Atmosphere/libraries/libstratosphere/source/erpt/srv/erpt_srv_main.cpp

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/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "erpt_srv_allocator.hpp"
#include "erpt_srv_context_record.hpp"
#include "erpt_srv_context.hpp"
#include "erpt_srv_reporter.hpp"
#include "erpt_srv_journal.hpp"
#include "erpt_srv_service.hpp"
namespace ams::erpt::srv {
lmem::HeapHandle g_heap_handle;
namespace {
constexpr fs::SystemSaveDataId SystemSaveDataId = 0x80000000000000D1;
constexpr u32 SystemSaveDataFlags = fs::SaveDataFlags_KeepAfterResettingSystemSaveDataWithoutUserSaveData;
constexpr s64 SystemSaveDataSize = 11_MB;
constexpr s64 SystemSaveDataJournalSize = 2720_KB;
Result ExtendSystemSaveData() {
s64 cur_journal_size;
s64 cur_savedata_size;
R_TRY(fs::GetSaveDataJournalSize(std::addressof(cur_journal_size), SystemSaveDataId));
R_TRY(fs::GetSaveDataAvailableSize(std::addressof(cur_savedata_size), SystemSaveDataId));
if (cur_journal_size < SystemSaveDataJournalSize || cur_savedata_size < SystemSaveDataSize) {
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if (hos::GetVersion() >= hos::Version_3_0_0) {
R_TRY(fs::ExtendSaveData(fs::SaveDataSpaceId::System, SystemSaveDataId, SystemSaveDataSize, SystemSaveDataJournalSize));
}
}
return ResultSuccess();
}
Result MountSystemSaveData() {
fs::DisableAutoSaveDataCreation();
/* Extend the system save data. */
/* NOTE: Nintendo does not check result of this. */
ExtendSystemSaveData();
R_TRY_CATCH(fs::MountSystemSaveData(ReportStoragePath, SystemSaveDataId)) {
R_CATCH(fs::ResultTargetNotFound) {
R_TRY(fs::CreateSystemSaveData(SystemSaveDataId, SystemSaveDataSize, SystemSaveDataJournalSize, SystemSaveDataFlags));
R_TRY(fs::MountSystemSaveData(ReportStoragePath, SystemSaveDataId));
}
} R_END_TRY_CATCH;
return ResultSuccess();
}
}
Result Initialize(u8 *mem, size_t mem_size) {
R_ABORT_UNLESS(time::Initialize());
g_heap_handle = lmem::CreateExpHeap(mem, mem_size, lmem::CreateOption_ThreadSafe);
AMS_ABORT_UNLESS(g_heap_handle != nullptr);
fs::SetAllocator(Allocate, DeallocateWithSize);
R_ABORT_UNLESS(fs::MountSdCardErrorReportDirectoryForAtmosphere(ReportOnSdStoragePath));
R_ABORT_UNLESS(MountSystemSaveData());
for (auto i = 0; i < CategoryId_Count; i++) {
Context *ctx = new Context(static_cast<CategoryId>(i), 1);
AMS_ABORT_UNLESS(ctx != nullptr);
}
Journal::Restore();
return ResultSuccess();
}
Result InitializeAndStartService() {
return InitializeService();
}
Result SetSerialNumberAndOsVersion(const char *sn, u32 sn_len, const char *os, u32 os_len, const char *os_priv, u32 os_priv_len) {
return Reporter::SetSerialNumberAndOsVersion(sn, sn_len, os, os_len, os_priv, os_priv_len);
}
Result SetProductModel(const char *model, u32 model_len) {
/* NOTE: Nintendo does not check that this allocation succeeds. */
auto *record = new ContextRecord(CategoryId_ProductModelInfo);
R_UNLESS(record != nullptr, erpt::ResultOutOfMemory());
R_TRY(record->Add(FieldId_ProductModel, model, model_len));
R_TRY(Context::SubmitContextRecord(record));
return ResultSuccess();
}
Result SetRegionSetting(const char *region, u32 region_len) {
/* NOTE: Nintendo does not check that this allocation succeeds. */
auto *record = new ContextRecord(CategoryId_RegionSettingInfo);
R_UNLESS(record != nullptr, erpt::ResultOutOfMemory());
R_TRY(record->Add(FieldId_RegionSetting, region, region_len));
R_TRY(Context::SubmitContextRecord(record));
return ResultSuccess();
}
Result SetRedirectNewReportsToSdCard(bool redirect) {
Reporter::SetRedirectNewReportsToSdCard(redirect);
return ResultSuccess();
}
void Wait() {
return WaitService();
}
}