mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-11-16 01:49:32 +00:00
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
|
/*
|
||
|
* Copyright (c) 2018-2020 Atmosphère-NX
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify it
|
||
|
* under the terms and conditions of the GNU General Public License,
|
||
|
* version 2, as published by the Free Software Foundation.
|
||
|
*
|
||
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
||
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||
|
* more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
#pragma once
|
||
|
#include <stratosphere.hpp>
|
||
|
|
||
|
namespace ams::mitm::sysupdater {
|
||
|
|
||
|
struct ThreadInfo {
|
||
|
os::ThreadType *thread;
|
||
|
int priority;
|
||
|
void *stack;
|
||
|
size_t stack_size;
|
||
|
};
|
||
|
|
||
|
/* NOTE: Nintendo uses a util::BitArray, but this seems excessive. */
|
||
|
class ThreadAllocator {
|
||
|
private:
|
||
|
os::ThreadType *thread_list;
|
||
|
const int thread_priority;
|
||
|
const int thread_count;
|
||
|
u8 *stack_heap;
|
||
|
const size_t stack_heap_size;
|
||
|
const size_t stack_size;
|
||
|
u64 bitmap;
|
||
|
os::SdkMutex mutex;
|
||
|
public:
|
||
|
constexpr ThreadAllocator(os::ThreadType *thread_list, int count, int priority, u8 *stack_heap, size_t stack_heap_size, size_t stack_size)
|
||
|
: thread_list(thread_list), thread_priority(priority), thread_count(count), stack_heap(stack_heap), stack_heap_size(stack_heap_size), stack_size(stack_size), bitmap()
|
||
|
{
|
||
|
AMS_ASSERT(count <= static_cast<int>(stack_heap_size / stack_size));
|
||
|
AMS_ASSERT(count <= static_cast<int>(BITSIZEOF(this->bitmap)));
|
||
|
}
|
||
|
|
||
|
Result Allocate(ThreadInfo *out);
|
||
|
void Free(const ThreadInfo &info);
|
||
|
};
|
||
|
|
||
|
}
|