mirror of
https://github.com/Atmosphere-NX/Atmosphere
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38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "pgl_srv_shell.hpp"
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namespace ams::pgl::srv {
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void Initialize(ShellInterface *interface, MemoryResource *mr) {
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/* Set the memory resource for the interface. */
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interface->Initialize(mr);
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/* Enable extra application threads, if we should. */
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u8 enable_application_extra_thread;
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const size_t sz = settings::fwdbg::GetSettingsItemValue(std::addressof(enable_application_extra_thread), sizeof(enable_application_extra_thread), "application_extra_thread", "enable_application_extra_thread");
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if (sz == sizeof(enable_application_extra_thread) && enable_application_extra_thread != 0) {
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/* NOTE: Nintendo does not check that this succeeds. */
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pm::shell::EnableApplicationExtraThread();
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}
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/* Start the Process Tracking thread. */
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pgl::srv::InitializeProcessControlTask();
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}
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}
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