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https://github.com/Atmosphere-NX/Atmosphere
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romfs: zelda is a blight upon this earth
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4 changed files with 147 additions and 67 deletions
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@ -24,7 +24,7 @@ namespace ams {
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namespace {
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/* TODO: we really shouldn't be using malloc just to avoid dealing with real allocator separation. */
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constexpr size_t MallocBufferSize = 16_MB;
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constexpr size_t MallocBufferSize = 32_MB;
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alignas(os::MemoryPageSize) constinit u8 g_malloc_buffer[MallocBufferSize];
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}
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@ -28,80 +28,161 @@ namespace ams::mitm::fs {
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struct ApplicationWithDynamicHeapInfo {
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ncm::ProgramId program_id;
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size_t dynamic_heap_size;
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size_t dynamic_app_heap_size;
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size_t dynamic_system_heap_size;
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};
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constexpr const ApplicationWithDynamicHeapInfo ApplicationsWithDynamicHeap[] = {
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{ 0x01006F8002326000, 32_MB }, /* Animal Crossing: New Horizons. */
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{ 0x0100A6301214E000, 40_MB }, /* Fire Emblem: Engage. */
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/* Animal Crossing: New Horizons. */
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/* Requirement ~24 MB. */
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/* No particular heap sensitivity. */
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{ 0x01006F8002326000, 16_MB, 0_MB },
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/* Fire Emblem: Engage. */
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/* Requirement ~32+ MB. */
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/* No particular heap sensitivity. */
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{ 0x0100A6301214E000, 16_MB, 0_MB },
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/* The Legend of Zelda: Tears of the Kingdom. */
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/* Requirement ~48 MB. */
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/* Game is highly sensitive to memory stolen from application heap. */
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/* 1.0.0 tolerates no more than 16 MB stolen. 1.1.0 no more than 12 MB. */
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{ 0x0100F2C0115B6000, 10_MB, 8_MB },
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};
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constexpr size_t GetDynamicHeapSize(ncm::ProgramId program_id) {
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constexpr size_t GetDynamicAppHeapSize(ncm::ProgramId program_id) {
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for (const auto &info : ApplicationsWithDynamicHeap) {
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if (info.program_id == program_id) {
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return info.dynamic_heap_size;
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return info.dynamic_app_heap_size;
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}
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}
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return 0;
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}
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constexpr size_t GetDynamicSysHeapSize(ncm::ProgramId program_id) {
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for (const auto &info : ApplicationsWithDynamicHeap) {
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if (info.program_id == program_id) {
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return info.dynamic_system_heap_size;
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}
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}
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return 0;
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}
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template<auto MapImpl, auto UnmapImpl>
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struct DynamicHeap {
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uintptr_t heap_address{};
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size_t heap_size{};
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size_t outstanding_allocations{};
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util::TypedStorage<mem::StandardAllocator> heap{};
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os::SdkMutex release_heap_lock{};
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constexpr DynamicHeap() = default;
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void Map() {
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if (this->heap_address == 0) {
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/* NOTE: Lock not necessary, because this is the only location which do 0 -> non-zero. */
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R_ABORT_UNLESS(MapImpl(std::addressof(this->heap_address), this->heap_size));
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AMS_ABORT_UNLESS(this->heap_address != 0);
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/* Create heap. */
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util::ConstructAt(this->heap, reinterpret_cast<void *>(this->heap_address), this->heap_size);
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}
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}
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void TryRelease() {
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if (this->outstanding_allocations == 0) {
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std::scoped_lock lk(this->release_heap_lock);
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if (this->heap_address != 0) {
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util::DestroyAt(this->heap);
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this->heap = {};
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R_ABORT_UNLESS(UnmapImpl(this->heap_address, this->heap_size));
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this->heap_address = 0;
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}
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}
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}
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void *Allocate(size_t size) {
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void * const ret = util::GetReference(this->heap).Allocate(size);
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if (AMS_LIKELY(ret != nullptr)) {
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++this->outstanding_allocations;
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}
