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Merge pull request #542 from leo60228/master
Allow pressing buttons on all controllers in loader (closes #541)
This commit is contained in:
commit
13a1566b4e
4 changed files with 22 additions and 6 deletions
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@ -460,7 +460,11 @@ Result Utils::GetKeysHeld(u64 *keys) {
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}
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hidScanInput();
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*keys = hidKeysHeld(CONTROLLER_P1_AUTO);
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*keys = 0;
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for (int controller = 0; controller < 10; controller++) {
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*keys |= hidKeysHeld((HidControllerID) controller);
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}
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return ResultSuccess;
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}
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@ -26,7 +26,11 @@ Result HidManagement::GetKeysDown(u64 *keys) {
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std::scoped_lock<HosMutex> lk(g_hid_keys_down_lock);
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hidScanInput();
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*keys = hidKeysHeld(CONTROLLER_P1_AUTO);
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*keys = 0;
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for (int controller = 0; controller < 10; controller++) {
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*keys |= hidKeysHeld((HidControllerID) controller);
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}
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return ResultSuccess;
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}
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@ -36,7 +36,11 @@ Result HidManagement::GetKeysHeld(u64 *keys) {
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}
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hidScanInput();
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*keys = hidKeysHeld(CONTROLLER_P1_AUTO);
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*keys = 0;
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for (int controller = 0; controller < 10; controller++) {
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*keys |= hidKeysHeld((HidControllerID) controller);
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}
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return ResultSuccess;
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}
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@ -79,8 +79,12 @@ int main(int argc, char **argv)
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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u64 kDown = 0;
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for (int controller = 0; controller < 10; controller++) {
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// hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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kDown |= hidKeysDown((HidControllerID) controller);
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}
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if (can_reboot && kDown & KEY_MINUS) {
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reboot_to_payload();
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