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https://github.com/Atmosphere-NX/Atmosphere
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kern: implement new default application system resource field in KProcess
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parent
2c5002ce50
commit
39a95d4023
2 changed files with 70 additions and 26 deletions
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@ -76,6 +76,7 @@ namespace ams::kern {
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bool m_is_signaled;
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bool m_is_initialized;
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bool m_is_application;
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bool m_is_default_application_system_resource;
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char m_name[13];
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util::Atomic<u16> m_num_running_threads;
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u32 m_flags;
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@ -178,6 +179,8 @@ namespace ams::kern {
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constexpr bool IsApplication() const { return m_is_application; }
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constexpr bool IsDefaultApplicationSystemResource() const { return m_is_default_application_system_resource; }
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constexpr bool IsSuspended() const { return m_is_suspended; }
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constexpr void SetSuspended(bool suspended) { m_is_suspended = suspended; }
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@ -280,12 +283,20 @@ namespace ams::kern {
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void IncrementRunningThreadCount();
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void DecrementRunningThreadCount();
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size_t GetRequiredSecureMemorySizeNonDefault() const {
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return (!this->IsDefaultApplicationSystemResource() && m_system_resource->IsSecureResource()) ? static_cast<KSecureSystemResource *>(m_system_resource)->CalculateRequiredSecureMemorySize() : 0;
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}
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size_t GetRequiredSecureMemorySize() const {
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return m_system_resource->IsSecureResource() ? static_cast<KSecureSystemResource *>(m_system_resource)->CalculateRequiredSecureMemorySize() : 0;
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}
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size_t GetTotalSystemResourceSize() const {
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return m_system_resource->IsSecureResource() ? static_cast<KSecureSystemResource *>(m_system_resource)->GetSize() : 0;
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return (!this->IsDefaultApplicationSystemResource() && m_system_resource->IsSecureResource()) ? static_cast<KSecureSystemResource *>(m_system_resource)->GetSize() : 0;
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}
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size_t GetUsedSystemResourceSize() const {
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return m_system_resource->IsSecureResource() ? static_cast<KSecureSystemResource *>(m_system_resource)->GetUsedSize() : 0;
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return (!this->IsDefaultApplicationSystemResource() && m_system_resource->IsSecureResource()) ? static_cast<KSecureSystemResource *>(m_system_resource)->GetUsedSize() : 0;
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}
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void SetRunningThread(s32 core, KThread *thread, u64 idle_count, u64 switch_count) {
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@ -263,28 +263,47 @@ namespace ams::kern {
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MESOSPHERE_ASSERT(res_limit != nullptr);
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MESOSPHERE_ABORT_UNLESS((params.code_num_pages * PageSize) / PageSize == static_cast<size_t>(params.code_num_pages));
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/* Determine is application. */
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const bool is_app = (params.flags & ams::svc::CreateProcessFlag_IsApplication) != 0;
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/* Set members. */
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m_memory_pool = pool;
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m_resource_limit = res_limit;
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m_system_resource = std::addressof(is_app ? Kernel::GetApplicationSystemResource() : Kernel::GetSystemSystemResource());
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m_is_immortal = immortal;
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m_memory_pool = pool;
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m_resource_limit = res_limit;
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m_is_default_application_system_resource = false;
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m_is_immortal = immortal;
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/* Open reference to our system resource. */
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m_system_resource->Open();
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/* Setup our system resource. */
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if (const size_t system_resource_num_pages = params.system_resource_num_pages; system_resource_num_pages != 0) {
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/* Create a secure system resource. */
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KSecureSystemResource *secure_resource = KSecureSystemResource::Create();
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R_UNLESS(secure_resource != nullptr, svc::ResultOutOfResource());
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ON_RESULT_FAILURE { secure_resource->Close(); };
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/* Initialize the secure resource. */
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R_TRY(secure_resource->Initialize(system_resource_num_pages * PageSize, m_resource_limit, m_memory_pool));
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/* Set our system resource. */
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m_system_resource = secure_resource;
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} else {
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/* Use the system-wide system resource. */
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const bool is_app = (params.flags & ams::svc::CreateProcessFlag_IsApplication);
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m_system_resource = std::addressof(is_app ? Kernel::GetApplicationSystemResource() : Kernel::GetSystemSystemResource());
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m_is_default_application_system_resource = is_app;
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/* Open reference to the system resource. */
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m_system_resource->Open();
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}
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/* Ensure we clean up our secure resource, if we fail. */
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ON_RESULT_FAILURE { m_system_resource->Close(); };
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/* Setup page table. */
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/* NOTE: Nintendo passes process ID despite not having set it yet. */
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/* This goes completely unused, but even so... */
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{
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const auto as_type = static_cast<ams::svc::CreateProcessFlag>(params.flags & ams::svc::CreateProcessFlag_AddressSpaceMask);
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const bool enable_aslr = (params.flags & ams::svc::CreateProcessFlag_EnableAslr) != 0;
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const bool enable_das_merge = (params.flags & ams::svc::CreateProcessFlag_DisableDeviceAddressSpaceMerge) == 0;
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R_TRY(m_page_table.Initialize(as_type, enable_aslr, enable_das_merge, !enable_aslr, pool, params.code_address, params.code_num_pages * PageSize, m_system_resource, res_limit));
