Atmosphere/stratosphere/libstratosphere/source/fssystem/fssystem_directory_savedata_filesystem.cpp

273 lines
12 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
namespace ams::fssystem {
namespace {
constexpr size_t IdealWorkBufferSize = 0x100000; /* 1 MiB */
constexpr const char CommittedDirectoryPath[] = "/0/";
constexpr const char WorkingDirectoryPath[] = "/1/";
constexpr const char SynchronizingDirectoryPath[] = "/_/";
class DirectorySaveDataFile : public fs::fsa::IFile {
private:
std::unique_ptr<fs::fsa::IFile> base_file;
DirectorySaveDataFileSystem *parent_fs;
fs::OpenMode open_mode;
public:
DirectorySaveDataFile(std::unique_ptr<fs::fsa::IFile> f, DirectorySaveDataFileSystem *p, fs::OpenMode m) : base_file(std::move(f)), parent_fs(p), open_mode(m) {
/* ... */
}
virtual ~DirectorySaveDataFile() {
/* Observe closing of writable file. */
if (this->open_mode & fs::OpenMode_Write) {
this->parent_fs->OnWritableFileClose();
}
}
public:
virtual Result ReadImpl(size_t *out, s64 offset, void *buffer, size_t size, const fs::ReadOption &option) override {
return this->base_file->Read(out, offset, buffer, size, option);
}
virtual Result GetSizeImpl(s64 *out) override {
return this->base_file->GetSize(out);
}
virtual Result FlushImpl() override {
return this->base_file->Flush();
}
virtual Result WriteImpl(s64 offset, const void *buffer, size_t size, const fs::WriteOption &option) override {
return this->base_file->Write(offset, buffer, size, option);
}
virtual Result SetSizeImpl(s64 size) override {
return this->base_file->SetSize(size);
}
virtual Result OperateRangeImpl(void *dst, size_t dst_size, fs::OperationId op_id, s64 offset, s64 size, const void *src, size_t src_size) override {
return this->base_file->OperateRange(dst, dst_size, op_id, offset, size, src, src_size);
}
public:
virtual sf::cmif::DomainObjectId GetDomainObjectId() const override {
return this->base_file->GetDomainObjectId();
}
};
}
DirectorySaveDataFileSystem::DirectorySaveDataFileSystem(std::shared_ptr<fs::fsa::IFileSystem> fs)
2019-12-07 07:23:58 +00:00
: PathResolutionFileSystem(fs), open_writable_files(0)
{
/* ... */
}
DirectorySaveDataFileSystem::DirectorySaveDataFileSystem(std::unique_ptr<fs::fsa::IFileSystem> fs)
2019-12-07 07:23:58 +00:00
: PathResolutionFileSystem(std::forward<std::unique_ptr<fs::fsa::IFileSystem>>(fs)), open_writable_files(0)
{
/* ... */
}
DirectorySaveDataFileSystem::~DirectorySaveDataFileSystem() {
/* ... */
}
Result DirectorySaveDataFileSystem::Initialize() {
/* Nintendo does not acquire the lock here, but I think we probably should. */
std::scoped_lock lk(this->accessor_mutex);
fs::DirectoryEntryType type;
/* Check that the working directory exists. */
R_TRY_CATCH(this->base_fs->GetEntryType(&type, WorkingDirectoryPath)) {
/* If path isn't found, create working directory and committed directory. */
R_CATCH(fs::ResultPathNotFound) {
R_TRY(this->base_fs->CreateDirectory(WorkingDirectoryPath));
R_TRY(this->base_fs->CreateDirectory(CommittedDirectoryPath));
}
} R_END_TRY_CATCH;
/* Now check for the committed directory. */
R_TRY_CATCH(this->base_fs->GetEntryType(&type, CommittedDirectoryPath)) {
/* Committed doesn't exist, so synchronize and rename. */
R_CATCH(fs::ResultPathNotFound) {
R_TRY(this->SynchronizeDirectory(SynchronizingDirectoryPath, WorkingDirectoryPath));
R_TRY(this->base_fs->RenameDirectory(SynchronizingDirectoryPath, CommittedDirectoryPath));
return ResultSuccess();
}
} R_END_TRY_CATCH;
/* The committed directory exists, so synchronize it to the working directory. */
return this->SynchronizeDirectory(WorkingDirectoryPath, CommittedDirectoryPath);
}
Result DirectorySaveDataFileSystem::AllocateWorkBuffer(std::unique_ptr<u8[]> *out, size_t *out_size, size_t size) {
/* Repeatedly try to allocate until success. */
while (size > 0x200) {
/* Allocate the buffer. */
if (auto mem = new (std::nothrow) u8[size]; mem != nullptr) {
out->reset(mem);
*out_size = size;
return ResultSuccess();
} else {
/* Divide size by two. */
size >>= 1;
}
}
/* TODO: Return a result here? Nintendo does not, but they have other allocation failed results. */
/* Consider returning ResultFsAllocationFailureInDirectorySaveDataFileSystem? */
AMS_ASSERT(false);
}
Result DirectorySaveDataFileSystem::SynchronizeDirectory(const char *dst, const char *src) {
/* Delete destination dir and recreate it. */
R_TRY_CATCH(this->base_fs->DeleteDirectoryRecursively(dst)) {
R_CATCH(fs::ResultPathNotFound) { /* Nintendo returns error unconditionally, but I think that's a bug in their code. */}
} R_END_TRY_CATCH;
R_TRY(this->base_fs->CreateDirectory(dst));
/* Get a work buffer to work with. */
std::unique_ptr<u8[]> work_buf;
size_t work_buf_size;
R_TRY(this->AllocateWorkBuffer(&work_buf, &work_buf_size, IdealWorkBufferSize));
