Atmosphere/libraries/libmesosphere/source/kern_k_server_session.cpp

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/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mesosphere.hpp>
namespace ams::kern {
namespace {
ALWAYS_INLINE void ReplyAsyncError(KProcess *to_process, uintptr_t to_msg_buf, size_t to_msg_buf_size, Result result) {
/* Convert the buffer to a physical address. */
KPhysicalAddress phys_addr;
to_process->GetPageTable().GetPhysicalAddress(std::addressof(phys_addr), KProcessAddress(to_msg_buf));
/* Convert the physical address to a linear pointer. */
u32 *to_msg = GetPointer<u32>(KPageTable::GetHeapVirtualAddress(phys_addr));
/* Set the error. */
ams::svc::ipc::MessageBuffer msg(to_msg, to_msg_buf_size);
msg.SetAsyncResult(result);
}
}
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void KServerSession::Destroy() {
MESOSPHERE_ASSERT_THIS();
this->parent->OnServerClosed();
/* TODO: this->CleanupRequests(); */
this->parent->Close();
}
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Result KServerSession::ReceiveRequest(uintptr_t message, uintptr_t buffer_size, KPhysicalAddress message_paddr) {
MESOSPHERE_UNIMPLEMENTED();
}
Result KServerSession::SendReply(uintptr_t message, uintptr_t buffer_size, KPhysicalAddress message_paddr) {
MESOSPHERE_UNIMPLEMENTED();
}
Result KServerSession::OnRequest(KSessionRequest *request) {
MESOSPHERE_ASSERT_THIS();
MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
/* Ensure that we can handle new requests. */
R_UNLESS(!this->parent->IsServerClosed(), svc::ResultSessionClosed());
/* If there's no event, this is synchronous, so we should check for thread termination. */
if (request->GetEvent() == nullptr) {
KThread *thread = request->GetThread();
R_UNLESS(!thread->IsTerminationRequested(), svc::ResultTerminationRequested());
thread->SetState(KThread::ThreadState_Waiting);
}
/* Get whether we're empty. */
const bool was_empty = this->request_list.empty();
/* Add the request to the list. */
request->Open();
this->request_list.push_back(*request);
/* If we were empty, signal. */
if (was_empty) {
this->NotifyAvailable();
}
return ResultSuccess();
}
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bool KServerSession::IsSignaledImpl() const {
MESOSPHERE_ASSERT_THIS();
MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
/* If the client is closed, we're always signaled. */
if (this->parent->IsClientClosed()) {
return true;
}
/* Otherwise, we're signaled if we have a request and aren't handling one. */
return !this->request_list.empty() && this->current_request == nullptr;
}
bool KServerSession::IsSignaled() const {
MESOSPHERE_ASSERT_THIS();
MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
return this->IsSignaledImpl();
}
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void KServerSession::OnClientClosed() {
MESOSPHERE_ASSERT_THIS();
KScopedLightLock lk(this->lock);
/* Handle any pending requests. */
KSessionRequest *prev_request = nullptr;
while (true) {
/* Declare variables for processing the request. */
KSessionRequest *request = nullptr;
KWritableEvent *event = nullptr;
KThread *thread = nullptr;
bool cur_request = false;
bool terminate = false;
/* Get the next request. */
{
KScopedSchedulerLock sl;
if (this->current_request != nullptr && this->current_request != prev_request) {
/* Set the request, open a reference as we process it. */
request = this->current_request;
request->Open();
cur_request = true;
/* Get thread and event for the request. */
thread = request->GetThread();
event = request->GetEvent();
/* If the thread is terminating, handle that. */
if (thread->IsTerminationRequested()) {
request->ClearThread();
request->ClearEvent();
terminate = true;
}
prev_request = request;
} else if (!this->request_list.empty()) {
/* Pop the request from the front of the list. */
request = std::addressof(this->request_list.front());
this->request_list.pop_front();
/* Get thread and event for the request. */
thread = request->GetThread();
event = request->GetEvent();
}
}
/* If there are no requests, we're done. */
if (request == nullptr) {
break;
}
/* All requests must have threads. */
MESOSPHERE_ASSERT(thread != nullptr);
/* Ensure that we close the request when done. */
ON_SCOPE_EXIT { request->Close(); };
/* If we're terminating, close a reference to the thread and event. */
if (terminate) {
thread->Close();
if (event != nullptr) {
event->Close();
}
}
/* If we need to, reply. */
if (event != nullptr && !cur_request) {
/* There must be no mappings. */
MESOSPHERE_ASSERT(request->GetSendCount() == 0);
MESOSPHERE_ASSERT(request->GetReceiveCount() == 0);
MESOSPHERE_ASSERT(request->GetExchangeCount() == 0);
/* Get the process and page table. */
KProcess *client_process = thread->GetOwner();
auto &client_pt = client_process->GetPageTable();
/* Reply to the request. */
ReplyAsyncError(client_process, request->GetAddress(), request->GetSize(), svc::ResultSessionClosed());
/* Unlock the buffer. */
/* NOTE: Nintendo does not check the result of this. */
client_pt.UnlockForIpcUserBuffer(request->GetAddress(), request->GetSize());
/* Signal the event. */
event->Signal();
}
}
/* Notify. */
this->NotifyAbort(svc::ResultSessionClosed());
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}
}