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return ret;
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}
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bool TryFree(void *p) {
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if (this->IsAllocated(p)) {
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--this->outstanding_allocations;
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util::GetReference(this->heap).Free(p);
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return true;
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} else {
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return false;
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}
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}
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bool IsAllocated(void *p) const {
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const uintptr_t address = reinterpret_cast<uintptr_t>(p);
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return this->heap_address != 0 && (this->heap_address <= address && address < this->heap_address + this->heap_size);
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}
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void Reset() {
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/* This should require no remaining allocations. */
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AMS_ABORT_UNLESS(this->outstanding_allocations == 0);
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/* Free the heap. */
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this->TryRelease();
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AMS_ABORT_UNLESS(this->heap_address == 0);
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/* Clear the heap size. */
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this->heap_size = 0;
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}
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};
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Result MapByHeap(uintptr_t *out, size_t size) {
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R_TRY(os::SetMemoryHeapSize(size));
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R_RETURN(os::AllocateMemoryBlock(out, size));
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}
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Result UnmapByHeap(uintptr_t address, size_t size) {
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os::FreeMemoryBlock(address, size);
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R_RETURN(os::SetMemoryHeapSize(0));
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}
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/* Dynamic allocation globals. */
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constinit os::SdkMutex g_romfs_build_lock;
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constinit ncm::ProgramId g_dynamic_heap_program_id{};
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constinit size_t g_dynamic_heap_size = 0;
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constinit os::SdkMutex g_release_dynamic_heap_lock;
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constinit bool g_building_from_dynamic_heap = false;
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constinit uintptr_t g_dynamic_heap_address = 0;
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constinit size_t g_dynamic_heap_outstanding_allocations = 0;
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constinit util::TypedStorage<mem::StandardAllocator> g_dynamic_heap{};
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bool IsAllocatedFromDynamicHeap(void *p) {
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const uintptr_t address = reinterpret_cast<uintptr_t>(p);
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return g_dynamic_heap_address != 0 && (g_dynamic_heap_address <= address && address < g_dynamic_heap_address + g_dynamic_heap_size);
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}
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constinit DynamicHeap<os::AllocateUnsafeMemory, os::FreeUnsafeMemory> g_dynamic_app_heap;
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constinit DynamicHeap<MapByHeap, UnmapByHeap> g_dynamic_sys_heap;
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void InitializeDynamicHeapForBuildRomfs(ncm::ProgramId program_id) {
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if (program_id == g_dynamic_heap_program_id && g_dynamic_heap_size > 0) {
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if (program_id == g_dynamic_heap_program_id && g_dynamic_app_heap.heap_size > 0) {
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/* This romfs will build out of dynamic heap. */
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g_building_from_dynamic_heap = true;
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if (g_dynamic_heap_address == 0) {
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/* NOTE: Lock not necessary, because this is the only location which do 0 -> non-zero. */
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g_dynamic_app_heap.Map();
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/* Map application memory as heap. */
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R_ABORT_UNLESS(os::AllocateUnsafeMemory(std::addressof(g_dynamic_heap_address), g_dynamic_heap_size));
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AMS_ABORT_UNLESS(g_dynamic_heap_address != 0);
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/* Create exp heap. */
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util::ConstructAt(g_dynamic_heap, reinterpret_cast<void *>(g_dynamic_heap_address), g_dynamic_heap_size);
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if (g_dynamic_sys_heap.heap_size > 0) {
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g_dynamic_sys_heap.Map();
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}
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}
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}
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void ReleaseDynamicHeap() {
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std::scoped_lock lk(g_release_dynamic_heap_lock);
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if (g_dynamic_heap_address != 0) {
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util::DestroyAt(g_dynamic_heap);
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g_dynamic_heap = {};
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R_ABORT_UNLESS(os::FreeUnsafeMemory(g_dynamic_heap_address, g_dynamic_heap_size));
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g_dynamic_heap_address = 0;
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}
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}
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void FinalizeDynamicHeapForBuildRomfs() {
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/* We are definitely no longer building out of dynamic heap. */
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g_building_from_dynamic_heap = false;
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if (g_dynamic_heap_outstanding_allocations == 0) {
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ReleaseDynamicHeap();
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}
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g_dynamic_app_heap.TryRelease();
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}
