Atmosphere/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_api.cpp

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2019-09-16 08:22:08 +00:00
/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <map>
#include "dmnt_cheat_api.hpp"
#include "dmnt_cheat_vm.hpp"
#include "dmnt_cheat_debug_events_manager.hpp"
#include <stratosphere/map.hpp>
namespace sts::dmnt::cheat::impl {
namespace {
/* Helper definitions. */
constexpr size_t MaxCheatCount = 0x80;
constexpr size_t MaxFrozenAddressCount = 0x80;
/* Manager class. */
class CheatProcessManager {
private:
HosMutex cheat_lock;
HosSignal debug_events_signal;
HosThread detect_thread, debug_events_thread;
IEvent *cheat_process_event;
Handle cheat_process_debug_handle = INVALID_HANDLE;
CheatProcessMetadata cheat_process_metadata = {};
HosThread vm_thread;
bool needs_reload_vm = false;
CheatVirtualMachine cheat_vm;
bool enable_cheats_by_default = true;
bool always_save_cheat_toggles = false;
bool should_save_cheat_toggles = false;
CheatEntry cheat_entries[MaxCheatCount];
std::map<u64, FrozenAddressValue> frozen_addresses_map;
private:
static void DetectLaunchThread(void *_this);
static void VirtualMachineThread(void *_this);
static void DebugEventsThread(void *_this);
Result AttachToApplicationProcess(bool on_process_launch);
bool ParseCheats(const char *s, size_t len);
bool LoadCheats(const ncm::TitleId title_id, const u8 *build_id);
bool ParseCheatToggles(const char *s, size_t len);
bool LoadCheatToggles(const ncm::TitleId title_id);
void SaveCheatToggles(const ncm::TitleId title_id);
bool GetNeedsReloadVm() const {
return this->needs_reload_vm;
}
void SetNeedsReloadVm(bool reload) {
this->needs_reload_vm = reload;
}
void ResetCheatEntry(size_t i) {
if (i < MaxCheatCount) {
std::memset(&this->cheat_entries[i], 0, sizeof(this->cheat_entries[i]));
this->cheat_entries[i].cheat_id = i;
this->SetNeedsReloadVm(true);
}
}
void ResetAllCheatEntries() {
for (size_t i = 0; i < MaxCheatCount; i++) {
this->ResetCheatEntry(i);
}
}
CheatEntry *GetCheatEntryById(size_t i) {
if (i < MaxCheatCount) {
return &this->cheat_entries[i];
}
return nullptr;
}
CheatEntry *GetCheatEntryByReadableName(const char *readable_name) {
/* Check all non-master cheats for match. */
for (size_t i = 1; i < MaxCheatCount; i++) {
if (std::strncmp(this->cheat_entries[i].definition.readable_name, readable_name, sizeof(this->cheat_entries[i].definition.readable_name)) == 0) {
return &this->cheat_entries[i];
}
}
return nullptr;
}
CheatEntry *GetFreeCheatEntry() {
/* Check all non-master cheats for availability. */
for (size_t i = 1; i < MaxCheatCount; i++) {
if (this->cheat_entries[i].definition.num_opcodes == 0) {
return &this->cheat_entries[i];
}
}
return nullptr;
}
void CloseActiveCheatProcess() {
if (this->cheat_process_debug_handle != INVALID_HANDLE) {
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/* Knock out the debug events thread. */
R_ASSERT(this->debug_events_thread.CancelSynchronization());
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/* Close resources. */
R_ASSERT(svcCloseHandle(this->cheat_process_debug_handle));
this->cheat_process_debug_handle = INVALID_HANDLE;
/* Save cheat toggles. */
if (this->always_save_cheat_toggles || this->should_save_cheat_toggles) {
this->SaveCheatToggles(this->cheat_process_metadata.title_id);
this->should_save_cheat_toggles = false;
}
/* Clear metadata. */
static_assert(std::is_pod<decltype(this->cheat_process_metadata)>::value, "CheatProcessMetadata definition!");
std::memset(&this->cheat_process_metadata, 0, sizeof(this->cheat_process_metadata));
/* Clear cheat list. */
this->ResetAllCheatEntries();
/* Clear frozen addresses. */