/* Copy the directory recursively. */
return fssystem::CopyDirectoryRecursively(this->base_fs, dst, src, work_buf.get(), work_buf_size);
}
Result DirectorySaveDataFileSystem::ResolveFullPath(char *out, size_t out_size, const char *relative_path) {
R_UNLESS(strnlen(relative_path, fs::EntryNameLengthMax + 1) < fs::EntryNameLengthMax + 1, fs::ResultTooLongPath());
R_UNLESS(PathTool::IsSeparator(relative_path[0]), fs::ResultInvalidPath());
/* Copy working directory path. */
std::strncpy(out, WorkingDirectoryPath, out_size);
out[out_size - 1] = StringTraits::NullTerminator;
/* Normalize it. */
constexpr size_t WorkingDirectoryPathLength = sizeof(WorkingDirectoryPath) - 1;
size_t normalized_length;
return PathTool::Normalize(out + WorkingDirectoryPathLength - 1, &normalized_length, relative_path, out_size - (WorkingDirectoryPathLength - 1));
}
void DirectorySaveDataFileSystem::OnWritableFileClose() {
std::scoped_lock lk(this->accessor_mutex);
this->open_writable_files--;
/* Nintendo does not check this, but I think it's sensible to do so. */
AMS_ASSERT(this->open_writable_files >= 0);
}
Result DirectorySaveDataFileSystem::CopySaveFromFileSystem(fs::fsa::IFileSystem *save_fs) {
/* If the input save is null, there's nothing to copy. */
R_UNLESS(save_fs != nullptr, ResultSuccess());
/* Get a work buffer to work with. */
std::unique_ptr<u8[]> work_buf;
size_t work_buf_size;
R_TRY(this->AllocateWorkBuffer(&work_buf, &work_buf_size, IdealWorkBufferSize));
/* Copy the directory recursively. */
R_TRY(fssystem::CopyDirectoryRecursively(this->base_fs, save_fs, PathTool::RootPath, PathTool::RootPath, work_buf.get(), work_buf_size));
return this->Commit();
}
/* Overridden from IPathResolutionFileSystem */
Result DirectorySaveDataFileSystem::OpenFileImpl(std::unique_ptr<fs::fsa::IFile> *out_file, const char *path, fs::OpenMode mode) {
char full_path[fs::EntryNameLengthMax + 1];
R_TRY(this->ResolveFullPath(full_path, sizeof(full_path), path));
std::scoped_lock lk(this->accessor_mutex);
std::unique_ptr<fs::fsa::IFile> base_file;
R_TRY(this->base_fs->OpenFile(&base_file, full_path, mode));
std::unique_ptr<DirectorySaveDataFile> file(new (std::nothrow) DirectorySaveDataFile(std::move(base_file), this, mode));
R_UNLESS(file != nullptr, fs::ResultAllocationFailureInDirectorySaveDataFileSystem());
if (mode & fs::OpenMode_Write) {
this->open_writable_files++;
}
*out_file = std::move(file);
return ResultSuccess();
}
Result DirectorySaveDataFileSystem::CommitImpl() {
/* Here, Nintendo does the following (with retries): */
/* - Rename Committed -> Synchronizing. */
/* - Synchronize Working -> Synchronizing (deleting Synchronizing). */
/* - Rename Synchronizing -> Committed. */
std::scoped_lock lk(this->accessor_mutex);
R_UNLESS(this->open_writable_files == 0, fs::ResultPreconditionViolation());
const auto RenameCommitedDir = [&]() { return this->base_fs->RenameDirectory(CommittedDirectoryPath, SynchronizingDirectoryPath); };
const auto SynchronizeWorkingDir = [&]() { return this->SynchronizeDirectory(SynchronizingDirectoryPath, WorkingDirectoryPath); };
const auto RenameSynchronizingDir = [&]() { return this->base_fs->RenameDirectory(SynchronizingDirectoryPath, CommittedDirectoryPath); };
/* Rename Committed -> Synchronizing. */
R_TRY(fssystem::RetryFinitelyForTargetLocked(std::move(RenameCommitedDir)));
/* - Synchronize Working -> Synchronizing (deleting Synchronizing). */
R_TRY(fssystem::RetryFinitelyForTargetLocked(std::move(SynchronizeWorkingDir)));
/* - Rename Synchronizing -> Committed. */
R_TRY(fssystem::RetryFinitelyForTargetLocked(std::move(RenameSynchronizingDir)));
/* TODO: Should I call this->base_fs->Commit()? Nintendo does not. */
return ResultSuccess();
}
/* Overridden from IPathResolutionFileSystem but not commands. */
Result DirectorySaveDataFileSystem::CommitProvisionallyImpl(s64 counter) {
/* Nintendo does nothing here. */
return ResultSuccess();
}
Result DirectorySaveDataFileSystem::RollbackImpl() {
/* Initialize overwrites the working directory with the committed directory. */
return this->Initialize();
}
/* Explicitly overridden to be not implemented. */
Result DirectorySaveDataFileSystem::GetFreeSpaceSizeImpl(s64 *out, const char *path) {
return fs::ResultNotImplemented();
}
Result DirectorySaveDataFileSystem::GetTotalSpaceSizeImpl(s64 *out, const char *path) {
return fs::ResultNotImplemented();
}
Result DirectorySaveDataFileSystem::GetFileTimeStampRawImpl(fs::FileTimeStampRaw *out, const char *path) {
return fs::ResultNotImplemented();
}
Result DirectorySaveDataFileSystem::QueryEntryImpl(char *dst, size_t dst_size, const char *src, size_t src_size, fs::fsa::QueryId query, const char *path) {
return fs::ResultNotImplemented();
}
Result DirectorySaveDataFileSystem::FlushImpl() {
return fs::ResultNotImplemented();
}
}