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}
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@ -110,10 +191,15 @@ namespace ams::mitm::fs {
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AMS_UNUSED(type);
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if (g_building_from_dynamic_heap) {
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void * const ret = util::GetReference(g_dynamic_heap).Allocate(size);
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AMS_ABORT_UNLESS(ret != nullptr);
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void *ret = g_dynamic_app_heap.Allocate(size);
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++g_dynamic_heap_outstanding_allocations;
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if (ret == nullptr && g_dynamic_sys_heap.heap_address != 0) {
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ret = g_dynamic_sys_heap.Allocate(size);
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}
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if (ret == nullptr) {
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ret = std::malloc(size);
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}
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return ret;
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} else {
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@ -125,12 +211,13 @@ namespace ams::mitm::fs {
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AMS_UNUSED(type);
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AMS_UNUSED(size);
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if (IsAllocatedFromDynamicHeap(p)) {
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--g_dynamic_heap_outstanding_allocations;
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util::GetReference(g_dynamic_heap).Free(p);
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if (!g_building_from_dynamic_heap && g_dynamic_heap_outstanding_allocations == 0) {
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ReleaseDynamicHeap();
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if (g_dynamic_app_heap.TryFree(p)) {
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if (!g_building_from_dynamic_heap) {
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g_dynamic_app_heap.TryRelease();
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}
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} else if (g_dynamic_sys_heap.TryFree(p)) {
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if (!g_building_from_dynamic_heap) {
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g_dynamic_sys_heap.TryRelease();
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}
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} else {
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std::free(p);
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@ -916,20 +1003,12 @@ namespace ams::mitm::fs {
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R_SUCCEED_IF(!is_application);
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/* First, we need to ensure that, if the game used dynamic heap, we clear it. */
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if (g_dynamic_heap_size > 0) {
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if (g_dynamic_app_heap.heap_size > 0) {
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mitm::fs::FinalizeLayeredRomfsStorage(g_dynamic_heap_program_id);
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/* This should have freed any remaining allocations. */
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AMS_ABORT_UNLESS(g_dynamic_heap_outstanding_allocations == 0);
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/* Free the heap. */
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if (g_dynamic_heap_address != 0) {
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ReleaseDynamicHeap();
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}
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/* Clear the heap globals. */
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g_dynamic_heap_address = 0;
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g_dynamic_heap_size = 0;
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g_dynamic_app_heap.Reset();
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g_dynamic_sys_heap.Reset();
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}
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/* Next, if we aren't going to end up building a romfs, we can ignore dynamic heap. */
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@ -939,11 +1018,12 @@ namespace ams::mitm::fs {
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R_SUCCEED_IF(!mitm::fs::HasSdRomfsContent(program_id));
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/* Next, set the new program id for dynamic heap. */
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g_dynamic_heap_program_id = program_id;
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g_dynamic_heap_size = GetDynamicHeapSize(g_dynamic_heap_program_id);
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g_dynamic_heap_program_id = program_id;
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g_dynamic_app_heap.heap_size = GetDynamicAppHeapSize(g_dynamic_heap_program_id);
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g_dynamic_sys_heap.heap_size = GetDynamicSysHeapSize(g_dynamic_heap_program_id);
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/* Set output. */
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*out_size = g_dynamic_heap_size;
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*out_size = g_dynamic_app_heap.heap_size;
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R_SUCCEED();
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}
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@ -259,8 +259,8 @@ namespace ams::pm::impl {
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if (mitm_boost_size > 0 || is_application) {
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R_ABORT_UNLESS(BoostSystemMemoryResourceLimitForMitm(mitm_boost_size));
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ON_RESULT_FAILURE_2 { R_ABORT_UNLESS(BoostSystemMemoryResourceLimitForMitm(0)); };
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}
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ON_RESULT_FAILURE_2 { if (mitm_boost_size > 0 || is_application) { R_ABORT_UNLESS(BoostSystemMemoryResourceLimitForMitm(0)); } };
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/* Ensure resources are available. */
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resource::WaitResourceAvailable(std::addressof(program_info));
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@ -33,7 +33,7 @@ namespace ams::pm::resource {
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constexpr size_t ReservedMemorySize600 = 5_MB;
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/* Atmosphere always allocates extra memory for system usage. */
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constexpr size_t ExtraSystemMemorySizeAtmosphere = 24_MB;
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constexpr size_t ExtraSystemMemorySizeAtmosphere = 32_MB;
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/* Desired extra threads. */
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constexpr u64 BaseApplicationThreads = 96;
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