this->frozen_addresses_map.clear();
/* Signal to our fans. */
this->cheat_process_event->Signal();
}
}
bool HasActiveCheatProcess() {
/* Note: This function *MUST* be called only with the cheat lock held. */
u64 tmp;
bool has_cheat_process = this->cheat_process_debug_handle != INVALID_HANDLE;
has_cheat_process &= R_SUCCEEDED(svcGetProcessId(&tmp, this->cheat_process_debug_handle));
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has_cheat_process &= R_SUCCEEDED(pm::dmnt::GetApplicationProcessId(&tmp));
has_cheat_process &= (tmp == this->cheat_process_metadata.process_id);
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if (!has_cheat_process) {
this->CloseActiveCheatProcess();
}
return has_cheat_process;
}
Result EnsureCheatProcess() {
if (!this->HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
return ResultSuccess;
}
Handle GetCheatProcessHandle() const {
return this->cheat_process_debug_handle;
}
Handle HookToCreateApplicationProcess() const {
Handle h = INVALID_HANDLE;
R_ASSERT(pm::dmnt::HookToCreateApplicationProcess(&h));
return h;
}
void StartProcess(u64 process_id) const {
R_ASSERT(pm::dmnt::StartProcess(process_id));
}
public:
CheatProcessManager() {
/* Create cheat process detection event. */
this->cheat_process_event = CreateWriteOnlySystemEvent();
/* Learn whether we should enable cheats by default. */
{
u8 en;
if (R_SUCCEEDED(setsysGetSettingsItemValue("atmosphere", "dmnt_cheats_enabled_by_default", &en, sizeof(en)))) {
this->enable_cheats_by_default = (en != 0);
}
if (R_SUCCEEDED(setsysGetSettingsItemValue("atmosphere", "dmnt_always_save_cheat_toggles", &en, sizeof(en)))) {
this->always_save_cheat_toggles = (en != 0);
}
}
/* Spawn application detection thread, spawn cheat vm thread. */
R_ASSERT(this->detect_thread.Initialize(&CheatProcessManager::DetectLaunchThread, this, 0x4000, 39));
R_ASSERT(this->vm_thread.Initialize(&CheatProcessManager::VirtualMachineThread, this, 0x4000, 48));
R_ASSERT(this->debug_events_thread.Initialize(&CheatProcessManager::DebugEventsThread, this, 0x4000, 24));
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/* Start threads. */
R_ASSERT(this->detect_thread.Start());
R_ASSERT(this->vm_thread.Start());
R_ASSERT(this->debug_events_thread.Start());
}
bool GetHasActiveCheatProcess() {
std::scoped_lock lk(this->cheat_lock);
return this->HasActiveCheatProcess();
}
Handle GetCheatProcessEventHandle() {
return this->cheat_process_event->GetHandle();
}
Result GetCheatProcessMetadata(CheatProcessMetadata *out) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
std::memcpy(out, &this->cheat_process_metadata, sizeof(*out));
return ResultSuccess;
}
Result ForceOpenCheatProcess() {
return this->AttachToApplicationProcess(false);
}
Result ReadCheatProcessMemoryUnsafe(u64 proc_addr, void *out_data, size_t size) {
return svcReadDebugProcessMemory(out_data, this->GetCheatProcessHandle(), proc_addr, size);
}
Result WriteCheatProcessMemoryUnsafe(u64 proc_addr, const void *data, size_t size) {
R_TRY(svcWriteDebugProcessMemory(this->GetCheatProcessHandle(), data, proc_addr, size));
for (auto& [address, value] : this->frozen_addresses_map) {
/* Map is ordered, so break when we can. */
if (address >= proc_addr + size) {
break;
}
/* Check if we need to write. */
if (proc_addr <= address && address < proc_addr + size) {
const size_t offset = (address - proc_addr);
const size_t copy_size = std::min(sizeof(value.value), size - offset);
std::memcpy(&value.value, reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(data) + offset), copy_size);
}
}
return ResultSuccess;
}
Result GetCheatProcessMappingCount(u64 *out_count) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
