mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-25 06:01:13 +00:00
264 lines
9.8 KiB
C++
264 lines
9.8 KiB
C++
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/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "lmem_impl_unit_heap.hpp"
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namespace ams::lmem::impl {
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namespace {
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constexpr size_t MinimumAlignment = 4;
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constexpr inline bool IsValidHeapHandle(HeapHandle handle) {
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return handle->magic == UnitHeapMagic;
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}
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constexpr inline UnitHeapHead *GetUnitHeapHead(HeapHead *heap_head) {
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return &heap_head->impl_head.unit_heap_head;
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}
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constexpr inline const UnitHeapHead *GetUnitHeapHead(const HeapHead *heap_head) {
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return &heap_head->impl_head.unit_heap_head;
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}
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inline UnitHead *PopUnit(UnitHeapList *list) {
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if (UnitHead *block = list->head; block != nullptr) {
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list->head = block->next;
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return block;
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} else {
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return nullptr;
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}
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}
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inline void PushUnit(UnitHeapList *list, UnitHead *block) {
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block->next = list->head;
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list->head = block;
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}
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}
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HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, s32 alignment, u16 option, InfoPlacement info_placement, HeapCommonHead *heap_head) {
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AMS_ASSERT(address != nullptr);
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/* Correct alignment, validate. */
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if (alignment == 1 || alignment == 2) {
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alignment = 4;
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}
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AMS_ASSERT(util::IsAligned(alignment, MinimumAlignment));
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AMS_ASSERT(static_cast<s32>(MinimumAlignment) <= alignment);
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AMS_ASSERT(unit_size >= sizeof(uintptr_t));
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/* Setup heap metadata. */
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UnitHeapHead *unit_heap = nullptr;
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void *heap_start = nullptr;
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void *heap_end = nullptr;
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if (heap_head == nullptr) {
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/* Internal heap metadata. */
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if (info_placement == InfoPlacement_Head) {
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heap_head = reinterpret_cast<HeapHead *>(util::AlignUp(address, MinimumAlignment));
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unit_heap = GetUnitHeapHead(heap_head);
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heap_end = util::AlignDown(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(address) + size), MinimumAlignment);
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heap_start = util::AlignUp(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(heap_head) + sizeof(HeapHead)), alignment);
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} else if (info_placement == InfoPlacement_Tail) {
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heap_end = util::AlignDown(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(address) + size - sizeof(HeapHead)), MinimumAlignment);
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heap_head = reinterpret_cast<HeapHead *>(heap_end);
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unit_heap = GetUnitHeapHead(heap_head);
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heap_start = util::AlignUp(address, alignment);
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} else {
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AMS_ASSERT(false);
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}
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} else {
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/* External heap metadata. */
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unit_heap = GetUnitHeapHead(heap_head);
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heap_end = util::AlignDown(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(address) + size), MinimumAlignment);
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heap_start = util::AlignUp(address, alignment);
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}
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/* Correct unit size. */
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unit_size = util::AlignUp(unit_size, alignment);
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/* Don't allow a heap with start after end. */
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if (heap_start > heap_end) {
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return nullptr;
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}
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/* Don't allow a heap with no units. */
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size_t max_units = GetPointerDifference(heap_start, heap_end) / unit_size;
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if (max_units == 0) {
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return nullptr;
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}
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/* Set real heap end. */
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heap_end = reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(heap_start) + max_units * unit_size);
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/* Initialize the parent heap. */
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InitializeHeapHead(heap_head, UnitHeapMagic, heap_start, heap_end, option);
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/* Initialize the actual unit heap. */
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{
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unit_heap->free_list.head = reinterpret_cast<UnitHead *>(heap_start);
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unit_heap->unit_size = unit_size;
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unit_heap->alignment = alignment;
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unit_heap->num_units = 0;
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/* Create the new units. */
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UnitHead *cur_tail = unit_heap->free_list.head;
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for (size_t i = 0; i < max_units - 1; i++) {
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cur_tail->next = reinterpret_cast<UnitHead *>(reinterpret_cast<uintptr_t>(cur_tail) + unit_size);
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cur_tail = cur_tail->next;
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}
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cur_tail->next = nullptr;
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}
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/* Return the heap header as handle. */
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return heap_head;
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}
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void DestroyUnitHeap(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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/* Validate that the heap has no living units. */
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UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
