mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-11-09 22:56:35 +00:00
Clear bss at runtime like Nintendo actually does
This commit is contained in:
parent
303774aeb7
commit
0a89831193
2 changed files with 32 additions and 17 deletions
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@ -68,8 +68,14 @@ SECTIONS
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build/package2.o(.rodata*)
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build/package2.o(.data*)
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. = ALIGN(8);
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} >pk2ldr AT>fake
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.pk2ldr.bss :
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{
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. = ALIGN(8);
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__pk2ldr_bss_start__ = ABSOLUTE(.);
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build/package2.o(.bss*)
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. = ALIGN(16);
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. = ALIGN(8);
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__pk2ldr_end__ = ABSOLUTE(.);
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} >pk2ldr AT>fake
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@ -79,7 +85,7 @@ SECTIONS
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__vectors_lma__ = LOADADDR(.vectors);
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__vectors_start__ = ABSOLUTE(.);
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KEEP (*(.vectors*))
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. = ALIGN(16);
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. = ALIGN(8);
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__vectors_end__ = ABSOLUTE(.);
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} >evt AT>fake
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@ -178,16 +184,6 @@ SECTIONS
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*(.data .data.* .gnu.linkonce.d.*)
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CONSTRUCTORS
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. = ALIGN(8);
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/*
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We're too lazy to clear BSS so we integrate it into .data.
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Nintendo does the same for this main segment's BSS.
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*/
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__bss_start__ = ABSOLUTE(.);
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*(.dynbss)
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*(.bss .bss.* .gnu.linkonce.b.*)
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*(COMMON)
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. = ALIGN(8);
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__bss_end__ = ABSOLUTE(.);
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} >main AT>fake
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@ -209,6 +205,17 @@ SECTIONS
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.dynstr : { *(.dynstr) } >main AT>fake
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.rela.dyn : { *(.rela.*); __main_end__ = ABSOLUTE(.);} >main AT>fake
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.bss :
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{
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. = ALIGN(8);
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__main_bss_start__ = ABSOLUTE(.);
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*(.dynbss)
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*(.bss .bss.* .gnu.linkonce.b.*)
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*(COMMON)
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. = ALIGN(8);
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__main_end__ = ABSOLUTE(.);
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} >main AT>fake
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__end__ = ABSOLUTE(.) ;
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. = ALIGN(0x1000);
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@ -1,3 +1,4 @@
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#include <string.h>
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#include "utils.h"
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#include "mmu.h"
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#include "memory_map.h"
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@ -5,8 +6,8 @@
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extern const uint8_t __start_cold[];
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extern const uint8_t __warmboot_crt0_start__[], __warmboot_crt0_end__[], __warmboot_crt0_lma__[];
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extern const uint8_t __main_start__[], __main_end__[], __main_lma__[];
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extern const uint8_t __pk2ldr_start__[], __pk2ldr_end__[], __pk2ldr_lma__[];
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extern const uint8_t __main_start__[], __main_bss_start__[], __main_end__[], __main_lma__[];
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extern const uint8_t __pk2ldr_start__[], __pk2ldr_bss_start__[], __pk2ldr_end__[], __pk2ldr_lma__[];
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extern const uint8_t __vectors_start__[], __vectors_end__[], __vectors_lma__[];
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/* warmboot_init.c */
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@ -120,10 +121,17 @@ __attribute__((target("cmodel=large"), noinline)) static void copy_other_section
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copy_lma_to_vma(__vectors_start__, __vectors_lma__, __vectors_end__ - __vectors_start__);
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}
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__attribute__((target("cmodel=large"), noinline)) static void clear_bss(void) {
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memset((void *)__pk2ldr_bss_start__, 0, __pk2ldr_end__ - __pk2ldr_bss_start__);
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memset((void *)__main_bss_start__, 0, __main_end__ - __main_bss_start__);
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}
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void coldboot_init(void) {
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/* TODO: Set NX BOOTLOADER clock time field */
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copy_warmboot_crt0();
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/* At this point, we can (and will) access functions located in .warm_crt0 */
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/* TODO: initialize DMA controllers, etc. */
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configure_ttbls();
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copy_other_sections();
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@ -131,7 +139,7 @@ void coldboot_init(void) {
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flush_dcache_all_tzram_pa();
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invalidate_icache_all_inner_shareable_tzram_pa();
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/* At this point we can access all the mapped segments */
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/* TODO: zero-initialize the cpu context */
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/* Nintendo clears the (emtpy) pk2ldr's BSS section here , but we embed it 0-filled in the binary */
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/* At this point we can access all the mapped segments (all other functions, data...) normally */
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clear_bss();
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}
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