Atmosphere/stratosphere/ams_mitm/source/fs_mitm/fs_path_utils.cpp

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2019-03-22 16:51:47 +00:00
/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstring>
#include <switch.h>
#include "fs_path_utils.hpp"
#include "fs_results.hpp"
Result FsPathUtils::VerifyPath(const char *path, size_t max_path_len, size_t max_name_len) {
const char *cur = path;
size_t name_len = 0;
for (size_t path_len = 0; path_len <= max_path_len && name_len <= max_name_len; path_len++) {
const char c = *cur;
/* If terminated, we're done. */
if (c == 0) {
return 0;
}
/* TODO: Nintendo converts the path from utf-8 to utf-32, one character at a time. */
/* We should do this. */
/* Banned characters: :*?<>| */
if (c == ':' || c == '*' || c == '?' || c == '<' || c == '>' || c == '|') {
return ResultFsInvalidCharacter;
}
name_len++;
/* Check for separator. */
if (c == '/' || c == '\\') {
name_len = 0;
}
}
return ResultFsTooLongPath;
}
Result FsPathUtils::ConvertPathForServiceObject(FsPath *out, const char *path) {
/* Check for nullptr. */
if (out == nullptr || path == nullptr) {
return ResultFsInvalidPath;
}
/* Copy string, NULL terminate. */
/* NOTE: Nintendo adds an extra char at 0x301 for NULL terminator */
/* But then forces 0x300 to NULL anyway... */
std::strncpy(out->str, path, sizeof(out->str) - 1);
out->str[sizeof(out->str)-1] = 0;
/* Replace any instances of \ with / */
for (size_t i = 0; i < sizeof(out->str); i++) {
if (out->str[i] == '\\') {
out->str[i] = '/';
}
}
/* Nintendo allows some liberties if the path is a windows path. Who knows why... */
const auto prefix_len = FsPathUtils::IsWindowsAbsolutePath(path) ? 2 : 0;
const size_t max_len = (FS_MAX_PATH-1) - prefix_len;
return FsPathUtils::VerifyPath(out->str + prefix_len, max_len, max_len);
}
Result FsPathUtils::IsNormalized(bool *out, const char *path) {
/* Nintendo uses a state machine here. */
enum class PathState {
Start,
Normal,
FirstSeparator,
Separator,
CurrentDir,
ParentDir,
WindowsDriveLetter,
};
PathState state = PathState::Start;
for (const char *cur = path; *cur != 0; cur++) {
const char c = *cur;
switch (state) {
case PathState::Start:
if (IsWindowsDriveLetter(c)) {
state = PathState::WindowsDriveLetter;
} else if (c == '/') {
state = PathState::FirstSeparator;
} else {
return ResultFsInvalidPathFormat;
}
break;
case PathState::Normal:
if (c == '/') {
state = PathState::Separator;
}
break;
case PathState::FirstSeparator:
case PathState::Separator:
/* It is unclear why first separator and separator are separate states... */
if (c == '/') {
*out = false;
return 0;
} else if (c == '.') {
state = PathState::CurrentDir;
} else {
state = PathState::Normal;
}
break;
case PathState::CurrentDir:
if (c == '/') {
*out = false;
return 0;
} else if (c == '.') {
state = PathState::ParentDir;
} else {
state = PathState::Normal;
}
break;
case PathState::ParentDir:
if (c == '/') {
*out = false;
return 0;
} else {
state = PathState::Normal;
}
break;
case PathState::WindowsDriveLetter:
if (c == ':') {
*out = true;
return 0;
} else {
return ResultFsInvalidPathFormat;
}
break;
}
}
switch (state) {
case PathState::Start:
case PathState::WindowsDriveLetter:
return ResultFsInvalidPathFormat;
case PathState::FirstSeparator:
case PathState::Separator:
*out = false;
break;
case PathState::Normal:
case PathState::CurrentDir:
case PathState::ParentDir:
*out = true;
break;
}
return 0;
}
Result FsPathUtils::Normalize(char *out, size_t max_out_size, const char *src, size_t *out_size) {
/* TODO */
return ResultFsNotImplemented;
}