEvent(LightEventType *event) {
|
||||
/* Check pre-conditions. */
|
||||
AMS_ASSERT(event->is_initialized);
|
||||
|
||||
/* Signal. */
|
||||
if (event->is_auto_clear) {
|
||||
return util::GetReference(event->storage).SignalWithAutoClear();
|
||||
} else {
|
||||
return util::GetReference(event->storage).SignalWithManualClear();
|
||||
}
|
||||
}
|
||||
|
||||
void WaitLightEvent(LightEventType *event) {
|
||||
/* Check pre-conditions. */
|
||||
AMS_ASSERT(event->is_initialized);
|
||||
|
||||
/* Wait. */
|
||||
if (event->is_auto_clear) {
|
||||
return util::GetReference(event->storage).WaitWithAutoClear();
|
||||
} else {
|
||||
return util::GetReference(event->storage).WaitWithManualClear();
|
||||
}
|
||||
}
|
||||
|
||||
bool TryWaitLightEvent(LightEventType *event) {
|
||||
/* Check pre-conditions. */
|
||||
AMS_ASSERT(event->is_initialized);
|
||||
|
||||
/* Wait. */
|
||||
if (event->is_auto_clear) {
|
||||
return util::GetReference(event->storage).TryWaitWithAutoClear();
|
||||
} else {
|
||||
return util::GetReference(event->storage).TryWaitWithManualClear();
|
||||
}
|
||||
}
|
||||
|
||||
bool TimedWaitLightEvent(LightEventType *event, TimeSpan timeout) {
|
||||
/* Check pre-conditions. */
|
||||
AMS_ASSERT(event->is_initialized);
|
||||
AMS_ASSERT(timeout.GetNanoSeconds() >= 0);
|
||||
|
||||
/* Create timeout helper. */
|
||||
impl::TimeoutHelper timeout_helper(timeout);
|
||||
|
||||
/* Wait. */
|
||||
if (event->is_auto_clear) {
|
||||
return util::GetReference(event->storage).TimedWaitWithAutoClear(timeout_helper);
|
||||
} else {
|
||||
return util::GetReference(event->storage).TimedWaitWithManualClear(timeout_helper);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearLightEvent(LightEventType *event) {
|
||||
/* Check pre-conditions. */
|
||||
AMS_ASSERT(event->is_initialized);
|
||||
|
||||
return util::GetReference(event->storage).Clear();
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue