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https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-22 12:21:18 +00:00
fatal: update screen task to use native window directly
This commit is contained in:
parent
ea9d360b14
commit
2696240566
1 changed files with 62 additions and 39 deletions
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@ -48,28 +48,9 @@ namespace ams::fatal::srv {
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}
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extern "C" void *__libnx_tmem_alloc(size_t size) {
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return ams::fatal::srv::g_nv_transfer_memory;
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}
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extern "C" void __libnx_tmem_free(void *mem) {
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/* ... */
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}
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extern "C" void *__libnx_framebuffer_alloc(size_t size) {
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return ams::fatal::srv::g_framebuffer_memory;
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}
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extern "C" void __libnx_framebuffer_free(void *mem) {
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/* ... */
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}
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extern "C" void *__libnx_framebuffer_linear_alloc(size_t size) {
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AMS_ABORT("__libnx_framebuffer_linear_alloc was called");
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}
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extern "C" void __libnx_framebuffer_linear_free(void *mem) {
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AMS_ABORT("__libnx_framebuffer_linear_free was called");
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extern "C" ::Result __nx_nv_create_tmem(TransferMemory *t, u32 *out_size, Permission perm) {
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*out_size = sizeof(ams::fatal::srv::g_nv_transfer_memory);
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return tmemCreateFromMemory(t, ams::fatal::srv::g_nv_transfer_memory, sizeof(ams::fatal::srv::g_nv_transfer_memory), perm);
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}
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namespace ams::fatal::srv {
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@ -92,12 +73,14 @@ namespace ams::fatal::srv {
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ViDisplay display;
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ViLayer layer;
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NWindow win;
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Framebuffer fb;
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NvMap map;
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private:
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Result SetupDisplayInternal();
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Result SetupDisplayExternal();
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Result PrepareScreenForDrawing();
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void PreRenderFrameBuffer();
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Result InitializeNativeWindow();
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void DisplayPreRenderedFrame();
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Result ShowFatal();
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public:
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virtual Result Run() override;
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@ -192,15 +175,15 @@ namespace ams::fatal::srv {
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/* Display a layer of 1280 x 720 at 1.5x magnification */
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/* NOTE: N uses 2 (770x400) RGBA4444 buffers (tiled buffer + linear). */
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/* We use a single 1280x720 tiled RGB565 buffer. */
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constexpr s32 raw_width = FatalScreenWidth;
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constexpr s32 raw_height = FatalScreenHeight;
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constexpr s32 layer_width = ((raw_width) * 3) / 2;
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constexpr s32 layer_height = ((raw_height) * 3) / 2;
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constexpr s32 RawWidth = FatalScreenWidth;
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constexpr s32 RawHeight = FatalScreenHeight;
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constexpr s32 LayerWidth = ((RawWidth) * 3) / 2;
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constexpr s32 LayerHeight = ((RawHeight) * 3) / 2;
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const float layer_x = static_cast<float>((display_width - layer_width) / 2);
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const float layer_y = static_cast<float>((display_height - layer_height) / 2);
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const float layer_x = static_cast<float>((display_width - LayerWidth) / 2);
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const float layer_y = static_cast<float>((display_height - LayerHeight) / 2);
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R_TRY(viSetLayerSize(&this->layer, layer_width, layer_height));
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R_TRY(viSetLayerSize(&this->layer, LayerWidth, LayerHeight));
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/* Set the layer's Z at display maximum, to be above everything else .*/
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R_TRY(viSetLayerZ(&this->layer, FatalLayerZ));
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@ -210,7 +193,7 @@ namespace ams::fatal::srv {
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/* Create framebuffer. */
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R_TRY(nwindowCreateFromLayer(&this->win, &this->layer));
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R_TRY(framebufferCreate(&this->fb, &this->win, raw_width, raw_height, PIXEL_FORMAT_RGB_565, 1));
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R_TRY(this->InitializeNativeWindow());
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}
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return ResultSuccess();
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@ -450,6 +433,52 @@ namespace ams::fatal::srv {
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}
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}
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Result ShowFatalTask::InitializeNativeWindow() {
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/* Setup nv driver. */
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R_TRY(nvInitialize());
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R_TRY(nvMapInit());
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R_TRY(nvFenceInit());
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/* Create nvmap. */
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R_TRY(nvMapCreate(&this->map, g_framebuffer_memory, sizeof(g_framebuffer_memory), 0x20000, NvKind_Pitch, true));
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/* Setup graphics buffer. */
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{
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NvGraphicBuffer grbuf = {};
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grbuf.header.num_ints = (sizeof(NvGraphicBuffer) - sizeof(NativeHandle)) / 4;
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grbuf.unk0 = -1;
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grbuf.magic = 0xDAFFCAFF;
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grbuf.pid = 42;
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grbuf.usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
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grbuf.format = PIXEL_FORMAT_RGB_565;
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grbuf.ext_format = PIXEL_FORMAT_RGB_565;
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grbuf.num_planes = 1;
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grbuf.planes[0].width = FatalScreenWidth;
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grbuf.planes[0].height = FatalScreenHeight;
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grbuf.planes[0].color_format = NvColorFormat_R5G6B5;
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grbuf.planes[0].layout = NvLayout_BlockLinear;
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grbuf.planes[0].kind = NvKind_Generic_16BX2;
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grbuf.planes[0].block_height_log2 = 4;
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grbuf.nvmap_id = nvMapGetId(&this->map);
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grbuf.stride = FatalScreenWidthAligned;
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grbuf.total_size = sizeof(g_framebuffer_memory);
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grbuf.planes[0].pitch = FatalScreenWidthAlignedBytes;
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grbuf.planes[0].size = sizeof(g_framebuffer_memory);
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grbuf.planes[0].offset = 0;
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R_TRY(nwindowConfigureBuffer(&this->win, 0, &grbuf));
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}
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return ResultSuccess();
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}
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void ShowFatalTask::DisplayPreRenderedFrame() {
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s32 slot;
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R_ABORT_UNLESS(nwindowDequeueBuffer(&this->win, &slot, nullptr));
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dd::FlushDataCache(g_framebuffer_memory, sizeof(g_framebuffer_memory));
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R_ABORT_UNLESS(nwindowQueueBuffer(&this->win, this->win.cur_slot, NULL));
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}
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Result ShowFatalTask::ShowFatal() {
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/* Pre-render the framebuffer. */
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PreRenderFrameBuffer();
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@ -459,14 +488,8 @@ namespace ams::fatal::srv {
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R_ABORT_UNLESS(PrepareScreenForDrawing());
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});
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/* Dequeue a buffer. */
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R_UNLESS(framebufferBegin(&this->fb, NULL) != nullptr, ResultNullGraphicsBuffer());
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/* We've already pre-rendered the frame into the static buffer. */
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/* ... */
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/* Enqueue the buffer. */
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framebufferEnd(&fb);
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/* Display the pre-rendered frame. */
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this->DisplayPreRenderedFrame();
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return ResultSuccess();
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}
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