Atmosphere/stratosphere/libstratosphere/source/os/impl/os_waitable_holder_base.hpp

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/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stratosphere.hpp>
namespace ams::os::impl {
class WaitableObjectList;
class WaitableManagerImpl;
class WaitableHolderBase {
public:
util::IntrusiveListNode manager_node;
util::IntrusiveListNode object_list_node;
private:
WaitableManagerImpl *manager = nullptr;
public:
/* Gets whether the held waitable is currently signaled. */
virtual TriBool IsSignaled() const = 0;
/* Adds to manager's object list, returns is signaled. */
virtual TriBool LinkToObjectList() = 0;
/* Removes from the manager's object list. */
virtual void UnlinkFromObjectList() = 0;
/* Gets handle to output, returns INVALID_HANDLE on failure. */
virtual Handle GetHandle() const = 0;
/* Gets the amount of time remaining until this wakes up. */
virtual u64 GetWakeupTime() const {
return U64_MAX;
}
/* Interface with manager. */
void SetManager(WaitableManagerImpl *m) {
this->manager = m;
}
WaitableManagerImpl *GetManager() const {
return this->manager;
}
bool IsLinkedToManager() const {
return this->manager != nullptr;
}
};
class WaitableHolderOfUserObject : public WaitableHolderBase {
public:
/* All user objects have no handle to wait on. */
virtual Handle GetHandle() const override {
return INVALID_HANDLE;
}
};
class WaitableHolderOfKernelObject : public WaitableHolderBase {
public:
/* All kernel objects have native handles, and thus don't have object list semantics. */
virtual TriBool LinkToObjectList() override {
return TriBool::Undefined;
}
virtual void UnlinkFromObjectList() override {
/* ... */
}
};
}