MemoryInfo mem_info;
u64 address = 0, count = 0;
do {
mem_info.perm = Perm_None;
u32 tmp;
if (R_FAILED(svcQueryDebugProcessMemory(&mem_info, &tmp, this->GetCheatProcessHandle(), address))) {
break;
}
if (mem_info.perm != Perm_None) {
count++;
}
address = mem_info.addr + mem_info.size;
} while (address != 0);
*out_count = count;
return ResultSuccess;
}
Result GetCheatProcessMappings(MemoryInfo *mappings, size_t max_count, u64 *out_count, u64 offset) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
MemoryInfo mem_info;
u64 address = 0, total_count = 0, written_count = 0;
do {
mem_info.perm = Perm_None;
u32 tmp;
if (R_FAILED(svcQueryDebugProcessMemory(&mem_info, &tmp, this->GetCheatProcessHandle(), address))) {
break;
}
if (mem_info.perm != Perm_None) {
if (offset <= total_count && written_count < max_count) {
mappings[written_count++] = mem_info;
}
total_count++;
}
address = mem_info.addr + mem_info.size;
} while (address != 0 && written_count < max_count);
*out_count = written_count;
return ResultSuccess;
}
Result ReadCheatProcessMemory(u64 proc_addr, void *out_data, size_t size) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
return this->ReadCheatProcessMemoryUnsafe(proc_addr, out_data, size);
}
Result WriteCheatProcessMemory(u64 proc_addr, const void *data, size_t size) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
return this->WriteCheatProcessMemoryUnsafe(proc_addr, data, size);
}
Result QueryCheatProcessMemory(MemoryInfo *mapping, u64 address) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
u32 tmp;
return svcQueryDebugProcessMemory(mapping, &tmp, this->GetCheatProcessHandle(), address);
}
Result GetCheatCount(u64 *out_count) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
size_t count = 0;
for (size_t i = 0; i < MaxCheatCount; i++) {
if (this->cheat_entries[i].definition.num_opcodes) {
count++;
}
}
*out_count = count;
return ResultSuccess;
}
Result GetCheats(CheatEntry *out_cheats, size_t max_count, u64 *out_count, u64 offset) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
size_t count = 0, total_count = 0;
for (size_t i = 0; i < MaxCheatCount && count < max_count; i++) {
if (this->cheat_entries[i].definition.num_opcodes) {
total_count++;
if (total_count > offset) {
out_cheats[count++] = this->cheat_entries[i];
}
}
}
*out_count = count;
return ResultSuccess;
}
Result GetCheatById(CheatEntry *out_cheat, u32 cheat_id) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
const CheatEntry *entry = this->GetCheatEntryById(cheat_id);
if (entry == nullptr || entry->definition.num_opcodes == 0) {
return ResultDmntCheatUnknownChtId;
}
*out_cheat = *entry;
return ResultSuccess;
}
Result ToggleCheat(u32 cheat_id) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
CheatEntry *entry = this->GetCheatEntryById(cheat_id);
if (entry == nullptr || entry->definition.num_opcodes == 0) {
return ResultDmntCheatUnknownChtId;
}
if (cheat_id == 0) {
return ResultDmntCheatCannotDisableMasterCheat;
}
entry->enabled = !entry->enabled;
/* Trigger a VM reload. */
this->SetNeedsReloadVm(true);
return ResultSuccess;
}
Result AddCheat(u32 *out_id, const CheatDefinition *def, bool enabled) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
if (def->num_opcodes == 0 || def->num_opcodes > util::size(def->opcodes)) {
return ResultDmntCheatInvalidCheat;
}
CheatEntry *new_entry = this->GetFreeCheatEntry();
if (new_entry == nullptr) {
return ResultDmntCheatOutOfCheats;
}
new_entry->enabled = enabled;
new_entry->definition = *def;
/* Trigger a VM reload. */
this->SetNeedsReloadVm(true);
return ResultSuccess;
}
Result RemoveCheat(u32 cheat_id) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