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if (unit_heap->free_list.head != nullptr) {
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AMS_ASSERT(unit_heap->num_units == 0);
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unit_heap->free_list.head = nullptr;
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}
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FinalizeHeap(handle);
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}
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void InvalidateUnitHeap(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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GetUnitHeapHead(handle)->free_list.head = nullptr;
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}
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void ExtendUnitHeap(HeapHandle handle, size_t size) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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/* Find the current tail unit, and insert <end of heap> as next. */
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UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
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UnitHead *cur_tail;
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if (unit_heap->free_list.head != nullptr) {
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cur_tail = unit_heap->free_list.head;
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while (cur_tail->next != nullptr) {
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cur_tail = cur_tail->next;
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}
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cur_tail->next = reinterpret_cast<UnitHead *>(handle->heap_end);
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cur_tail = cur_tail->next;
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cur_tail->next = nullptr;
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} else {
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/* All units are allocated, so set the free list to be at the end of the heap area. */
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unit_heap->free_list.head = reinterpret_cast<UnitHead *>(handle->heap_end);
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cur_tail = unit_heap->free_list.head;
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cur_tail->next = nullptr;
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}
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/* Calculate new unit extents. */
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void *new_units_start = handle->heap_end;
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void *new_units_end = reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(new_units_start) + size);
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size_t num_new_units = GetPointerDifference(new_units_start, new_units_end) / unit_heap->unit_size;
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AMS_ASSERT(num_new_units > 0);
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/* Create the new units. */
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for (size_t i = 0; i < num_new_units - 1; i++) {
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cur_tail->next = reinterpret_cast<UnitHead *>(reinterpret_cast<uintptr_t>(cur_tail) + unit_heap->unit_size);
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cur_tail = cur_tail->next;
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}
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cur_tail->next = nullptr;
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/* Note that the heap is bigger. */
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handle->heap_end = new_units_end;
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}
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void *AllocateFromUnitHeap(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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/* Allocate a unit. */
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UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
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UnitHead *unit = PopUnit(&unit_heap->free_list);
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if (unit != nullptr) {
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/* Fill memory with pattern for debug, if needed. */
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FillAllocatedMemory(handle, unit, unit_heap->unit_size);
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/* Note that we allocated a unit. */
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unit_heap->num_units++;
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}
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return unit;
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}
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void FreeToUnitHeap(HeapHandle handle, void *block) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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/* Allow Free(nullptr) to succeed. */
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if (block == nullptr) {
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return;
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}
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/* Fill memory with pattern for debug, if needed. */
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UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
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FillFreedMemory(handle, block, unit_heap->unit_size);
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/* Push the unit onto the free list. */
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PushUnit(&unit_heap->free_list, reinterpret_cast<UnitHead *>(block));
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/* Note that we freed a unit. */
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unit_heap->num_units--;
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}
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size_t GetUnitHeapUnitSize(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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return GetUnitHeapHead(handle)->unit_size;
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}
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s32 GetUnitHeapAlignment(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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return GetUnitHeapHead(handle)->alignment;
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}
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size_t GetUnitHeapFreeCount(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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size_t count = 0;
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for (UnitHead *cur = GetUnitHeapHead(handle)->free_list.head; cur != nullptr; cur = cur->next) {
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count++;
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}
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return count;
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}
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size_t GetUnitHeapUsedCount(HeapHandle handle) {
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AMS_ASSERT(IsValidHeapHandle(handle));
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return GetUnitHeapHead(handle)->num_units;
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}
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size_t GetUnitHeapRequiredSize(size_t unit_size, size_t unit_count, s32 alignment, bool internal_metadata) {
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/* Nintendo does not round up alignment here, even though they do so in CreateUnitHeap. */
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/* We will round up alignment to return more accurate results. */
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if (alignment == 1 || alignment == 2) {
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alignment = 4;
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}
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AMS_ASSERT(util::IsAligned(alignment, MinimumAlignment));
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AMS_ASSERT(static_cast<s32>(MinimumAlignment) <= alignment);
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AMS_ASSERT(unit_size >= sizeof(uintptr_t));
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return (alignment - 1) + util::AlignUp(unit_size, alignment) + (internal_metadata ? sizeof(HeapHead) : 0);
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}
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}
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