Atmosphere/libraries/libstratosphere/include/stratosphere/lmem/impl/lmem_impl_common.hpp

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/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vapours.hpp>
#include "../../os.hpp"
namespace ams::lmem::impl {
/* NOTE: Nintendo does not use util::IntrusiveListNode. */
/* They seem to manually manage linked list pointers. */
/* This is pretty gross, so we're going to use util::IntrusiveListNode. */
struct ExpHeapMemoryBlockHead {
u16 magic;
u32 attributes;
size_t block_size;
util::IntrusiveListNode list_node;
};
static_assert(std::is_trivially_destructible<ExpHeapMemoryBlockHead>::value);
using ExpHeapMemoryBlockList = typename util::IntrusiveListMemberTraits<&ExpHeapMemoryBlockHead::list_node>::ListType;
struct ExpHeapHead {
ExpHeapMemoryBlockList free_list;
ExpHeapMemoryBlockList used_list;
u16 group_id;
u16 mode;
bool use_alignment_margins;
char pad[3];
};
static_assert(sizeof(ExpHeapHead) == 0x28);
static_assert(std::is_trivially_destructible<ExpHeapHead>::value);
struct FrameHeapHead {
void *next_block_head;
void *next_block_tail;
};
static_assert(sizeof(FrameHeapHead) == 0x10);
static_assert(std::is_trivially_destructible<FrameHeapHead>::value);
struct UnitHead {
UnitHead *next;
};
struct UnitHeapList {
UnitHead *head;
};
struct UnitHeapHead {
UnitHeapList free_list;
size_t unit_size;
s32 alignment;
s32 num_units;
};
static_assert(sizeof(UnitHeapHead) == 0x18);
static_assert(std::is_trivially_destructible<UnitHeapHead>::value);
union ImplementationHeapHead {
ExpHeapHead exp_heap_head;
FrameHeapHead frame_heap_head;
UnitHeapHead unit_heap_head;
};
struct HeapHead {
u32 magic;
util::IntrusiveListNode list_node;
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using ChildListTraits = util::IntrusiveListMemberTraitsDeferredAssert<&HeapHead::list_node>;
using ChildList = ChildListTraits::ListType;
ChildList child_list;
void *heap_start;
void *heap_end;
os::Mutex mutex;
u8 option;
ImplementationHeapHead impl_head;
};
static_assert(std::is_trivially_destructible<HeapHead>::value);
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static_assert(HeapHead::ChildListTraits::IsValid());
}