if (cheat_id >= MaxCheatCount) {
return ResultDmntCheatUnknownChtId;
}
this->ResetCheatEntry(cheat_id);
/* Trigger a VM reload. */
this->SetNeedsReloadVm(true);
return ResultSuccess;
}
Result GetFrozenAddressCount(u64 *out_count) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
*out_count = this->frozen_addresses_map.size();
return ResultSuccess;
}
Result GetFrozenAddresses(FrozenAddressEntry *frz_addrs, size_t max_count, u64 *out_count, u64 offset) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
u64 total_count = 0, written_count = 0;
for (auto const& [address, value] : this->frozen_addresses_map) {
if (written_count >= max_count) {
break;
}
if (offset <= total_count) {
frz_addrs[written_count].address = address;
frz_addrs[written_count].value = value;
written_count++;
}
total_count++;
}
*out_count = written_count;
return ResultSuccess;
}
Result GetFrozenAddress(FrozenAddressEntry *frz_addr, u64 address) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
const auto it = this->frozen_addresses_map.find(address);
if (it == this->frozen_addresses_map.end()) {
return ResultDmntCheatAddressNotFrozen;
}
frz_addr->address = it->first;
frz_addr->value = it->second;
return ResultSuccess;
}
Result EnableFrozenAddress(u64 *out_value, u64 address, u64 width) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
if (this->frozen_addresses_map.size() >= MaxFrozenAddressCount) {
return ResultDmntCheatTooManyFrozenAddresses;
}
const auto it = this->frozen_addresses_map.find(address);
if (it != this->frozen_addresses_map.end()) {
return ResultDmntCheatAddressAlreadyFrozen;
}
FrozenAddressValue value = {};
value.width = width;
R_TRY(this->ReadCheatProcessMemoryUnsafe(address, &value.value, width));
this->frozen_addresses_map[address] = value;
*out_value = value.value;
return ResultSuccess;
}
Result DisableFrozenAddress(u64 address) {
std::scoped_lock lk(this->cheat_lock);
R_TRY(this->EnsureCheatProcess());
const auto it = this->frozen_addresses_map.find(address);
if (it == this->frozen_addresses_map.end()) {
return ResultDmntCheatAddressNotFrozen;
}
this->frozen_addresses_map.erase(it);
return ResultSuccess;
}
};
void CheatProcessManager::DetectLaunchThread(void *_this) {
CheatProcessManager *this_ptr = reinterpret_cast<CheatProcessManager *>(_this);
Event hook;
while (true) {
eventLoadRemote(&hook, this_ptr->HookToCreateApplicationProcess(), true);
if (R_SUCCEEDED(eventWait(&hook, U64_MAX))) {
this_ptr->AttachToApplicationProcess(true);
}
eventClose(&hook);
}
}
void CheatProcessManager::DebugEventsThread(void *_this) {
CheatProcessManager *this_ptr = reinterpret_cast<CheatProcessManager *>(_this);
while (true) {
/* Atomically wait (and clear) signal for new process. */
this_ptr->debug_events_signal.Wait(true);
while (true) {
while (R_SUCCEEDED(svcWaitSynchronizationSingle(this_ptr->GetCheatProcessHandle(), U64_MAX))) {
std::scoped_lock lk(this_ptr->cheat_lock);
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/* Handle any pending debug events. */
if (this_ptr->HasActiveCheatProcess()) {
dmnt::cheat::impl::ContinueCheatProcess(this_ptr->GetCheatProcessHandle());
}
}
/* WaitSynchronization failed. This means someone canceled our synchronization, possibly us. */
/* Let's check if we should quit! */
std::scoped_lock lk(this_ptr->cheat_lock);
if (!this_ptr->HasActiveCheatProcess()) {
break;
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}
}
}
}
void CheatProcessManager::VirtualMachineThread(void *_this) {
CheatProcessManager *this_ptr = reinterpret_cast<CheatProcessManager *>(_this);
while (true) {
/* Apply cheats. */
{
std::scoped_lock lk(this_ptr->cheat_lock);
