mirror of
https://github.com/Atmosphere-NX/Atmosphere
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63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
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/*
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** Sample Framework for deko3d Applications
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** CShader.cpp: Utility class for loading shaders from the filesystem
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*/
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#include "CShader.h"
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struct DkshHeader
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{
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uint32_t magic; // DKSH_MAGIC
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uint32_t header_sz; // sizeof(DkshHeader)
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uint32_t control_sz;
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uint32_t code_sz;
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uint32_t programs_off;
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uint32_t num_programs;
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};
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bool CShader::load(CMemPool& pool, const char* path)
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{
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FILE* f;
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DkshHeader hdr;
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void* ctrlmem;
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m_codemem.destroy();
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f = fopen(path, "rb");
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if (!f) return false;
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if (!fread(&hdr, sizeof(hdr), 1, f))
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goto _fail0;
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ctrlmem = malloc(hdr.control_sz);
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if (!ctrlmem)
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goto _fail0;
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rewind(f);
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if (!fread(ctrlmem, hdr.control_sz, 1, f))
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goto _fail1;
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m_codemem = pool.allocate(hdr.code_sz, DK_SHADER_CODE_ALIGNMENT);
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if (!m_codemem)
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goto _fail1;
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if (!fread(m_codemem.getCpuAddr(), hdr.code_sz, 1, f))
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goto _fail2;
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dk::ShaderMaker{m_codemem.getMemBlock(), m_codemem.getOffset()}
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.setControl(ctrlmem)
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.setProgramId(0)
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.initialize(m_shader);
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free(ctrlmem);
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fclose(f);
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return true;
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_fail2:
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m_codemem.destroy();
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_fail1:
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free(ctrlmem);
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_fail0:
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fclose(f);
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return false;
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}
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