Atmosphere/stratosphere/tma/source/tma_task_list.cpp

184 lines
5.3 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <switch.h>
#include <stratosphere.hpp>
#include "tma_task_list.hpp"
TmaTask *TmaTaskList::GetById(u32 task_id) const {
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
for (auto task : this->tasks[i]) {
if (task->GetTaskId() == task_id) {
return task;
}
}
}
return nullptr;
}
u32 TmaTaskList::GetNumTasks() const {
std::scoped_lock<HosMutex> lk(this->lock);
u32 count = 0;
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
count += this->tasks[i].size();
}
return count;
}
u32 TmaTaskList::GetNumSleepingTasks() const {
std::scoped_lock<HosMutex> lk(this->lock);
u32 count = 0;
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
count += this->sleeping_tasks[i].size();
}
return count;
}
bool TmaTaskList::SendPacket(bool connected, TmaPacket *packet) {
std::scoped_lock<HosMutex> lk(this->lock);
TmaTask *target_task = nullptr;
/* This loop both finds a target task, and cleans up finished tasks. */
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
auto it = this->tasks[i].begin();
while (it != this->tasks[i].end()) {
auto task = *it;
switch (task->GetState()) {
case TmaTaskState::InProgress:
it++;
if (target_task == nullptr) {
if (connected || IsMetaService(task->GetServiceId())) {
target_task = nullptr;
}
}
break;
case TmaTaskState::Complete:
case TmaTaskState::Canceled:
it = this->tasks[i].erase(it);
if (task->GetOwnedByTaskList()) {
delete task;
} else {
task->Signal();
}
break;
default:
/* TODO: Panic to fatal? */
std::abort();
}
}
}
if (target_task) {
/* Setup packet. */
packet->SetContinuation(true);
packet->SetServiceId(target_task->GetServiceId());
packet->SetTaskId(target_task->GetTaskId());
packet->SetCommand(target_task->GetCommand());
packet->ClearOffset();
/* Actually handle packet send. */
target_task->OnSendPacket(packet);
}
return target_task != nullptr;
}
bool TmaTaskList::ReceivePacket(TmaPacket *packet) {
std::scoped_lock<HosMutex> lk(this->lock);
auto task = this->GetById(packet->GetTaskId());
if (task != nullptr) {
task->OnReceivePacket(packet);
}
return task != nullptr;
}
void TmaTaskList::Add(TmaTask *task) {
std::scoped_lock<HosMutex> lk(this->lock);
this->tasks[task->GetPriority()].push_back(task);
}
void TmaTaskList::Remove(TmaTask *task) {
const auto priority = task->GetPriority();
/* Nintendo iterates over all lists instead of just the correct one. */
/* TODO: Is there actually any reason to do that? */
auto ind = std::find(this->tasks[priority].begin(), this->tasks[priority].end(), task);
if (ind != this->tasks[priority].end()) {
this->tasks[priority].erase(ind);
return;
}
/* TODO: Panic to fatal? */
std::abort();
}
void TmaTaskList::Cancel(u32 task_id) {
std::scoped_lock<HosMutex> lk(this->lock);
auto task = this->GetById(task_id);
if (task != nullptr) {
task->Cancel();
}
}
void TmaTaskList::CancelAll() {
std::scoped_lock<HosMutex> lk(this->lock);
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
for (auto task : this->tasks[i]) {
task->Cancel();
}
}
}
void TmaTaskList::Sleep() {
std::scoped_lock<HosMutex> lk(this->lock);
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
auto it = this->tasks[i].begin();
while (it != this->tasks[i].end()) {
auto task = *it;
if (task->GetSleepAllowed()) {
it = this->tasks[i].erase(it);
this->sleeping_tasks[i].push_back(task);
} else {
it++;
}
}
}
}
void TmaTaskList::Wake() {
std::scoped_lock<HosMutex> lk(this->lock);
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
auto it = this->sleeping_tasks[i].begin();
while (it != this->sleeping_tasks[i].end()) {
auto task = *it;
it = this->sleeping_tasks[i].erase(it);
this->tasks[i].push_back(task);
}
}
}