if (this_ptr->HasActiveCheatProcess()) {
/* Execute VM. */
if (!this_ptr->GetNeedsReloadVm() || this_ptr->cheat_vm.LoadProgram(this_ptr->cheat_entries, util::size(this_ptr->cheat_entries))) {
this_ptr->SetNeedsReloadVm(false);
/* Execute program only if it has opcodes. */
if (this_ptr->cheat_vm.GetProgramSize()) {
this_ptr->cheat_vm.Execute(&this_ptr->cheat_process_metadata);
}
}
/* Apply frozen addresses. */
for (auto const& [address, value] : this_ptr->frozen_addresses_map) {
/* Use Write SVC directly, to avoid the usual frozen address update logic. */
svcWriteDebugProcessMemory(this_ptr->GetCheatProcessHandle(), &value.value, address, value.width);
}
}
}
/* Sleep until next potential execution. */
constexpr u64 ONE_SECOND = 1'000'000'000ul;
constexpr u64 TIMES_PER_SECOND = 12;
constexpr u64 DELAY_TIME = ONE_SECOND / TIMES_PER_SECOND;
svcSleepThread(DELAY_TIME);
}
}
#define R_ASSERT_IF_NEW_PROCESS(res) \
if (on_process_launch) { \
R_ASSERT(res); \
} else { \
R_TRY(res); \
}
Result CheatProcessManager::AttachToApplicationProcess(bool on_process_launch) {
std::scoped_lock lk(this->cheat_lock);
/* Close the active process, if needed. */
{
if (this->HasActiveCheatProcess()) {
/* When forcing attach, we're done. */
if (!on_process_launch) {
return ResultSuccess;
}
}
/* Detach from the current process, if it's open. */
this->CloseActiveCheatProcess();
}
/* Get the application process's ID. */
R_ASSERT_IF_NEW_PROCESS(pm::dmnt::GetApplicationProcessId(&this->cheat_process_metadata.process_id));
auto proc_guard = SCOPE_GUARD {
if (on_process_launch) {
this->StartProcess(this->cheat_process_metadata.process_id);
}
this->cheat_process_metadata.process_id = 0;
};
/* Get process handle, use it to learn memory extents. */
{
Handle proc_h = INVALID_HANDLE;
ncm::TitleLocation loc = {};
ON_SCOPE_EXIT { if (proc_h != INVALID_HANDLE) { R_ASSERT(svcCloseHandle(proc_h)); } };
R_ASSERT_IF_NEW_PROCESS(pm::dmnt::AtmosphereGetProcessInfo(&proc_h, &loc, this->cheat_process_metadata.process_id));
this->cheat_process_metadata.title_id = loc.title_id;
{
map::AddressSpaceInfo as_info;
R_ASSERT(map::GetProcessAddressSpaceInfo(&as_info, proc_h));
this->cheat_process_metadata.heap_extents.base = as_info.heap_base;
this->cheat_process_metadata.heap_extents.size = as_info.heap_size;
this->cheat_process_metadata.alias_extents.base = as_info.alias_base;
this->cheat_process_metadata.alias_extents.size = as_info.alias_size;
this->cheat_process_metadata.aslr_extents.base = as_info.aslr_base;
this->cheat_process_metadata.aslr_extents.size = as_info.aslr_size;
}
}
/* If new process launch, we may not want to actually attach. */
if (on_process_launch) {
if (!cfg::IsCheatEnableKeyHeld(this->cheat_process_metadata.title_id)) {
return ResultDmntCheatNotAttached;
}
}
/* Get module information from loader. */
{
LoaderModuleInfo proc_modules[2];
u32 num_modules;
/* TODO: ldr::dmnt:: */
R_ASSERT_IF_NEW_PROCESS(ldrDmntGetModuleInfos(this->cheat_process_metadata.process_id, proc_modules, util::size(proc_modules), &num_modules));
/* All applications must have two modules. */
/* Only accept one (which means we're attaching to HBL) */
/* if we aren't auto-attaching. */
const LoaderModuleInfo *proc_module = nullptr;
if (num_modules == 2) {
proc_module = &proc_modules[1];
} else if (num_modules == 1 && !on_process_launch) {
proc_module = &proc_modules[0];
} else {
return ResultDmntCheatNotAttached;
}
this->cheat_process_metadata.main_nso_extents.base = proc_module->base_address;
this->cheat_process_metadata.main_nso_extents.size = proc_module->size;
std::memcpy(this->cheat_process_metadata.main_nso_build_id, proc_module->build_id, sizeof(this->cheat_process_metadata.main_nso_build_id));