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}
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ON_RESULT_FAILURE { m_page_table.Finalize(); };
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ON_RESULT_FAILURE_2 { m_page_table.Finalize(); };
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/* Ensure we can insert the code region. */
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R_UNLESS(m_page_table.CanContain(params.code_address, params.code_num_pages * PageSize, KMemoryState_Code), svc::ResultInvalidMemoryRegion());
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@ -315,9 +334,10 @@ namespace ams::kern {
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MESOSPHERE_ASSERT(res_limit != nullptr);
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/* Set pool and resource limit. */
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m_memory_pool = pool;
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m_resource_limit = res_limit;
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m_is_immortal = false;
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m_memory_pool = pool;
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m_resource_limit = res_limit;
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m_is_default_application_system_resource = false;
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m_is_immortal = false;
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/* Get the memory sizes. */
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const size_t code_num_pages = params.code_num_pages;
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@ -348,6 +368,8 @@ namespace ams::kern {
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const bool is_app = (params.flags & ams::svc::CreateProcessFlag_IsApplication);
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m_system_resource = std::addressof(is_app ? Kernel::GetApplicationSystemResource() : Kernel::GetSystemSystemResource());
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m_is_default_application_system_resource = is_app;
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/* Open reference to the system resource. */
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m_system_resource->Open();
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}
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@ -356,8 +378,6 @@ namespace ams::kern {
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ON_RESULT_FAILURE { m_system_resource->Close(); };
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/* Setup page table. */
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/* NOTE: Nintendo passes process ID despite not having set it yet. */
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/* This goes completely unused, but even so... */
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{
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const auto as_type = static_cast<ams::svc::CreateProcessFlag>(params.flags & ams::svc::CreateProcessFlag_AddressSpaceMask);
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const bool enable_aslr = (params.flags & ams::svc::CreateProcessFlag_EnableAslr) != 0;
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@ -848,7 +868,7 @@ namespace ams::kern {
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size_t KProcess::GetUsedUserPhysicalMemorySize() const {
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const size_t norm_size = m_page_table.GetNormalMemorySize();
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const size_t other_size = m_code_size + m_main_thread_stack_size;
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const size_t sec_size = m_system_resource->IsSecureResource() ? static_cast<KSecureSystemResource *>(m_system_resource)->CalculateRequiredSecureMemorySize() : 0;
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const size_t sec_size = this->GetRequiredSecureMemorySizeNonDefault();
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return norm_size + other_size + sec_size;
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}
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@ -856,13 +876,20 @@ namespace ams::kern {
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size_t KProcess::GetTotalUserPhysicalMemorySize() const {
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/* Get the amount of free and used size. */
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const size_t free_size = m_resource_limit->GetFreeValue(ams::svc::LimitableResource_PhysicalMemoryMax);
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const size_t used_size = this->GetUsedUserPhysicalMemorySize();
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const size_t max_size = m_max_process_memory;
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/* Determine used size. */
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/* NOTE: This does *not* check this->IsDefaultApplicationSystemResource(), unlike GetUsedUserPhysicalMemorySize(). */
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const size_t norm_size = m_page_table.GetNormalMemorySize();
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const size_t other_size = m_code_size + m_main_thread_stack_size;
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const size_t sec_size = this->GetRequiredSecureMemorySize();
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const size_t used_size = norm_size + other_size + sec_size;
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/* NOTE: These function calls will recalculate, introducing a race...it is unclear why Nintendo does it this way. */
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if (used_size + free_size > max_size) {
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return max_size;
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} else {
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return free_size + used_size;
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return free_size + this->GetUsedUserPhysicalMemorySize();
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}
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}
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@ -876,14 +903,20 @@ namespace ams::kern {
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size_t KProcess::GetTotalNonSystemUserPhysicalMemorySize() const {
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/* Get the amount of free and used size. */
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const size_t free_size = m_resource_limit->GetFreeValue(ams::svc::LimitableResource_PhysicalMemoryMax);
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const size_t used_size = this->GetUsedUserPhysicalMemorySize();
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const size_t sec_size = m_system_resource->IsSecureResource() ? static_cast<KSecureSystemResource *>(m_system_resource)->CalculateRequiredSecureMemorySize() : 0;
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const size_t max_size = m_max_process_memory;
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/* Determine used size. */
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/* NOTE: This does *not* check this->IsDefaultApplicationSystemResource(), unlike GetUsedUserPhysicalMemorySize(). */
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const size_t norm_size = m_page_table.GetNormalMemorySize();
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const size_t other_size = m_code_size + m_main_thread_stack_size;
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const size_t sec_size = this->GetRequiredSecureMemorySize();
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const size_t used_size = norm_size + other_size + sec_size;
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/* NOTE: These function calls will recalculate, introducing a race...it is unclear why Nintendo does it this way. */
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if (used_size + free_size > max_size) {
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return max_size - sec_size;
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return max_size - this->GetRequiredSecureMemorySizeNonDefault();
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} else {
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return free_size + used_size - sec_size;
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return free_size + this->GetUsedNonSystemUserPhysicalMemorySize();
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}
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}
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