}
/* Read cheats off the SD. */
if (!this->LoadCheats(this->cheat_process_metadata.title_id, this->cheat_process_metadata.main_nso_build_id) ||
!this->LoadCheatToggles(this->cheat_process_metadata.title_id)) {
/* If new process launch, require success. */
if (on_process_launch) {
return ResultDmntCheatNotAttached;
}
}
/* Open a debug handle. */
R_ASSERT_IF_NEW_PROCESS(svcDebugActiveProcess(&this->cheat_process_debug_handle, this->cheat_process_metadata.process_id));
/* Cancel process guard. */
proc_guard.Cancel();
/* If new process, start the process. */
if (on_process_launch) {
this->StartProcess(this->cheat_process_metadata.process_id);
}
/* Signal to the debug events thread. */
this->debug_events_signal.Signal();
/* Signal to our fans. */
this->cheat_process_event->Signal();
return ResultSuccess;
}
#undef R_ASSERT_IF_NEW_PROCESS
bool CheatProcessManager::ParseCheats(const char *s, size_t len) {
/* Trigger a VM reload. */
this->SetNeedsReloadVm(true);
/* Parse the input string. */
size_t i = 0;
CheatEntry *cur_entry = nullptr;
while (i < len) {
if (std::isspace(static_cast<unsigned char>(s[i]))) {
/* Just ignore whitespace. */
i++;
} else if (s[i] == '[') {
/* Parse a readable cheat name. */
cur_entry = this->GetFreeCheatEntry();
if (cur_entry == nullptr) {
return false;
}
/* Extract name bounds. */
size_t j = i + 1;
while (s[j] != ']') {
j++;
if (j >= len || (j - i - 1) >= sizeof(cur_entry->definition.readable_name)) {
return false;
}
}
/* s[i+1:j] is cheat name. */
const size_t cheat_name_len = (j - i - 1);
std::memcpy(cur_entry->definition.readable_name, &s[i+1], cheat_name_len);
cur_entry->definition.readable_name[cheat_name_len] = 0;
/* Skip onwards. */
i = j + 1;
} else if (s[i] == '{') {
/* We're parsing a master cheat. */
cur_entry = &this->cheat_entries[0];
/* There can only be one master cheat. */
if (cur_entry->definition.num_opcodes > 0) {
return false;
}
/* Extract name bounds */
size_t j = i + 1;
while (s[j] != '}') {
j++;
if (j >= len || (j - i - 1) >= sizeof(cur_entry->definition.readable_name)) {
return false;
}
}
/* s[i+1:j] is cheat name. */
const size_t cheat_name_len = (j - i - 1);
memcpy(cur_entry->definition.readable_name, &s[i+1], cheat_name_len);
cur_entry->definition.readable_name[cheat_name_len] = 0;
/* Skip onwards. */
i = j + 1;
} else if (std::isxdigit(static_cast<unsigned char>(s[i]))) {
/* Make sure that we have a cheat open. */
if (cur_entry == nullptr) {
return false;
}
/* Bounds check the opcode count. */
if (cur_entry->definition.num_opcodes >= util::size(cur_entry->definition.opcodes)) {
return false;
}
/* We're parsing an instruction, so validate it's 8 hex digits. */
for (size_t j = 1; j < 8; j++) {
/* Validate 8 hex chars. */
if (i + j >= len || !std::isxdigit(static_cast<unsigned char>(s[i+j]))) {
return false;
}
}
/* Parse the new opcode. */
char hex_str[9] = {0};
std::memcpy(hex_str, &s[i], 8);
cur_entry->definition.opcodes[cur_entry->definition.num_opcodes++] = std::strtoul(hex_str, NULL, 16);
/* Skip onwards. */
i += 8;
} else {
/* Unexpected character encountered. */
return false;
}
}
/* Master cheat can't be disabled. */
if (this->cheat_entries[0].definition.num_opcodes > 0) {
this->cheat_entries[0].enabled = true;
}
/* Enable all entries we parsed. */
for (size_t i = 1; i < MaxCheatCount; i++) {
if (this->cheat_entries[i].definition.num_opcodes > 0) {
this->cheat_entries[i].enabled = this->enable_cheats_by_default;
}
}
return true;
}
bool CheatProcessManager::ParseCheatToggles(const char *s, size_t len) {
size_t i = 0;
char cur_cheat_name[sizeof(CheatEntry::definition.readable_name)];
char toggle[8];
while (i < len) {
if (std::isspace(static_cast<unsigned char>(s[i]))) {
/* Just ignore whitespace. */
i++;
} else if (s[i] == '[') {
/* Extract name bounds. */
size_t j = i + 1;
while (s[j] != ']') {
j++;
if (j >= len || (j - i - 1) >= sizeof(cur_cheat_name)) {
return false;
}
}
/* s[i+1:j] is cheat name. */
const size_t cheat_name_len = (j - i - 1);
std::memcpy(cur_cheat_name, &s[i+1], cheat_name_len);
cur_cheat_name[cheat_name_len] = 0;
/* Skip onwards. */
i = j + 1;
/* Skip whitespace. */
while (std::isspace(static_cast<unsigned char>(s[i]))) {
i++;
}
/* Parse whether to toggle. */
j = i + 1;
while (!std::isspace(static_cast<unsigned char>(s[j]))) {
j++;
if (j >= len || (j - i) >= sizeof(toggle)) {
return false;
}
}
/* s[i:j] is toggle. */
const size_t toggle_len = (j - i);
std::memcpy(toggle, &s[i], toggle_len);
toggle[toggle_len] = 0;
/* Allow specifying toggle for not present cheat. */
CheatEntry *entry = this->GetCheatEntryByReadableName(cur_cheat_name);
if (entry != nullptr) {
if (strcasecmp(toggle, "1") == 0 || strcasecmp(toggle, "true") == 0 || strcasecmp(toggle, "on") == 0) {
entry->enabled = true;
} else if (strcasecmp(toggle, "0") == 0 || strcasecmp(toggle, "false") == 0 || strcasecmp(toggle, "off") == 0) {
entry->enabled = false;
}
}
/* Skip onwards. */
i = j + 1;
} else {
/* Unexpected character encountered. */
return false;
}
}
return true;
}
bool CheatProcessManager::LoadCheats(const ncm::TitleId title_id, const u8 *build_id) {
/* Reset existing entries. */
this->ResetAllCheatEntries();
/* Open the file for title/build_id. */
FILE *f_cht = nullptr;
{
char path[FS_MAX_PATH+1] = {0};
std::snprintf(path, FS_MAX_PATH, "sdmc:/atmosphere/titles/%016lx/cheats/%02x%02x%02x%02x%02x%02x%02x%02x.txt", static_cast<u64>(title_id),
build_id[0], build_id[1], build_id[2], build_id[3], build_id[4], build_id[5], build_id[6], build_id[7]);
f_cht = fopen(path, "rb");
}
/* Check for open failure. */
if (f_cht == nullptr) {
return false;
}
ON_SCOPE_EXIT { fclose(f_cht); };
/* Get file size. */
fseek(f_cht, 0L, SEEK_END);
const size_t cht_sz = ftell(f_cht);
fseek(f_cht, 0L, SEEK_SET);
/* Allocate cheat txt buffer. */
char *cht_txt = reinterpret_cast<char *>(std::malloc(cht_sz + 1));
if (cht_txt == nullptr) {
return false;
}
ON_SCOPE_EXIT { std::free(cht_txt); };
/* Read cheats into buffer. */
if (fread(cht_txt, 1, cht_sz, f_cht) != cht_sz) {
return false;
}
cht_txt[cht_sz] = 0;
/* Parse cheat buffer. */
return this->ParseCheats(cht_txt, std::strlen(cht_txt));
}
bool CheatProcessManager::LoadCheatToggles(const ncm::TitleId title_id) {
/* Open the file for title_id. */
FILE *f_tg = nullptr;
{
char path[FS_MAX_PATH+1] = {0};
std::snprintf(path, FS_MAX_PATH, "sdmc:/atmosphere/titles/%016lx/cheats/toggles.txt", static_cast<u64>(title_id));
f_tg = fopen(path, "rb");
}
/* Unless we successfully parse, don't save toggles on close. */
this->should_save_cheat_toggles = false;
/* Check for null, which is allowed. */
if (f_tg == nullptr) {
return true;
}
ON_SCOPE_EXIT { fclose(f_tg); };
/* Get file size. */
fseek(f_tg, 0L, SEEK_END);
const size_t tg_sz = ftell(f_tg);
fseek(f_tg, 0L, SEEK_SET);
/* Allocate toggle txt buffer. */
char *tg_txt = reinterpret_cast<char *>(std::malloc(tg_sz + 1));
if (tg_txt == nullptr) {
return false;
}
ON_SCOPE_EXIT { std::free(tg_txt); };
/* Read cheats into buffer. */
if (fread(tg_txt, 1, tg_sz, f_tg) != tg_sz) {
return false;
}
tg_txt[tg_sz] = 0;
/* Parse toggle buffer. */
this->should_save_cheat_toggles = this->ParseCheatToggles(tg_txt, std::strlen(tg_txt));
return this->should_save_cheat_toggles;
}
void CheatProcessManager::SaveCheatToggles(const ncm::TitleId title_id) {
/* Open the file for title_id. */
FILE *f_tg = nullptr;
{
char path[FS_MAX_PATH+1] = {0};
std::snprintf(path, FS_MAX_PATH, "sdmc:/atmosphere/titles/%016lx/cheats/toggles.txt", static_cast<u64>(title_id));
if ((f_tg = fopen(path, "wb")) == nullptr) {
return;
}
}
ON_SCOPE_EXIT { fclose(f_tg); };
/* Save all non-master cheats. */
for (size_t i = 1; i < MaxCheatCount; i++) {
if (this->cheat_entries[i].definition.num_opcodes != 0) {
fprintf(f_tg, "[%s]\n", this->cheat_entries[i].definition.readable_name);
if (this->cheat_entries[i].enabled) {
fprintf(f_tg, "true\n");
} else {
fprintf(f_tg, "false\n");
}
}
}
}
/* Manager global. */
CheatProcessManager g_cheat_process_manager;
}
bool GetHasActiveCheatProcess() {
return g_cheat_process_manager.GetHasActiveCheatProcess();
}
Handle GetCheatProcessEventHandle() {
return g_cheat_process_manager.GetCheatProcessEventHandle();
}
Result GetCheatProcessMetadata(CheatProcessMetadata *out) {
return g_cheat_process_manager.GetCheatProcessMetadata(out);
}
Result ForceOpenCheatProcess() {
return g_cheat_process_manager.ForceOpenCheatProcess();
}
Result ReadCheatProcessMemoryUnsafe(u64 process_addr, void *out_data, size_t size) {
return g_cheat_process_manager.ReadCheatProcessMemoryUnsafe(process_addr, out_data, size);
}
Result WriteCheatProcessMemoryUnsafe(u64 process_addr, void *data, size_t size) {
return g_cheat_process_manager.WriteCheatProcessMemoryUnsafe(process_addr, data, size);
}
Result GetCheatProcessMappingCount(u64 *out_count) {
return g_cheat_process_manager.GetCheatProcessMappingCount(out_count);
}
Result GetCheatProcessMappings(MemoryInfo *mappings, size_t max_count, u64 *out_count, u64 offset) {
return g_cheat_process_manager.GetCheatProcessMappings(mappings, max_count, out_count, offset);
}
Result ReadCheatProcessMemory(u64 proc_addr, void *out_data, size_t size) {
return g_cheat_process_manager.ReadCheatProcessMemory(proc_addr, out_data, size);
}
Result WriteCheatProcessMemory(u64 proc_addr, const void *data, size_t size) {
return g_cheat_process_manager.WriteCheatProcessMemory(proc_addr, data, size);
}
Result QueryCheatProcessMemory(MemoryInfo *mapping, u64 address) {
return g_cheat_process_manager.QueryCheatProcessMemory(mapping, address);
}
Result GetCheatCount(u64 *out_count) {
return g_cheat_process_manager.GetCheatCount(out_count);
}
Result GetCheats(CheatEntry *cheats, size_t max_count, u64 *out_count, u64 offset) {
return g_cheat_process_manager.GetCheats(cheats, max_count, out_count, offset);
}
Result GetCheatById(CheatEntry *out_cheat, u32 cheat_id) {
return g_cheat_process_manager.GetCheatById(out_cheat, cheat_id);
}
Result ToggleCheat(u32 cheat_id) {
return g_cheat_process_manager.ToggleCheat(cheat_id);
}
Result AddCheat(u32 *out_id, const CheatDefinition *def, bool enabled) {
return g_cheat_process_manager.AddCheat(out_id, def, enabled);
}
Result RemoveCheat(u32 cheat_id) {
return g_cheat_process_manager.RemoveCheat(cheat_id);
}
Result GetFrozenAddressCount(u64 *out_count) {
return g_cheat_process_manager.GetFrozenAddressCount(out_count);
}
Result GetFrozenAddresses(FrozenAddressEntry *frz_addrs, size_t max_count, u64 *out_count, u64 offset) {
return g_cheat_process_manager.GetFrozenAddresses(frz_addrs, max_count, out_count, offset);
}
Result GetFrozenAddress(FrozenAddressEntry *frz_addr, u64 address) {
return g_cheat_process_manager.GetFrozenAddress(frz_addr, address);
}
Result EnableFrozenAddress(u64 *out_value, u64 address, u64 width) {
return g_cheat_process_manager.EnableFrozenAddress(out_value, address, width);
}
Result DisableFrozenAddress(u64 address) {
return g_cheat_process_manager.DisableFrozenAddress(address);
}
}